SweetFX Shader Suite Download Version 1.5.1

Software Updates 23 Updated by Hilbert Hagedoorn

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Wow thanks CeeJay.dk!I really like some of the new futures in the new version, i will give it a try soon and i hope it works with the old configurator
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SweetFX refuses to work with any of my Source games. Yes I disabled AA and put in everything in the right place. **EDIT** Nvm, afterburner was making it crash.
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Try Bouloutaurs injector and the built-in SweetFX in the latest RadeonPro betas if you can and let us know if that made any difference.
Here: http://forums.guru3d.com/showpost.php?p=4553709&postcount=1065 v1.3 and v1.4 works exactly the same with Tomb Raider 2013 In short, works with that DLL, but SMAA works poorly and I can not configure the enable keys.
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Thank you for another awesome release. 🙂
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No, Dithering in SweetFX only work for changes SweetFX makes. To remove the banding that games create I would first need to create a medium to large radious blur effect and use it to blur the areas look like they could be banding , which means also writing a algorithm to detect them and THEN dither that. The dither part is done, but proper debanding also requires the others and they will be tricky to write and make fast enough. It will be easier with multipass capability so I'm currently working on other stuff until I get that. Maybe in a future version.
Ok thanks, I will wait a little longer and thanks for info :thumbup: Also good job, this tool rocks :cheers:
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Has anyone found a way to get injectors work in Windows 8 when FRAPS is running?
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CJi have little problem. Screenshots with 1.4 version have stronger colors than are in the game...
Had the same problem when I was putting together Splinter Cell Conviction screenshots for my preset; changing the default capture hotkey from PrintScreen to Numpad Enter fixed it, oddly enough.
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Does anyone know if this works with Sim City?
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Well it seem like a new better injector is required then. Boulousaur did mention that his injector needed more work for Tomb Raider so maybe now that SweetFX 1.4 is done I could help him - unless I decide to work on stuff for 1.5. Meanwhile I think you best bet is Boulousaurs injector and Tomb Raiders own anti-aliasing options.
OK, I hope to have more luck in the future . SMAA I found it even better than the variants MSAA because it smooths quite well, practically no damage textures and has good performance. The truth is that FXAA I find unsatisfactory in any of its versions: FXAA of the driver (nvidia): has very good performance, but blurs the image a lot. FXAA Injector: it looks a little better, but performance usually drops a little more. FXAA from game: performs well and blurs not much, but the smoothing is more irregular. SMAA in v1.3 was perfect... 🙁
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ok could find a working image viewer using dx9 so i made one Dx9 image viewer v1 : http://ninjafada.com/sweetfx/DX9IV.7z unpack in a new folder, unpack sweetfx in the same folder you have a file named testImage.jpg replace it with the screenshot you want to display for now i made 2 exe to open a 1920x1080 and 1920x1200 window, the testImage.jpg will be loaded inside so can't exceed this size now working on changing the size of the window using the size of the image 😛
This is a neat idea, tho I'm not sure jpeg is the best source to use for sweetfx calibration. If you could allow other less compromising formats like bmp or png that would be excellent! Maybe even add an option to load images through a menu down the road, just a thought.
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That cartoon shader got me wondering if a shader is possible that makes those blasted celshaded games *less* cartoonish ? I hate that style with a passion, to the point of not buying a game solely because it uses that.
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Is there a way to circumvent current "I don't want to be friends with fraps" issue?
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Tomb Raider, the cartoon ^^
Indeed. Over---blown.
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I can't make SweetFx to work with Resident Evil 6 When I click the game, nothing happens, but if I remove the SweetFx, no problem. Any ideas ?
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I can't make SweetFx to work with Resident Evil 6 When I click the game, nothing happens, but if I remove the SweetFx, no problem. Any ideas ?
Install SweetFX to the "resource" folder, but move the dll files and injector.ini to the main folder. 🙂