Star Citizen Alpha 2.0 Screenshots

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Since i am backer and subscriber, i can confirm they are in-game screenshots. Actually the screenshots do not really do it justice as the moving environment around them add to the effect. This game looks better than any game i have played this year.
Looks really great...can see the graphics are fleshing out now. Very nice. I do wonder about the selection of the Cry Engine, however. But, maybe it was just the best available at the time.
Unfortunately whilst Elite Dangerous does look good, the models are not as complex as SC. Compare your ED on Low Graphics compared to SC on Low and you see a HUGE difference. Switching between Low and Very High on SC shows that everything at its very core is quite complex The fact that ED is being ported to the XBOne tells you a thing or two. I cant ever imagine SC being ported to a console and amen to that!
I don't see any comparison between the games. SC is being compared now because the game is still a fair distance out, but when it ships I think all such comparisons will simply...fall away. I don't see ED being in the same league, really.
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My only worry with this game is...are we going to be exhausted of all hype before the game actually launches? (ironic coming from an AMD guy I know :P )
That's one reason I generally avoid looking into this game too much. I'm trying not to get too hyped up so I'm avoiding playing/reading about SC. I was a huge fan of Privateer and later, Freelancer so this game should scratch that itch. The "X" games are grand in scale too but the learning curve is quite steep. Space games used to be a staple of PC gaming. I miss stuff like Xwing and Tie Fighter (not "XW vs TF").
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Actually he already delivered on most of the original kickstarter goals:
but and it's an important but, he hasn't delivered the completed game that meets ALL the Kickstarter goals, even the extended stretch goals actually run in to 'we have yet to announce new future stretch goals', basically what I said 'give us cash and we will keep adding stuff to the game' but with that ideology the game will never be finished. Surely the more you add to the game the harder it becomes to bug fix issues, the more you have tied to certain modules or parts of the game the more you are likely to break by trying to fix things, at some point someone really needs to step in and say 'let's set a proper objective on what we want to achieve and make sure that we meet this objective and make sure that everything works and works well. I mean the dog fighting module is meant to be finished yet they are still tweaking the flight dynamics (at least someone told me this the last time a SC post came up) how can the dog fighting module be finished if the flight dynamics haven't even been sorted? Flight dynamics aren't a tweak or a nerf to a weapon to balance things, it's kinda pretty fundamental to dog fighting.
Idk. I just feel like Chris Roberts doesn't deserve Peter Molyneux levels of hate. He's delivered multiple successful games in the past and it's pretty clear that they are working on on developing this one.
Hating anyone for that is just stupid but don't they both have a history of over promising on games and then being forced to under deliver usually as a result of outside interference? The issue here is with no outside interference he has the utter opposite of what he had in the past and may never actually finish the game because he believes it can always be improved on by adding stuff to it.
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I'm seriously laughing at all you idiots who think this game will not be released. Seriously LMAO. To all non-idiots here's a recent gameplay vid from a couple of days ago from the 2.0 PTU. [youtube]j_qAtqm4XUI[/youtube]
That was sooooo cool... I kind of wish it kept going *__*
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I'm seriously laughing at all you idiots who think this game will not be released. Seriously LMAO.
I'm laughing your inability to read? And, don't call me an idiot - that's what is known as 'projecting'.
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It's clearly being developed, they are clearly hiring top talent (like Gary Oldman and Mark Hamill) and they are clearly developing and releasing modules.
Never knew Gary Oldman knew how to code, but Mark Hamill? The guy from the dog commercial? Not exactly 'top talent' is it? The only reason he was in the first star wars movie is because the lacked funds...oh, snap!
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The game's scope has expanded beyond just dog fighting, and it made that expansion years ago.
Oh, I read backwards, sorry for the double quote. Why was it not released? Hmm? If the most critical and singular point of the game with the highest level of interactivity is complete - why is it not released and on the market? Surely, if this was on the market and had actual gamers playing it from the broader spectrum of the gaming community - then the amount of feedback that can be given to the developer would be higher? And this would make any future expansions like playing golf on a moon better? That would help the community more? Which would make the game better? See? This point is unflappable, and there is nothing anyone can say which states otherwise. Don't tell me what they are 'working on' and 'that looks interesting/cool/great/awesome' because none of it matters if the end gamer will not use it or have any interaction in it, because to get to another moon to play golf you gotta fly there, and that will involve dog fighting. As will moon mining. As will exploring. And if anyone says there will be FPS and racing in the game - I say that is very very very very bad for the rest of the game, as you then have got people who bought the game wishing to dogfight with other players, and they are all playing the fps element of the game. My prediction(s) is/are as follows:- 1) There will not be a release until the money runs out. 2) Initial release will cost whatever the market will tolerate. 4) Additional elements will be chargeable, or possibly be released under their own game release. In other words, funds apportioned for development to FPS or racing potentially would have been to fund the development of additional games. This means that people backing these elements potentially have been lied to. 5) CR will 'do a Peter Molyneux': release the game, let the critics lambaste it, announce a new game which will 'be better than the last game' and cite 'lack of funds' as to why he could not 'achieve his vision for the game' and show some photoshop illustrations as potential mock-ups. And we will all go full circle.
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Never knew Gary Oldman knew how to code, but Mark Hamill? The guy from the dog commercial? Not exactly 'top talent' is it? The only reason he was in the first star wars movie is because the lacked funds...oh, snap!
Between this thread and the TEEVEE thread, can't we ban this kid for trolling yet?
Oh, I read backwards, sorry for the double quote. Why was it not released? Hmm? If the most critical and singular point of the game with the highest level of interactivity is complete - why is it not released and on the market?
It is released. We went over this already. You can buy it right now for $50 and dog fight all you want. You may not consider that a game -- but that's what the original kickerstarter promised as far as multiplayer goes -- a dog fighting module -- it's out, it's done, it's playable. Squad 42, the single player component, comes out in 2016. They already showed a bunch of it off at their twitch event thing. Again, I don't see the issue here.
but and it's an important but, he hasn't delivered the completed game that meets ALL the Kickstarter goals, even the extended stretch goals actually run in to 'we have yet to announce new future stretch goals', basically what I said 'give us cash and we will keep adding stuff to the game' but with that ideology the game will never be finished. Surely the more you add to the game the harder it becomes to bug fix issues, the more you have tied to certain modules or parts of the game the more you are likely to break by trying to fix things, at some point someone really needs to step in and say 'let's set a proper objective on what we want to achieve and make sure that we meet this objective and make sure that everything works and works well. I mean the dog fighting module is meant to be finished yet they are still tweaking the flight dynamics (at least someone told me this the last time a SC post came up) how can the dog fighting module be finished if the flight dynamics haven't even been sorted? Flight dynamics aren't a tweak or a nerf to a weapon to balance things, it's kinda pretty fundamental to dog fighting. Hating anyone for that is just stupid but don't they both have a history of over promising on games and then being forced to under deliver usually as a result of outside interference? The issue here is with no outside interference he has the utter opposite of what he had in the past and may never actually finish the game because he believes it can always be improved on by adding stuff to it.
Movement in CS:GO is constantly being tweaked, how is that any different? Is CS:GO not a finished game? They have $250,000 tournaments in it. I mean look -- the dog fighting module was just supposed to be the multiplayer component to the original game, which is Squadron 42. Squadron 42 is still being developed with a set release time for 2016. So if it does get released in 2016, it's 4 years after the initial round of funding. 4 years is pretty standard for a game to be developed. So I'm not seeing what the issue is here. Most of the other stuff, like the FPS module for example, is being developed by a completely different studio based out of Germany. As far as his other games, from what I can see Wing Commander, Star Commander, Freelancer and Starlancer all received really high reviews. And those games are partially the reason why people were initially so excited about Star Citizen, because they knew he was developing it. I personally never played any of them so I have no idea. Contrast that with Peter Molyneux who couldn't even raise $1M because no one believes his lies anymore and no I don't think they are the same at all. Now obviously if Squad 42 is delayed till like 2020 and completely fails at being a good game -- then sure, but that hasn't happened yet.
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Between this thread and the TEEVEE thread, can't we ban this kid for trolling yet?
Between logic and reason there is satire, I think another thread is required so let's keep OT, shall we?
It is released. We went over this already. You can buy it right now for $50 and dog fight all you want. You may not consider that a game -- but that's what the original kickerstarter promised as far as multiplayer goes -- a dog fighting module -- it's out, it's done, it's playable. Squad 42, the single player component, comes out in 2016. They already showed a bunch of it off at their twitch event thing. Again, I don't see the issue here.
Just did a check on Amazon. Nope, it's not available to buy. Let's do a check on review sites and not people's blogs. Nope, not there either. Let's do have a look at Gamespot. Nope nothing there either. No user ratings or reviews or pricing on Amazon, opps, covered that already. Metacritic. Nope, na-da. So which retailer is selling this? and for how much? and do they deliver the box'd DVD copy? Fortunately I'm in the EU, so this shouldn't be a problem... That was sarcasm btw. Anything else to say which is an attempt to insult me for being critical? No didn't think so. /sits back and gets his popcorn ready whilst watching the thread unfold on his UHD teevee, with full internet access which does not need a set-top 'box' and additional remote controls....
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That was certainly my reason for backing it.
Yeah I think most of the original people are basically expecting Squadron 42 to be the game they want -- that's essentially the "Wing Commander" type game. Star Citizen is the world he's building around it. Most of that work is being done by other studios anyway. The stuff I seen from Squadron 42 looked decent. The overall mechanics and stuff look like they are at a good point -- it's the details/sound/voice acting and syncing and everything else that needs to be flushed out. I could definitely see it being done by the end of next year though.
Your argument is a little flawed, you've literally looked everywhere but the actual website of the game. Plenty of products are sold through specific means only, not being available on Amazon doesn't mean it isn't for sale. https://robertsspaceindustries.com/faq/download-faq And
There is no point man. The guy is like delusional and he will just keep coming back, slowly changing his argument and repeating the same **** over and over again. He did the same thing in multiple other threads. I'm putting him on ignore and just forgetting about it. It's not worth anyone's time anymore.
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Your argument is a little flawed, you've literally looked everywhere but the actual website of the game. Plenty of products are sold through specific means only, not being available on Amazon doesn't mean it isn't for sale. https://robertsspaceindustries.com/faq/download-faq
It hasn't been released is my point, and the fact I have 'literally looked everywhere' proves the point, as you've pointed out. The point has been raised and proven incorrect. The game has not been released. If it was, it would be available and have reviews apportioned accordingly across all mediums. End of story. Will it be released? As stated above: yes - but only when the free money runs out and then IF the critics pummel it for whatever reason, then CR will do a PM and argue that 'the critics are wrong' and 'they didn't get it' or 'the game cannot be summed up in a review time schedule' or 'If only I had more development money then the game would have lived upto my expectations and dreams'. Look, you guys all know it's true and all of this cognitive dissonance is really difficult to argue with because it's very hard if not impossible to argue with a belief system. I get it, I really really really do - you think this game is going to be the next Half-life or some other genre defining game. The nuts and bolts of it is that it's a dogfighting game that grew outwards and has thinned the game into a series of 'parts-bin' of genres purely to get more attention and more support to appease and appeal to the broadest definition of games out there. All of this fluff will never ever distract from this point, ever.
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There is no point man. The guy is like delusional and he will just keep coming back, slowly changing his argument and repeating the same over and over again. He did the same thing in multiple other threads. I'm putting him on ignore and just forgetting about it. It's not worth anyone's time anymore.
Glad you know the difference between a simile and a metaphor 🙂 Look, all joking aside because it's too easy for me - I appreciate it's hard to be proved wrong, especially when you are presented with irrefutable proof, but ignoring a problem will not help you moving forward. You need to find a battle worth fighting for and checking your facts before taking a side. I'm on the side of the gamer on this one, and not because they need someone to help them fight this fight, but because it's a worthy and justified fight. If you don't wish to stand at my side on this, that's your choice and I respect it - but I urge you to have something more impressive in your armament than your beliefs to defend yourself with. As my me being ignored - that's not your choice, but my word has merit, as I stand on the side of 'show me the proof' and will make determinations based on evidence. Pretty pictures do not make a game, neither do pretty trailers or any other fluff. The most successful game of all time is Tetris.
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Pretty pictures do not make a game, neither do pretty trailers or any other fluff. The most successful game of all time is Tetris.
In this thread there are screenshots of the game. A game that has been in development for years which already has had playable content for over a year. Their goal is to release Squadron 42, the single player campaign sometime in 2016. Followed by the online persistent universe. This has been their timeline for over a year already. Your comments make no sense (people are acting like this will be the next half-life? Really? Says who? Nonsense) largely because you're talking about trailers as if only Star Citizen has trailers and fluff.. what is the point of this comment? Every dev studio releases trailers. My mobile game studio that I work at releases a trailer for every new character they release into the game.. call it fluff if you like, but it builds up excitement and shows the progress in a game. Sure, those things don't make the end-game that users play great, but if you actually knew about the game beyond what you are reading and regurgitating as an opinion (read: Actually play the game) You would see that it is VERY REAL. It is a REAL GAME that WILL BE RELEASED. You're free to think whatever you like about it, but do us all a favor and keep your incorrect opinions to yourself or be prepared to answer for them. Simple as that.
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This whole saga is a joke to me. For a start this isn't a game. It's basically 3-4 games that are all tied in together somehow. He wanted all the parts of the game to be seamless but obviously that's just not possible with today's tech. So they had to split it up into "modules". That's not what me and my friends wanted. We wanted a new modern Freelancer that was similar but bigger and better. The whole thing has just become a huge cash cow embarrassment for humanity. If Chris thinks i'm going to spend a small fortune on modules and ships then he's mistaken and i see nothing but failure heading straight at this game(s).
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This whole saga is a joke to me. For a start this isn't a game. It's basically 3-4 games that are all tied in together somehow. He wanted all the parts of the game to be seamless but obviously that's just not possible with today's tech. So they had to split it up into "modules". That's not what me and my friends wanted. We wanted a new modern Freelancer that was similar but bigger and better. The whole thing has just become a huge cash cow embarrassment for humanity. If Chris thinks i'm going to spend a small fortune on modules and ships then he's mistaken and i see nothing but failure heading straight at this game(s).
There is literally a video in this thread that shows two of the modules working together, the FPS one and the Dog Fighting/flying one. They are seamless so obviously it's not impossible. The only other module is the hanger one and racing one. You start off in the hanger and you select racing and it spawns you into the map as it would in various other games. Eventually he plans on making a persistent world -- that world, but that's not coming till like 2018+. The single player game your asking for is Squadron 42. It comes out next year for $50 unless you backed it. The only two "modules" it features are the Arena Commander (dog fighting) and the FPS one. It will be exactly like a Freelancer type game with missions. It got delayed by a year because they hired better actors and improved facial recognition tech + they decided to add in the first person stuff instead of scripting all the mission intros/outros. He modularized the game so he could deliver parts of it to backers to give them something before the final game was finished. It would be no different then if Blizzard released a PvP arena for wow classes before they finished building the entire WoW map and game. It's a part of a larger system that eventually will be tied in.
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In this thread there are screenshots of the game. A game that has been in development for years which already has had playable content for over a year. Their goal is to release Squadron 42, the single player campaign sometime in 2016. Followed by the online persistent universe. This has been their timeline for over a year already. Your comments make no sense (people are acting like this will be the next half-life? Really? Says who? Nonsense) largely because you're talking about trailers as if only Star Citizen has trailers and fluff.. what is the point of this comment? Every dev studio releases trailers. My mobile game studio that I work at releases a trailer for every new character they release into the game.. call it fluff if you like, but it builds up excitement and shows the progress in a game. Sure, those things don't make the end-game that users play great, but if you actually knew about the game beyond what you are reading and regurgitating as an opinion (read: Actually play the game) You would see that it is VERY REAL. It is a REAL GAME that WILL BE RELEASED. You're free to think whatever you like about it, but do us all a favour and keep your incorrect opinions to yourself or be prepared to answer for them. Simple as that.
I think you'll find I used the words 'as if'. Summing up your comments and combining them with mine: When this game is fully complete, fully released and is available to buy in totality with all of the elements combined into one package; then and only then will I pass judgement, until then I shall continue calling it what I have always called it: A fleecing scheme on gamers. And next time: read my posts before you post - name calling doesn't work on me and weakens your point.
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There is literally a video in this thread that shows two of the modules working together, the FPS one and the Dog Fighting/flying one. They are seamless so obviously it's not impossible. The only other module is the hanger one and racing one. You start off in the hanger and you select racing and it spawns you into the map as it would in various other games. Eventually he plans on making a persistent world -- that world, but that's not coming till like 2018+. The single player game your asking for is Squadron 42. It comes out next year for $50 unless you backed it. The only two "modules" it features are the Arena Commander (dog fighting) and the FPS one. It will be exactly like a Freelancer type game with missions. It got delayed by a year because they hired better actors and improved facial recognition tech + they decided to add in the first person stuff instead of scripting all the mission intros/outros. He modularized the game so he could deliver parts of it to backers to give them something before the final game was finished. It would be no different then if Blizzard released a PvP arena for wow classes before they finished building the entire WoW map and game. It's a part of a larger system that eventually will be tied in.
I agree with most of that but my head has already been turned because No Mans Sky seems to be all of these things and more Freelancer like with absolutely none of the BS and negativity. Squadron 42 does look good and my type of game but i doubt i'll buy it and just wait for NMS.
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I understand Chris Roberts dream and ambition but i also think he's biting off more than he can chew. I don't know if his vision can even be realized with current tech and especially using DX11. Surely this project must be an absolute nightmare to accomplish and work straight out the box on all systems. I just don't think DX11 has the draw calls or raw GPU power enough for this game. I think the game will get finished and Chris Roberts does make amazing games but i honestly feel that this game will be a failure in some regards and Chris won't be able to pull some magic out of his arse to save certain dreams he has. PS. I'm not saying it will be a bad game but i'm betting his vision can not be 100% completed with current hardware and sales will be smallish because Requirements will be ridonkulas.
That's why they are going to use DX12 and possible Vulkan. They are working hard at Foundry 42 Frankfurt to make engine changes that will allow proper use of low level apis.
There is literally a video in this thread that shows two of the modules working together, the FPS one and the Dog Fighting/flying one. They are seamless so obviously it's not impossible. The only other module is the hanger one and racing one. You start off in the hanger and you select racing and it spawns you into the map as it would in various other games. Eventually he plans on making a persistent world -- that world, but that's not coming till like 2018+.
They have basically shown that everything that they promised is possible. The only thing that we need is seamless transition from space to landing zones on planets and they actually demoed that loooong time ago. All the pieces are finally starting to come together and they can start to focus more and more on creating more actual content.
I agree with most of that but my head has already been turned because No Mans Sky seems to be all of these things and more Freelancer like with absolutely none of the BS and negativity. Squadron 42 does look good and my type of game but i doubt i'll buy it and just wait for NMS.
NMS is completely different game than Squadron 42. S42 is FPS+WingCommander style space sim with immersive story and it's not open world exploring game. As a massive Freelancer fan I don't see how can you think that NMS has anything to do with Freelancer. It's nothing like it.
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This whole saga is a joke to me. For a start this isn't a game. It's basically 3-4 games that are all tied in together somehow. He wanted all the parts of the game to be seamless but obviously that's just not possible with today's tech. So they had to split it up into "modules". That's not what me and my friends wanted. We wanted a new modern Freelancer that was similar but bigger and better. The whole thing has just become a huge cash cow embarrassment for humanity. If Chris thinks i'm going to spend a small fortune on modules and ships then he's mistaken and i see nothing but failure heading straight at this game(s).
It isn't a game, yet its comprised of 3-4 other games? wat.. The game isn't even close to done yet. they elected to release it in modules a) because its easier to release seperate segments of a game (and work on them) and then combine them all together later, like links in a chain, and b) different studios are making the different modules.. you do realize they have numerous different studios around the world working on this project, right? and really, why would you make such judgments on it when its still in development? I mean, critique what you've seen so far, but it sounds like you're already calling this game DOA.. also saying that its not possible on today's tech? Based on what knowledge?.. its hard to find logic in what you're saying.. Your post is more of an embarassment since like so many other people, they read what others opinions are of this game, which in many cases are completely ignorant and unfounded opinions, and then make judgments themselves about a game they have little to no investment or knowledge about. I'm not trying to come off as an apologist here; this game will definitely have its problems, and won't reach the expectations of a vast amount of people I'm sure.. but for god's sake, the amount of glaring misinformation and conjecture that gets spouted about this project to me is incredible. Learn about the project and its limitations and features and timeline before making stupid baseless judgments and comments. Or don't I guess its simply too much to ask.. better to just make up a bunch of hooey about the project for no apparent reason at all.
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Summing up your comments and combining them with mine: When this game is fully complete, fully released and is available to buy in totality with all of the elements combined into one package; then and only then will I pass judgement, until then I shall continue calling it what I have always called it: A fleecing scheme on gamers.
Sooo news for you: That IS passing judgment. You're calling their company a fleecing scheme because you don't view it as a legitimate software development company that raised funds via kickstarter legitimately and provides up front access to the game and packages for players to support in its development. You're acting as if they've reached through the monitors of gamers everywhere and pulled money out of their wallets or something. Last time I checked, sites can place things for people to buy online,and people can actually reflex their right to choose what they will or won't purchase. I wasn't aware that CIG had blackmailed hundreds of thousands of people to purchase their packages through their website.. this is news to me. Do you have a source you could link me? Honestly.. wtf.