Rise of the Tomb Raider is Coming to PC in 2016

Published by

Click here to post a comment for Rise of the Tomb Raider is Coming to PC in 2016 on our message forum
https://forums.guru3d.com/data/avatars/m/211/211933.jpg
Awesome news.
https://forums.guru3d.com/data/avatars/m/235/235579.jpg
Good. I love new Tomb Raider game.
https://forums.guru3d.com/data/avatars/m/115/115462.jpg
Great, loved the reboot.
https://forums.guru3d.com/data/avatars/m/230/230258.jpg
Good. M$ first using it to boost Xbox one sell . and now promoting their new OS.
https://forums.guru3d.com/data/avatars/m/245/245459.jpg
Don't get why this needs to be a Windows 10 only game, it doesn't even look like it would benefit much from DX12 anyway - it's not like there's loads of interactive and complex objects happening on the screen at once, which is what DX12 is mostly about as far as I know! Looks like this title could be just as good on DX11 given the video, and hence should be available for Win 7/8. Win 10 only is for me just a ploy to make people change to Windows 10, even if this title is DX 12 (because doesn't look like this title would benefit from DX12 anyway).
https://forums.guru3d.com/data/avatars/m/88/88351.jpg
be interesting to see if nvidia get the game and slap hairworks on lara or amd get it and use tressfx like the last game
"Hairworks"? Is that some new PhysX extension?
https://forums.guru3d.com/data/avatars/m/88/88351.jpg
Don't get why this needs to be a Windows 10 only game, it doesn't even look like it would benefit much from DX12 anyway - it's not like there's loads of interactive and complex objects happening on the screen at once, which is what DX12 is mostly about as far as I know! Looks like this title could be just as good on DX11 given the video, and hence should be available for Win 7/8. Win 10 only is for me just a ploy to make people change to Windows 10, even if this title is DX 12 (because doesn't look like this title would benefit from DX12 anyway).
Supposedly everything will benefit from DX12 simply for increased sustained framerate on a wider variety of hardware.
https://forums.guru3d.com/data/avatars/m/245/245459.jpg
Supposedly everything will benefit from DX12 simply for increased sustained framerate on a wider variety of hardware.
If you've got a weak CPU, otherwise it's not a big deal, and this E3 Vid is showing that Tomb Raider is not a particularly complex title in terms of CPU power required in my observation. I think this should be in DX11 too, 'wrong' to supply it just in DX12 Win10 as it's not technically required by the demands of the game - just not a complex game from a CPU perspective it seems.
https://forums.guru3d.com/data/avatars/m/239/239459.jpg
I doubt this will be Windows 10 only they'd lose too much money but either way I'll be upgrading this is just another incentive.
https://forums.guru3d.com/data/avatars/m/258/258688.jpg
By 2016, almost everyone currently on Win7 & 8 will be on Win10, anyway. Going forward, this will really be a complete non-issue, and the unification of the entire Windows ecosphere under Win10 will be a huge boon to PC gaming, imo, as well as all other Windows software venues. Practically overnight as these things go, Windows 10 is going to unify things for game developers--and questions like "Do I code for Win7, Win8, or Win10?" won't have any meaning any more. It's also going to hugely jumpstart game development for DX12 as it will soon be running on a majority slice of the entire Windows market--I really do think some of the best software we've ever seen is about to be written, beginning in the near future as the Windows-market fragmentation will come to an end--or the great majority of it, anyway. This is going to inject growth into the PC sector such as hasn't been seen in many years--and on the gaming front, really the only thing that can slow it down after the Win10 transition are the game consoles (as usual, right?)--but at least Microsoft can remedy that by getting DX12 on xBone ASAP--which I think will happen almost immediately. The next 12 months should be very interesting..!
data/avatar/default/avatar23.webp
Can people please stop complaining about the graphics? The game still has 6-9 months at least of development and I am sure that at this stage they are not releasing a fully 'turned up' version of the game. Jeese, please have some common sense.
https://forums.guru3d.com/data/avatars/m/68/68055.jpg
I liked TR 2013, but i purchased it on sales, and i plan do the same with this one. Good game remains good, so there is no rush for me to play them all on launch.
https://forums.guru3d.com/data/avatars/m/242/242471.jpg
Looks interesting, very good GFX too! Can't wait.
https://forums.guru3d.com/data/avatars/m/245/245459.jpg
Guru3D has become a magnet for ill informed fools
You know the reason why im not much post anything here since a while so..
Kind of ironic that both of your posts add nothing to the discussion, like the 'ill informed' you speak of! ;-) But also let's be clear that this post of mine probably does not either!
data/avatar/default/avatar22.webp
Umm, no I didn't I said let's keep stupid fanboy arguments out of the discussion which is very different to saying you are a stupid fanboy, I have no interest in it, nor is it relevant. Now I'll assume English is not your first language and thus you interpreted it differently so I will let it slide. I will however humour you once because perhaps in your revisionist history AMD are the good guy but it wasn't so long ago they were top dog and doing the same exclusive crap. They still do something very similar now as I pointed out with the compute effects as Nvidia initially did with tessellation in stuff like HAWX and Crysis 2 and by the way tessellation is not exclusive to Nvidia so I don't know why you keep bringing up PhysX effects only working on Nvidia. Like I said before the reason AMD sucked at tessellation and games that used it heavily with the 6000 series is the same reason Nvidia sucked at compute with Kepler because the architectures weren't designed around it and so when each helped implement it in sponsored games the other had bad performance. Guess what that competition now means that both are much better at tessellation and compute which is a win/win for everyone. You talk about PhysX effects like they don't also have bad performance on Nvidia hardware at the time too because they are just bolted on as an after thought. You seem to think Nvidia owners love it being exclusive when in fact any level headed person can see it helps no one because instead of all the cool effects being implanted directly into the game for everyone and creating cool gameplay experiences nobody gets anything meaningful or it running as well as it could. That being said they are now licensing it to run on consoles too because they are panicking about compute physics taking over but unfortunately for them their poor vision we be the end of PhysX. It obviously bothers you a lot not getting to use all the pretty effects but let me assure you that you're not missing much outside of a some added visual flair with major framerate drops with low GPU utilisation for no reason in most implementations of it. Moral of the story is don't believe any PR BS you read, they are both in the business of making money, nothing more nothing less and they will do whatever it takes to achieve that goal.
Actually AMD's effects aren't particularly exclusive given the fact they leverage DirectCompute which is a standard part of the DX API. Nvidia is not locked out of adhering/optimizing to the standard. Gameworks is round-about way of locking out any chance of allow the competition to optimize. GPU accelerated Physx is completely proprietary, locked down to Nvidia GPUs, and further locks out AMD GPUs if you wanted to use an Nvidia card just for physx. Nvidia supported games that crank tessellation beyond what is actually meaningful to the end user is cheap and blatantly harmful. Nvidia harms it own users some, just to know it can do even more damage to the competition. You don't have to be a 'fanboy' to acknowledge a history of anti-consumer behavior.