Star Citizen Alpha 3.0 is available
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Anarion
It's apparently going to be pushed to live server today.
Don't except high performance yet. Netcode is still bottleneck.
GREGIX
so, next is beta 1 I presume?
how long they milking it?5y already?
Texter
Ah...Alpha 3.0 out for Christmas...and an hour of pre-alpha Squadron 42 gameplay on YT
Anarion
coth
Anarion
NewTRUMP Order
I have been saying, for years now, that this is nothing more than a well hidden Ponzi scheme. Bernie is saying DAYAMNNNN from his jail cell. Yet to prove me wrong. This feeble attempt to bamboozle you into thinking they are one step closer to "getting there" is worse than ever. Lag, random stoppages, freezing, walking through ships walls, etc, etc, etc, etc. Don't bother it's a mess and that is being kind. If this was a money fund the Feds would have indicted Chris Roberts and his cronies long ago. ANY money invested in this farce is money wasted. HO HO HO Chris Roberts needs to go!
coth
coth
https://starcitizen.tools/Star_Citizen_Alpha_3.0.0
3.1 = procedural cities and ArcCorp planet, further gameplay feature merge and many new ships.
https://starcitizen.tools/Star_Citizen_Alpha_3.1.0
3.1 was already previewed.
[youtube=b9RUWxsVmws]
3.2 = Hurston and Crusader planets, further gameplay feature merge and some more ship variations
https://starcitizen.tools/Star_Citizen_Alpha_3.2.0
3.3 = Microtech planet, further gameplay feature merge and a bunch of very large ships
https://starcitizen.tools/Star_Citizen_Alpha_3.3.0
By 4.0 most features would be in game. With 4.0 they add warmholls and start adding more planetary systems. By release there would be 5 to 10 of them.
https://starcitizen.tools/Star_Citizen_Alpha_4.0.0
Roadmap is pretty much known
3.0 = planetary tech, a lot of gameplay features and many new ships, that are fully interactive, unlike Elite or Eve.
tsunami231
coth
There is never could be ETA on software development. But I wouldn't expect 3.3 earlier of next CitizenCon, 4.0 earlier of mid 2019 and release earlier of 2022.
But again, this game is completely different from what was under development in 2012. Back then it was an analog of Elite. By now it's far more feature-rich than long time released empty Elite that is still being improved with paid DLCs.
butterwaach
The Laughing Ma
coth
"Realistically achievable" is what Freelancer was. Hope it's won't happen again.
coth
Tried to launch it. May be it was a bit early to move to PU. 100% CPU usage (2500K @4.4GHz), 91% of RAM usage (16 GB), swaps all around, running from SSD. I don't even remember when last time i've seen swapping game. And i was just walking around top floor in Port Olisar. After few minutes i got stuck in some animation.
NewTRUMP Order
Loobyluggs
I'm not sure what is worse: a games company using their backers to test their software, or a games company surviving on pacification of target audience.
If I invested what some people have invested into something, maybe a car, a STB, a phone; I'd no doubt be emotionally invested, and obviously financially as well. I get why people become defensive of this kind of crap, and really I am just flat-out furious that CR is doing what he did in the 90's, but using crowd-sourced funds from susceptible gamers to do it.
Preying on the people's dreams is bad, and there will come the day when these dreams get shattered, akin to children finding out Santa Claus, The Tooth Fairy, Big Foot and Uncle Bob are not what they think.
That day? The day the final reviews come out for the final, 'buy it in the shops', completely-complete game. Gaming will hopefully mature that day, and crowd-funded exploitation will get taken out back and put down.
That is, of course; after a long period of mass expenditure of time and money into pacification. That court case is also very interesting...
/ot
Elite Dangerous took 2 years to launch, and since then has had multiple expansions, released on PS4 (this year), Xbox, MAC (!) and of course Windows.
And just to cap off that minor miracle, they did it using their own game engine...and got an average of 8/10 across the board...not to mention also releasing Planet Coaster last year and are the only company being tasked with releasing Jurassic World Evolution. You may have heard of Jurassic World/Park...being 'like, one of the biggest franchises out there with billions of revenue...am I seriously not the only one surprised (and glad) that EA didn't get that franchise? No mega company got that, just a little one in Cambridge...
/bot
I saw this on Steam earlier:
http://store.steampowered.com/app/719180/Revulsion/
If you want to spend money on someone working solo on a project, this looked like a worthwhile investment. I don't know anything about this developer, but I would trust a thousand people just like him any day of the week. You can hear it in their voice...passion, for gaming.
Loobyluggs
Cave Waverider
gx-x