Shaky Cam Video - Battlefield 5 Ray Tracing Demos from NVIDIA RTX Editors event

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Jespi:

Turn on the fckn FPS counter please. I sense NVIDIA is hiding two things. Potentional raw power of Turing. And fps drop with RT on.
How about being a little more patient, wait for the final game to be released as well as the reviews?
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I must admit, that looks very nice. Unlike most demos of RTX where I'm like "this could easily be accomplished without an entire API" this actually has a noticeable and practical impact. Too bad it's an EA game though; I won't be buying it.
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Fox2232:

Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections. Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.
new tech looks better if you ruin old techs, Nvidia always do that, they limit old tech potential to make new look better Greetings
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Fox2232:

Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections. Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.
Because they require diffucult programming to get it to work properly. Most companies use their budget to do other stuff than raytracing.
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Hilbert Hagedoorn:

How about being a little more patient, wait for the final game to be released as well as the reviews?
Newbies are allowed to be rude. Because they don't care. That's how they roll 😀
Fox2232:

Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections. Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.
How is it broken? The guy from DICE has said that non-RTX game is benefiting from all the most recent technologies.
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Ehh... Battlefield 5. I will sadly skip. I tried to get into BF1 so many times now. I keep reinstalling, but sadly the pace of the game is too fast for me. Run, gun, die... run, gun, die! BFBC2 got it right 🙁
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GlennB:

Because they require diffucult programming to get it to work properly. Most companies use their budget to do other stuff than raytracing.
Video clearly shows how much effort they put in graphics without raytracing. When he is moving gun above water at 2:50 makes it obvious. And something tells me that AA is lower with raytracing on, because they do not want to show all of that ghosting from AA (I thought frostbyte had better AA implementation then UE, I guess I was wrong). While I am sure raytracing will increase visual quality, this is not a good way to show improvements...
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Just played BF5 RTX on a build released today, I played it at the NVIDIA event. Butter smooth perf at least at 1920x1080. It does look really good to be brutally honest. Time will tell of course, but I felt impressed.
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I came here for some shaky cam videos but they were perfectly fine. Disappointed. 🙁 Now I am anticipating some vertical videos of a big screen. 😛
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To be honest Skipping the 1st Gen would be better than spending twice the amount of performance and value for money 2nd gen might bring, Usually dont expect many good games with true Ray tracing to hit anytime soon as current consoles dont support it till next gen hits, so yeah i will be skipping for two reasons, one for money (still costly due to mining) worried about performance when true Ray tracing games hit the market which would not be good to sell the RTX 2070 or 2080 due to limited performance when 2nd gen true cards hit the market.
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Fox2232:

Weird. At 1st I thought that Raytraced images show distortion caused by gun covering large potion of FoV as rays are traced from camera's origin. But then I realized that clean image has additional reflections. Transparency, reflection and refraction effects are definitely much better with raytracing. But why it was so broken without it? That's not normal.
I was thinking the same. The RT effects are much better and more noticeable than i was expecting but at the same time the games looks much darker and worse without RT like half the lighting sources were off or something, weird stuff...
Hilbert Hagedoorn:

Just played BF5 RTX on a build released today, I played it at the NVIDIA event. Butter smooth perf at least at 1920x1080. It does look really good to be brutally honest. Time will tell of course, but I felt impressed.
So they showed the game at 1080p again. The fact Nvidia is always showing/highlighting games at 1080p seems to indicate the that enabling RT means a considerable performance hit. And when we consider that the buyers of this card are owners of 4K 144Hz screens who want/need all the performance available to run games at those settings there´s a good chance many will not use RT because of the performance hit. This smells like Physix at least for now... Hope i´m wrong.
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HILBERT - Probably stupid question, but will this hurt AMD with game consoles for next generation? Also will the console makers switch to Nvidia for hardware?
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Hilbert Hagedoorn:

How about being a little more patient, wait for the final game to be released as well as the reviews?
Sir, when the review will start, so eager?
Honestly I think these tech presentations often do more harm than good because the people who watch them don't actually understand what they are seeing. Probably better to just show shiny stuff and say "look! its shinier now! buy our new hardware!"
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It'll be a couple of weeks ...
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I hope they do not get carried away using it and make too many shiny surfaces so that better reflections could be seen. We had this issue with environmental bump mapping when that first could be done. You could tell it was just in the scene because they wanted to do it,
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They will need to nerf the implementation for multiplayer, though. If you enable it you can potentially see people in reflections behind you or around corners that people without it enabled can't see.
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While this may be true in some circumstances, in others you're just crushed by so much visual detail. That's why some people tone down settings, even if they can drive high fps.
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Dimitrios1983:

HILBERT - Probably stupid question, but will this hurt AMD with game consoles for next generation? Also will the console makers switch to Nvidia for hardware?
From what i remember AMD was working on Radeon Rays 2.0, they probably have something ready for 7nm, AMD is pretty decent in compute so they will probably make something good too. Still i will wait for Nvidia 7nm before seeing benchmarks and buy something.
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Hilbert Hagedoorn:

Just played BF5 RTX on a build released today, I played it at the NVIDIA event. Butter smooth perf at least at 1920x1080. It does look really good to be brutally honest. Time will tell of course, but I felt impressed.
I really hope when u get your first review hilbert from the card it will be MSI GeForce RTX 2080 Ti Gaming X Trio i got my eyes on that one, i Always had msi, and they a great brand super silent those gaming x cards and on load they wont get hot neither 🙂