Strange Brigade: PC graphics performance benchmark review
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cryohellinc
Great optimization there! How's the game btw?
Brisse
IMO you are not praising Vulkan highly enough here. It is an open and portable standard, unlike d3d12 which is proprietary locked down crap. The fact that the developers implemented it alongside d3d12 and that it performs on par is awesome for those of us who doesn't use Windows. While this game has no Linux-port as far as I know, it would still run awesomely on Linux using compatibility layers like Proton or Wine. With Vulkan, it would have pretty much zero extra overhead since the graphics API doesn't have to be translated by the compatability layer. A shame it has Denuvo though, as it's rootkit-like functionallity often causes trouble for compatibility layers. Here's to hoping they remove that crap ASAP.
Doom 2016 is a great example of how awesome compatibility layers can be when using Vulkan: [youtube=adQNMESdgO4]
Raider0001
Agonist
HOLY S***, look at the Fury X go at 4k. Even then 1080p, 1440p results are really good.
Brisse
JonasBeckman
https://docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/d3d11deferredcontextssample.htm
For AMD I'm not too sure how that works at the moment, doesn't seem to be immediately doable but then again they do use multi-threaded rendering as well so, well I have a lot more to learn on the subject. 🙂
https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK/issues/20
I do know a lot of games create render threads though, Final Fantasy XV ideally wants a 6 core processor, Assassin's Creed Origins creates a whooping 8 of them and Monster Hunter World has some bug in it so it creates 32 unless restrained though that's not strictly just render threads from how I understand it.
And it's improved or even part of DirectX 12 and Vulkan already without extras or other add-on bits though used well it should improve overall CPU usage but it's spread across more cores and games like AC:O don't scale down very well so it's 8 or nothing and thus quad cores see a bit of stuttering though hexa cores do alright in most situations though CPU usage is pretty high. (Though the game also spends a lot of resources on the WMI thread for some undetermined reason.)
Though I suppose technically you would still be correct, it's less about power (clock speed.) and more about using the additional cores logical or physical for modern processors more fully though it doesn't hurt to have both especially with modern PC ports being a bit, wonky, and that's being generous for how some of them turned out ha ha.
(Although a few are also genuinely demanding and push hardware to it's limits adding various enhancements in the process.)
I suppose efficiency doesn't hurt either, depending on extensions and what type of instruction it is modern processors can be quite a bit faster but overall I guess a GPU limit is still the most common but CPU and RAM certainly helps too, sometimes surprisingly so. 😀
Deferred render contexts for one thing.
-Tj-
Good to see it released.
Runs great too, but the price is a bit steep atm, will wait a bit unless I get a good deal.
And I see they jumped on that bs dlc season pass too 🙁
About threading, their engine was never really optimized for multicore, although things changed since avp2010, nazi zombie army was a lot better.
And from what I saw it's the same vibe now, nothing bad, but to hire same voice actor for story is a bit meh.. always reminds me of NZA series.
Hilbert Hagedoorn
Administrator
Guys the frame time and pacing plots have been updated. I made a mistake and used the improper data-set (totally stupid), that propagated into the plots. This has been updated and fixed now!
Venix
i have a feeling this is going to be the new ashes of benchularity ! great performance review HH !
AlRayes_BRN
This game is awesome, im having a lot of fun playing it!
Kaarme
Keesberenburg
Nvidia have async compute?
GREGIX
Lights and shadows looks soo much better than in ohyped RT Battlefield V...
cryohellinc
nizzen
nizzen
Yxskaft
Does the latest Nvidia mainline driver include all updates in the specific Vulkan dev drivers?
PCgameshardware has also done tests. R9 280x and GTX 780 are there for Kepler and GCN 1.0. Their tests don't use reference cards however.
http://www.pcgameshardware.de/Strange-Brigade-Spiel-61029/Specials/Benchmark-Test-Review-1263803/
Elder III
The game looks rather fun imo. It's a setting that is fairly unique and different then most other games, so that's a big plus for me. Nice performance on a variety of more affordable GPUs too. 🙂
Fediuld
CalculuS
https://i.imgur.com/NqiEk.gif