Shadow of the Tomb Raider: RTX and DLSS Update
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JonasBeckman
Sweet. 🙂
EDIT: Still primarily GPU limited (Probably not a surprise though.) but good gains for DX12 especially for lower resolution when the CPU is a more deciding factor in overall performance though past 2560x1440 it shifts over.
Still a good use for D3D12 and solid improvements to performance.
(Quite a drop from 2560x1440 to 3840x2160 almost surprisingly so but then again "4k" isn't a easy resolution to drive even on current high-end hardware.)
cryohellinc
2080ti, what a disappointment for such a price.
Inquisitor
So.... even the new RTX cards still can't run games at 4K 60FPS yet? Or is it just that this game has terrible performance. It doesn't even look that good to warrant the performance hit... Assassin's Creed Origins looked and performed much better than this.
Also I have just completed this game, It's not been a good game, puzzles are way too easy and boring and soooo much talking!
PrMinisterGR
Thanks for the review! The game looks really well optimized to me. What are your impressions Hilbert? I would say that everything pretty much gets what it should. It was also time to see a good DX12 implementation, after Forza Horizon 4 and Gears 4 (although a lot of people forget Quantum Break, which still has incredible visuals).
I wonder how this will look and perform once it has DLSS. Hilbert please do a followup once support is released!
Yxskaft
Ouch that's some grim aging from the 780 Ti
tensai28
https://i.imgur.com/zyusohO.jpg
https://i.imgur.com/qVQu6kV.jpg
😎
Ultra shadows only lowers it by two fps bringing it to an avg of 69fps.
Robbo9999
Impressed to see DX12 actually making a worthy entrance finally! Looks like my GTX 1070 will be fine for this game when I eventually buy it in a sale, I've still not played Rise of the Tomb Raider yet, it's in my library waiting, if I can tear myself away from my BF1 obsession!
Kaarme
Caesar
https://image.ibb.co/cw78rz/caesar.gif
devastator
gog giveing away shadowwarrior2 for free 🙂 from it winning the vote
Serotonin
Thanks for the review. Love when you do these benchmarks. I can read these graphs all day.
I think the graphics look really good. I purchased the game today as I'm off work and ran the benchmark, my 1080ti runs identical in 4k as benchmark scores here. It's really interesting and I wish more games were like this, for those going on about 4k60, this game may not hit "4k60 stable" but it doesn't dip below 35fps either. Usually a game not averaging 60fps has lows in the 20's or even teens - FF15 anyone? But this is an anomaly. The lows stay higher than normal. I'll take higher low's, than useless higher, highs. I don't need 90fps in a scene, personally, I'd rather have 40 vs. 30 in a more intense scene. This game delivers that. I'm interested to see how they implement RTX, how it looks, and what the performance hit is like now that nvidia has drivers out and ms has the update out. I look forward to those benchmarks.
Hilbert Hagedoorn
Administrator
Netherwind
alanm
So with Turing, Nvidia finally gets proper DX12 performance (well, at least this title), something AMD had done well with earlier.
Hilbert Hagedoorn
Administrator
Food for thought - I think you should realize that the game developers set a target and then start to design what is possible, and in the last stage of development make choices to reach that target.
Pretty much what I am saying is that in a certain point of development the teams say, okay what are our goals. I think the software houses will say 60 fps with the best graphics card at Ultra HD is the target, and then they develop in such a manner that it is achievable. So what can we get out of the game engine at maximum while maintaining 60 fps at UHD. I mean if you enable medium quality settings and the software houses would have named it 'ultra mode', you'd have your 100+ FPS at Ultra HD. Would you be happy then?
I think the push in graphics quality will always be that 60 fps for devs, and if you want more that's where a notch lower in image quality would serve you.
fantaskarsef
I have to say I'm impressed that they seem to be the first game where dx12 really shows advantages in performance all over the board. Well done.
alanm
GREGIX
Embra
tensai28