Sid Meier's Civilization VI Specifications

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System requirements have gone up quite a bit since Civilization V. My sad AMD E450 won't be able to handle this one for sure :hit:
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Those are still quite moderate requirements for a modern AAA title.
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Finally a real CPU req. This is an IPC difference needed for CPU heavy game. "Intel Core i5 2.5 Ghz or AMD FX8350 4.0"
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One of the few games iĀ“m going to buy at release. I just hope my CPU can handle the final stages of the game...
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I just can't stand these graphics. This game is so good and they gonna ruin it with some ugly facebook game graphic style. :bang:
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I really hate VI graphics.. V looks 10x better.
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It won't have Denuvo? I've heard that it's going to be another AMD/Firaxis collaboration for DX12 and that it will support DX12 multiadapter. If it is anything like Beyond Earth's Mantle multiadapter, it will be awesome.
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It won't have Denuvo? I've heard that it's going to be another AMD/Firaxis collaboration for DX12 and that it will support DX12 multiadapter. If it is anything like Beyond Earth's Mantle multiadapter, it will be awesome.
This sounds interesting. APU+GPU to unload CPU tasks to both GPUs... that would be nice. I wonder if some of the AI can be offloaded to the GPU in an OpenCL style.
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I much prefer the graphics in this game, V looked like it was trying to be realistic but from the perspective of someone who only ever sees **** from very far away and missing 40% of the visible colour spectrum.
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Just hoping the multithreading and turn computations late game are better What am I saying, we ask that question every new civ game.
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Just hoping the multithreading and turn computations late game are better What am I saying, we ask that question every new civ game.
Beyond Earth with Mantle was butter in later rounds.
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Finally a real CPU req. This is an IPC difference needed for CPU heavy game. "Intel Core i5 2.5 Ghz or AMD FX8350 4.0"
And yet i 100% guarantee my AMD FX 4100 @ 4.2Ghz will do just fine, might even go to stock and see that there will be no difference.