Sony Playstation 5 Processor SoC Die Photos

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They super cheaped out on the GPU portion yet multi-platform games on the PS5 have outperformed the much more powerful XBSX versions in more than one occasion, particularly in AssCreed Downgraded Vikings. If optimization is that criminally bad on the XBSX, imagine how piss poor the PC ports are compared to what they should be.
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Cheaped out or not, i believe is better that consoles are on the lower-medium end of the spectrum. Otherwise higher end pc build becomes a necessity more than an option. Yes pcs have a lot of non efficencies compared to the hardware they have, generic api, a big OS and probably more. I somehow prefer it in this way, anyway games will be tailored around the lower specced console.
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The cut-down FPU choice is understandable, considering that wide vector math is not critical for games and most consumer apps in the context of a console. Heavy FP workloads in this case are already off-loaded to the GPU via compute and graphics tasks. The savings here are really concerning peak TDP, so more power is available to the GPU portion of the SOC.
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This just shows consoles dont have the real rdna2 inside. The chip is far behind rx6800 or even upcoming rx6700 series.
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Kevin Mauro:

Weird... why? Strictly software related? Is the PS OS still a linux distro / derivative?
I don't know if the overall result is mostly due to software but it's at least partial. Sony's development tools are supposedly iterative and devs are used to it, meanwhile Ubisoft apparently doesn't give a shit to properly use the Microsoft tools. But there's more to it, Sony tend to a lie, a lot, but supposedly there's a hardware portion they very ambiguously call a geometry engine giving devs more control over resource management. As for the OS, I'm not sure since I haven't seen an official source talking about it.
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Neo Cyrus:

They super cheaped out on the GPU portion yet multi-platform games on the PS5 have outperformed the much more powerful XBSX versions in more than one occasion, particularly in AssCreed Downgraded Vikings. If optimization is that criminally bad on the XBSX, imagine how piss poor the PC ports are compared to what they should be.
Your information is outdated. This was only the case for first couple of early games. Some more recent titles run at much higher res on XSX than PS5, for example Hitman 3. It's too early to say how PS5 power stacks up against XSX in the long run, but I think there will be more surprises down the road.