Razer Viper 8KHz Gaming Mouse has HyperPolling Technology
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JonasBeckman
I'm kinda curious about the potential downsides to this considering going above 250Hz gradually introduces some fun CPU balancing acts 500Hz might be manageable put 1000Hz polling can causing some fun issues and oddities.
Yeah really curious what pushing this even higher might do probably nothing good but what do I know.
https://linustechtips.com/topic/1110338-1000hz-mouse-polling-lag-epidemic/
Input lag has to pretty much hamper any gains from going too high on this so ~8 times higher still can't be very useful.
High numbers though, translates to high sales I believe.
(Exception being when it's for the price tag though. π )
EDIT: Liking the marketing speak though having a guy that can supposedly tell the difference when we're talking a 1000th of a second or something like that.
PPC
https://forums.blurbusters.com/viewtopic.php?t=7569&start=100
tell that to nvidia π
on topic, theres an article on blur busters why 10kHz is "necessary", its soundly written but i also think its way overkill.
JonasBeckman
That was very interesting, sound too definitively but yeah I would think it'll be a few years at the very least before it's practical though from what it seems like there are actual benefits to say E-Sports and the best possible and fastest updating hardware.
Plus a whole bunch of possible issues and other problems and ways to try and mitigate some of these, very interesting stuff here.
Reddoguk
20000 DPI all the while i use between 200-800 and tops 1600. What the other 18400 DPI is doing i have no idea.
Corbus
Ghosty
It's the same price as the 5G Viper mouse.
Corrupt^
CrunchyBiscuit
It's not just about input delay, but also (mostly) about visual smoothness. If you have a steady hand and know what to look for, you should be able to tell the difference when using raw mouse input while panning the camera (Like others and I are).
Mouse polling rate and visual smoothness:
https://forums.blurbusters.com/viewtopic.php?f=4&t=946
Also interesting (flick shots):
https://forums.blurbusters.com/viewtopic.php?t=6162
However, since very high mouse/usb polling rates strain the processor, the better approach would be to "sync" the polling rate to the refresh rate of the monitor, or to the frame rate of the graphics card (no tech is currently able to do this, but you can come very close by doing it manually, e.g. 125fps@125Hz@125polling). In the meantime, a proper mouse smoothing filter could offer solace for the non-competitive players (linear interpolation will do, or something more fancy like https://www.flipcode.com/archives/Smooth_Mouse_Filtering.shtml ). Or maybe fully utilize one entire dedicated processor core for input processing, since everything is multi-core these days.
Also, make sure to read Chief Blur Buster's ( @mdrejhon ) articles and comments in the threads on BlurBusters (and on here).
Neo Cyrus
Rapid mouse movement at 8K polling rate is going to kick some CPUs in the nuts depending on the software. Cooler Master's terrible software combined with a 1K polling rate on my i7-4770K back in the day caused the CPU to choke.
drac
The fact that more polling apparently taxes the CPU more does worry me slightly. Although Iβm sure this will be worked out, itβs not like in the real world an extra few % CPU usage matters.
Saw a hardware canucks video review and the cursor is actually a little smoother, plus mouse buttons respond quicker.
Not a fan of ambi mice and shape is king, but Iβd buy one in a heartbeat if it was a Glorious D- (my current mouse) with 8k polling!
Iβm all for any advancement in PC (or console) peripherals, people tend to underestimate their importance I think.
fry178
lol, not saying its useless, but unless im mistaken, official usb spec dont even allow for more than 500 (2.0) maybe 1000 on 3.x, iirc.
so unless MB makers are going out of spec, nothing else will transmit/receive and "make use" of anything higher.
Corrupt^
https://www.reddit.com/r/GlobalOffensive/comments/i5ddor/csgo_mouse_input_flawed_whitelist_rinput_144_or/
Raw input is also bugged in some games and actually might feel worse than the old fashioned methods of grabbing input. Surprisingly CSGO is one of them.
There's also this:
https://www.reddit.com/r/Diabotical/comments/ffbjss/robustness_of_diabotical_mouse_input_more/
Could be, nevertheless it works on USB 3.0, people have been getting 8Khz to work on some mice since 2016/2017. I'm not sure, but I think the mice also need a high fps (mice have a framerate yes). So on wireless devices they need to ramp up quickly to 8000+ fps as the power saving features often include a heavy reduction in fps when idle.
andrewsilverland
fry178
@Corrupt^
all proper gaming stuff has limited/no power savings, for at least 30s or more, not really relevant for most games, as you will move before that happens.