Star Citizen Made a $27,000 DLC Bundle Exclusively for the $1,000+ Concierge Community

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I feel like this will trigger Derek in ways nothing else has.
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Amazing, when is the game coming out again ? Will it still be this decade ?
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It hurts me that there are still people supporting this scam, and trying to justify it. It's just like religion.
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sverek:

Oh man, this is just an incentive for people who just keep throwing cash at them. And I feel there lots of people who forgot to unsubscribe from supporting the project on kickstarter. If someone spends $10 each month on kickstarter for start citizen support for the last 3 years, that makes up to $360. There probably lots of people who just keep paying $100 monthly. This is messed up, it's just a lame "thank you" to people who end up paying that price. I have feeling Star Citizen trying to create "Half-Life 3". However no matter how hard they try to impress the public with awesome features, there already games that partially do the same. So they just outdating the engine and technology by postponing release date and rewriting game again and again and again and again.
AFAIK you don't subscribe to pay every month. i paid just once a few years ago, and thats it. Star Citizen is not a subscription model....
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Its just another way of supporting the game IF you want to. Its nothing special. Only thing that's annoys me is people who comment without actual knowledge. Funny that. Star Citizen is doing well and showing no signs of slowing down. Its also improving with every patch and well on its way. No other game feels like it either otherwise I may have been tempted by now to take a break and play them instead. Star Citizen isn't subscription based either. You just buy the game like you would any other and off you go.
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Humanoid_1:

Of course I would have liked to have seen the game by now, but I am glad I backed it and got to watch it grow - actually part of why I backed a community assisted project in the 1st place. Lately it has been fascinating to watch the devs develop more advanced tools that will allow them to create new ships, clothing and items much more efficiently than before + designing in more advanced way they interact and connect to each other bringing a lot of customisability to players setups. Got to remember to some people out there $27 is not a lot of money and already have the other life luxuries they need for themselves (and families). A lot of us are excited to see good choices arriving in a, before Star Citizen, dying genre that had very little new interesting games for many years. Backing the project with more money than necessary feels like a good nod of appreciation + understanding that this extra go into helping improve the game whose expanding Persistent Universe is unfolding quite well now 🙂
It's 27,000 (twentyseventhousand, not twentyseven). That IS a lot of money 😀
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They're just trolling now.
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Its one game I've been happy to support from almost day one and will continue to support until its inevitable beta and full release. Until that time I have and will continue to enjoy the content that gets added through updates through out the year and next year and the year after. Why? simple, I like what this game is doing and where its going. Do I worry that another game will come along that makes it redundant? NO, simply because nothing so far as even got close to what it currently is even in its Alpha state and nothing will. Is $27,000 a lot of money? Of course it is. You'd have to be stupid to think otherwise but its not a bad thing either. Its just good business.
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I'm guessing $27k is just an arbitrary number they used so this list of backers feel more appreciated. As for whether or not this game will be released, that becomes a real gray area nowadays. How do you define "released"? There are many games out there that are mostly complete (or at least very playable) that remain in beta for years. Sometimes, I wonder if games are called beta simply so people are less critical about issues, but otherwise the game is complete. Then, there are AAA games that are unacceptably glitchy on their official release day. It seems nobody understand how to properly label a game anymore. All that being said, I'm well aware SC is not complete, but I doubt it's as far from playable as people make it out to be.
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I know what you mean, it's just... that it's not donating. It's crowdfunding a project that helps a few people out of something you might call boredom? If they'd give it to some charity or cancer research or MS research or whatever I'd call it a donation, not expecting anything in return to yourself. But trying to sell a bit of digital content for that sum... ... only makes me agree with you @Humanoid_1 I would not be spending that much on a game either 😀
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$27,000 dollars for over 100 digital ships and extra items that go towards the creation of a game or what about the Ethereal Pink War Dog from DOTA 2 that was sold for £38,000 USD or what about the Echoing Fury mace from Diablo 3 that sold for $14,000 USD. All of these items have 1 certain thing in common, you didn't and don't have to buy them to enjoy the game. The difference is the $27,000 helps CIG. The other 2 didn't. My point? You don't have to spend the money but if you've already spent above $1000 and would like to support the game further (of which you'll get a tonne load of digital ships etc) then feel free. (FREE being the important part of that sentence) If your a person has only every purchased just the game package, which is all you should do, or you've spent below the $1000 then you don't even see a lot of there more expensive packages. Basically it boils down to this, FREE choice to buy and support or not. Its good business and I see nothing wrong with it. Could be worse? They could be doing an EA.
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rcole134:

$27,000 dollars for over 100 digital ships and extra items that go towards the creation of a game or what about the Ethereal Pink War Dog from DOTA 2 that was sold for £38,000 USD or what about the Echoing Fury mace from Diablo 3 that sold for $14,000 USD. All of these items have 1 certain thing in common, you didn't and don't have to buy them to enjoy the game. The difference is the $27,000 helps CIG. The other 2 didn't. My point? You don't have to spend the money but if you've already spent above $1000 and would like to support the game further (of which you'll get a tonne load of digital ships etc) then feel free. (FREE being the important part of that sentence) If your a person has only every purchased just the game package, which is all you should do, or you've spent below the $1000 then you don't even see a lot of there more expensive packages. Basically it boils down to this, FREE choice to buy and support or not. Its good business and I see nothing wrong with it. Could be worse? They could be doing an EA.
The difference? With EA you spend 200$ on a game and get something, with SC you spend over 100 times the ammount. Please help me understand what's the better thing to do. EA makes it's money over many small abuses, SC seems to make much money with few people. The difference is that not everybody is able to even buy such a large package, when EA offers it to everybody. Yes, please help me understand, as I can't see why this is better than EA.
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fantaskarsef:

If they'd give it to some charity or cancer research or MS research or whatever I'd call it a donation, not expecting anything in return to yourself. But trying to sell a bit of digital content for that sum...
Here's how I see it: A donation is money you gift to someone to do as they will with it. There is no legal obligation to respond to a donation. An investment, meanwhile, tends to be paying someone in the hopes that you get a little more than what you paid (such as interest). I would consider crowdfunding to be a grant, where you're basically paying someone in advance to get something in return, but not necessarily something of equal value. So, the people who donated $1000 probably aren't actually getting their money's worth (whether the game is released or not) but they are expecting something and to my understanding, they are allowed to take legal action if they don't get the agreed upon result.
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rcole134:

$27,000 dollars for over 100 digital ships and extra items that go towards the creation of a game or what about the Ethereal Pink War Dog from DOTA 2 that was sold for £38,000 USD or what about the Echoing Fury mace from Diablo 3 that sold for $14,000 USD.
Not sure about DOTA2 but the Echoing Fury wasn't sold directly by Blizzard to "fund" their game or to make profit from by any means. It was a drop in game and if someone is willing to buy it on a 3rd party website for a billion, I don't care. We're talking about something completely different in this case, I think you'll eventually get to realise. Or do you think Blizzard would get away with selling a piece of gear from their store for that amount of money?
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I've been playing the game for over 3 years and all I had to spend was $60. With EA, if you want the full game you HAVE to spend $200 and even then it still has lots missing. With Star Citizen you spend $60 and get the game with everything obtainable with in the game. We are all giving companies like EA $200 dollars each year so they can give us the same crap in a new wrapper for another $200 a year later and then the same again. At least with Star Citizen I know that once I've spent $60 that's it. If I want to spend more then I can.
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My point wasn't who sold it. My point was people have no problem spending that kind of money but its not required to enjoy the game at its fullest.
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schmidtbag:

All that being said, I'm well aware SC is not complete, but I doubt it's as far from playable as people make it out to be.
It's simultaneously more playable and less playable than people make it out to be. One of the things that annoys me so much about this game is that it seems no one can discuss it without either side becoming so polarized. On one hand you have people that haven't followed the development progress of the game at all, they completely make things up and conclude that the game a giant scam. On the other you have people that have sunk so much money into it that they will defend it until death despite it's obvious flaws. The truth lies somewhere in the middle. The game's production has issues - it's missed multiple deadlines, the feature creep is a massive problem and the optics of their financial model is terrible. That being said multiple people that love to comment on this game clearly have no fundamental understanding of designing a game, much less the issues involved in designing one that's crowd funded. A couple examples in the last two threads:
Octopuss:

All they managed to pull out are some alpha tech demos that aren't even connected..
The tech demos have been connected in a semi-persistent universe for over a year now. You can spawn up, create a character, summon a number of fully designed/workable ships with different roles, fly to dozens of areas both in space and on planets - most of which are fully detailed with NPCs/trade hubs/multiple shops/working economies/working communications for landing/refueling/etc. You can pvp/pve combat both in space and on the ground. There are quests. You can trade for in game currency. I would hardly call the current experience "alpha tech demos that aren't connected".. it's more like "an alpha game that needs polish and content" Another:
sverek:

So they just outdating the engine and technology by postponing release date and rewriting game again and again and again and again.
I keep seeing people talk about rewrites both to game systems and the engine itself. For clarification they changed engines one time, from Unreal to CryEngine way back when they started production. The swap from CryEngine to Lumberyard was essentially a name change. It's the same engine, Amazon repackaged and rebranded it. That's it. As for the system changes, this is where the design/crowd funding problem comes in. They started with a $5M or whatever budget - people wanted to see progress so they gave them progress. They did this by manually piecing together items that at some point would need to be redone for scalability. The best example of this is the solar system. The initial system took them weeks to setup the planet distances, lock the planets to correct orientations, setup the varying locations that orbit the planets etc. After the set the initial solar system up, that team went on to spend the next two years creating a tool that allowed them to "spawn" entire solar systems complete with orbital mechanics, parameters for the type of systems, etc. Now they can spawn a completely configurable system in 10 minutes. Networking is the same - they used the original crytek networking code to get the game running so people could play it - now they are completely rewriting it with object container streaming, serialized variables, and occlusion culling in order to achieve the level of performance they need for scalability. No other dev studio has to do this - right from the start of production they setup these systems the way they will be when it's final, SC has to ship modular updates to appease people who backed the game though, this slows development considerably. And this same logic applies to a bunch of other portions of the game, the ship production pipeline, subsumption - the system they use to govern NPC behavior, etc. It all had to be completed then redone for scalability long term. Couple that with periodic polish to the patches themselves and yeah, delays. Delays lead to more backing money and more community requests, which in this case leads to feature creep.. which is definitely a problem. That's not to mention that they built out an entire production pipeline across multiple studios around the world while building the game. When Ubisoft does this they have a framework already in place - when CIG did it they needed to build that framework, build out the studios, bring them all up to speed, etc. That process alone takes time and money, time and money that other studios already sunk in previous projects. There are countless other things too - like when they first showed the planet tech, so many people here on Guru3D including names in this very thread posted stuff like "they'll never get this working in the game" and yet it's here now and actually is surprisingly polished/well designed. On the flipside you get people defending it as if there is no problem with the 6+ year development time and countless schedule misses. 3.0 got delayed like two years... like how do you miss schedule something by 35% of the entire project timeline? So Idk, I'd like to see where the game goes despite the issues because it's clear they are building something ambitious for those that followed/played it. Whether or not it will ever be 'finished' is another story. I'm just kind of just getting sick of all the bullshit around the game though, most of which is just completely made up by people with not only no skin in the game, but no knowledge at all game development especially in regard to this specific game. Also getting tired of the rabid defenders - the game has issues, issues that have to be corrected. $27,000 option is fine but the optics given previous history is obvious going to be glaring to the overall gaming community - I guess it doesn't concern them much.