Shadow of the Tomb Raider: RTX and DLSS Update

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Sweet. 🙂 EDIT: Still primarily GPU limited (Probably not a surprise though.) but good gains for DX12 especially for lower resolution when the CPU is a more deciding factor in overall performance though past 2560x1440 it shifts over. Still a good use for D3D12 and solid improvements to performance. (Quite a drop from 2560x1440 to 3840x2160 almost surprisingly so but then again "4k" isn't a easy resolution to drive even on current high-end hardware.)
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2080ti, what a disappointment for such a price.
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So.... even the new RTX cards still can't run games at 4K 60FPS yet? Or is it just that this game has terrible performance. It doesn't even look that good to warrant the performance hit... Assassin's Creed Origins looked and performed much better than this. Also I have just completed this game, It's not been a good game, puzzles are way too easy and boring and soooo much talking!
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Thanks for the review! The game looks really well optimized to me. What are your impressions Hilbert? I would say that everything pretty much gets what it should. It was also time to see a good DX12 implementation, after Forza Horizon 4 and Gears 4 (although a lot of people forget Quantum Break, which still has incredible visuals). I wonder how this will look and perform once it has DLSS. Hilbert please do a followup once support is released!
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Ouch that's some grim aging from the 780 Ti
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cryohellinc:

2080ti, what a disappointment for such a price.
Inquisitor:

So.... even the new RTX cards still can't run games at 4K 60FPS yet? Or is it just that this game has terrible performance. It doesn't even look that good to warrant the performance hit... Assassin's Creed Origins looked and performed much better than this. Also I have just completed this game, It's not been a good game, puzzles are way too easy and boring and soooo much talking!
https://i.imgur.com/zyusohO.jpg https://i.imgur.com/qVQu6kV.jpg 😎 Ultra shadows only lowers it by two fps bringing it to an avg of 69fps.
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Impressed to see DX12 actually making a worthy entrance finally! Looks like my GTX 1070 will be fine for this game when I eventually buy it in a sale, I've still not played Rise of the Tomb Raider yet, it's in my library waiting, if I can tear myself away from my BF1 obsession!
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Nima V:

FuryX aged so bad. I noticed in many newer games it's even slower than RX580 and 390x. I remember people were saying this GPU will shine through fine wine AMD drivers and DX12 but look at were this GPU stands now!
From this review it very much seems to be due to the low amount of memory in Fury (X) cards. 4GB is probably starting to be suffering with new AAA games these days. Back when Fury X was released 4GB wasn't actually much for the top card. Even my lesser 390 has 8GB.
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gog giveing away shadowwarrior2 for free 🙂 from it winning the vote
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Thanks for the review. Love when you do these benchmarks. I can read these graphs all day. I think the graphics look really good. I purchased the game today as I'm off work and ran the benchmark, my 1080ti runs identical in 4k as benchmark scores here. It's really interesting and I wish more games were like this, for those going on about 4k60, this game may not hit "4k60 stable" but it doesn't dip below 35fps either. Usually a game not averaging 60fps has lows in the 20's or even teens - FF15 anyone? But this is an anomaly. The lows stay higher than normal. I'll take higher low's, than useless higher, highs. I don't need 90fps in a scene, personally, I'd rather have 40 vs. 30 in a more intense scene. This game delivers that. I'm interested to see how they implement RTX, how it looks, and what the performance hit is like now that nvidia has drivers out and ms has the update out. I look forward to those benchmarks.
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Administrator
Arbie:

Thanks for the comparisons! Please add to your chart a note on the GTX 1060: is/was it 3GB or 6GB? Probably the latter, but it makes a big difference especially at higher res.
Yes indeed, the 6GB version.
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D3M1G0D:

It's certainly a disappointment, but we all knew that. The 2080 Ti is not the card that 4K gamers like me have been waiting for (and the price hike is just an insult). I am a Tomb Raider fan so I'll probably give this game a go (although not full price), but I'll stick with 1440p for now.
I read this game scales super well in SLI and with those 1080Tis you should be able to play at 4K no problem. I'm currently gaming at 3440x1440 and it works better than expected. 4K is off the table though for me.
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So with Turing, Nvidia finally gets proper DX12 performance (well, at least this title), something AMD had done well with earlier.
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Administrator
Food for thought - I think you should realize that the game developers set a target and then start to design what is possible, and in the last stage of development make choices to reach that target. Pretty much what I am saying is that in a certain point of development the teams say, okay what are our goals. I think the software houses will say 60 fps with the best graphics card at Ultra HD is the target, and then they develop in such a manner that it is achievable. So what can we get out of the game engine at maximum while maintaining 60 fps at UHD. I mean if you enable medium quality settings and the software houses would have named it 'ultra mode', you'd have your 100+ FPS at Ultra HD. Would you be happy then? I think the push in graphics quality will always be that 60 fps for devs, and if you want more that's where a notch lower in image quality would serve you.
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I have to say I'm impressed that they seem to be the first game where dx12 really shows advantages in performance all over the board. Well done.
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fantaskarsef:

I have to say I'm impressed that they seem to be the first game where dx12 really shows advantages in performance all over the board. Well done.
Only with Turing and AMD.
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alanm:

Only with Turing and AMD.
Which only shows how fake/crippled was dx12 on pascals. Something like 970 and Has 4gb ram
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Hilbert Hagedoorn:

Food for thought - I think you should realize that the game developers set a target and then start to design what is possible, and in the last stage of development make choices to reach that target. Pretty much what I am saying is that in a certain point of development the teams say, okay what are our goals. I think the software houses will say 60 fps with the best graphics card at Ultra HD is the target, and then they develop in such a manner that it is achievable. So what can we get out of the game engine at maximum while maintaining 60 fps at UHD. I mean if you enable medium quality settings and the software houses would have named it 'ultra mode', you'd have your 100+ FPS at Ultra HD. Would you be happy then? I think the push in graphics quality will always be that 60 fps for devs, and if you want more that's where a notch lower in image quality would serve you.
Excellent point HH! Thank you.
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Dynarush_333:

If I'm being honest that is disappointing for me. 2 years for a generation for 70 fps in 4k. I'd expect more for that kind of money. I think personally the new 60fps is 100fps. I'd take fluidity over 4k, something the consoles should have done as well. 70 fps at any resolution isn't impressive at the high end. This would be no good on a 144hz display. Still, if you use a controller it will be smoother! I find a mouse shows low frames up even more. Gsync smooths frame changes but it can't create an illusion of high refresh rate 🙁 I'd be curious if you ran it at 1440p and see what score!
I think Hilbert pretty much summed it up but I just wanted to add one other point. My 1080ti wasn't getting anywhere near this fps on the settings I'm using. It's a big improvement. This is just a very demanding and beautiful looking game.