Square Enix: graphics of the Playstation 5 are identical to those of PC
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fantaskarsef
Now if anybody wants to bash feel free, but I have a feeling that's actually a sensible comment. Not that marketing BS that we see from Sweeney or Gabe...
JonasBeckman
Well why wouldn't they be?
Modern CPU, current unreleased GPU tech and also additional RAM (More of it and faster.) plus a SSD at that (PS5 getting some extra speed if that makes any major difference at all in the end, maybe for exclusives and first parties.) and hardware wise in addition to the overhead advantages and single system optimization it thus should be able to match a lot of the current PC titles maybe outside of some of the more extreme "Ultra" presets at 1920 and upscale or downsample into 2560 and even 3840 though I will expect "4k" to still focus a lot on 30 FPS and higher visual fidelity and not a shift to 60 FPS although fighting and racing games might use this for responsiveness and additional advantages.
I don't see a problem with the statement, system might be geared towards power efficiency perhaps but it's still a powerhouse as is the XBox X Series or what it's actual name will be and cost wise I don't see PC's matching a 500$ console with those specs although I suppose the price isn't quite finalized yet either.
It sounds reasonable going by what is known from the hardware, low-level API and less overhead to deal with and that as a developer only having to optimize against a single target system (Well within the PS5 or XBox development, there's cross platform too of course.) and I would imagine additional advancements on the SDK and toolset side of things too plus maturing game engines and early support from licensed ones like Unreal Engine and what not.
First year or two these are going to be powerful console systems and even after that it's going to be a solid contender compared to the lowest common denominator and your usual or average PC build whether custom, OEM or laptop.
EDIT: Last bit sounds a bit odd I suppose but on Windows or PC overall that's what will be the common target and reference hardware, not everyone will have the newest OS or 8+ core new CPU let alone the upcoming GPU models although if NVIDIA and AMD can get stuff out across low, mid and high-end segments that should help. π
EDIT: What's the current PC target hardware anyway these days, 4 core CPU, 8 GB of RAM, HDD and a 4 GB GPU roughly.
Advantages on single core efficiency on the CPU speed wise although multi core is doing better scaling into hexa and octa territory.
RAM is still a bit of a thing as games are sparse with allocating above 3 - 4 GB and have limited cache or reserve small amounts but it's also seeing some change, VRAM is about the same.
(But scaling up to around 6 - 8 GB although still often hitting cache limits and swapping a lot.)
Storage wise yeah that's HDD and SSD's are improving but speed gains are varied although some titles show a noticeable improvement in start up and loading times so that's good.
GPU well that's the one dragging behind even more I suppose, 11_x or 12_x support mixed into hardware from four or six years old (Or more.) although you can't just set 12_2 as the target and omit everything until more systems have that sort of hardware.
Plus differences between AMD and NVIDIA and the focus on D3D11 and coding practices although adaption of Vulkan and D3D12 is growing but slowly.
That's one area I expect we'll see some changes on with this switch in console hardware in particular but not immediately. Can't be done.
Maddness
Memorian
Lol, even PS4/X1 are identical because of console parity..Remember what Ubisoft said about The Division downgrade..
https://www.tweaktown.com/news/50229/division-pc-held-back-unfair-consoles/index.html
High-end PCs just brute-force console ports in order to get 4K/60 instead of 4K/30(Xbox One X).
H83
ThatΒ΄s normal, after all the PS and the Xbox are nothing more than PCs right now...
Calmmo
Well duh, it should be. You're purpose building for specific (and new) hardware and you don't have to go through generic api's.
There will be better PC hardware by the time they launch the consoles however, as is always the case.
Loobyluggs
No-matter the comment, game or theme, Square Enix always gather attention.
There is always room in the games industry for someone like Square Enix, just as there is room for the EA stable of 'sports game 20xx'
JonasBeckman
ruthan
Console developers are fluent in lying about this stuff..
wavetrex
They will be superior... for just a month or two maybe.
Until RTX 3000, "Big Navi" "6000", new Zen 3 CPUs launch.
After that they will become inferior again, as usual.
Venix
the ps5 has 16 gb ram pretty much what most likely will be something like the rx 6700
and an 8 core zen2 cpu .... who would have thought ?
next article :
Square Enix: the sky is blue !
vazup
WhiteLightning
Moderator
Focus in PC is more on Hz instead of resolution ATM , that is also part of how it looks right ?
Though i wish we had much higher resolutions right now. AMD ? Nvidia ?
CPC_RedDawn
Yxskaft
Corrupt^
half_empty_soul
same old story, game developers code game under the weakest link aka consoles and then just do lazy ports with some minor differences but always not too big so there be no outcry from the console owners, we have to remember consoles is tgheir main selling target not PC
Square Enix is the brightest example of that shambolic practice
GamerNerves
But isn't this bad news from Square Enix if their PS5 games will not look any better on PC? Are they saying they will not give PC gamers enchancements their more powerful PCs could run? Obviously this is a retarded commercial and nothing more.
xg-ei8ht
I wouldn't call the PS5 a medium quality PC.
Considering it has a higher pixel fillrate that the 2080ti.
142gpixels - PS5.
136gpixels -2080ti.
Obviously that's just one part of a GPU, But RDNA2 is 40-50% faster then RDNA1 which the 5700xt is built on.
It's going to have no problem pushing a tons of pixels, But it depends what devs choose fps wise. I think all games should have a 30/60fps mode at the very least.
But PS5 is a massive upgrade of ps4/ps4pro in every aspect.
But i think people are very interested in the new I/O layout with no bottlenecks so data can flow seamlessly from SSD to GPU at 5.5gb/s raw and 9-22gb/s compressed.