Radeon Series RX 6000 Raytracing numbers posted by AMD, match RTX 3070

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A lot of obscurity - we all know what it means... To tell you the truth I don't even care - AMD or Nvidia. The big question is: But can you find it in the stores?
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barbacot:

A lot of obscurity - we all know what it means...
Yeah, if the AMD cards totally aced RT, AMD would have found a way to brag about it in the presentation, despite it being possible no game currently being sold would support it, at least officially. I guess in practice this could mean AMD's RT is at the same level with Nvidia's first generation RT or only a little better. If this turns out to be true, it could be bad news for me. Plenty of time to wittness the truth in reviews, of course.
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I expect that this is either a 6800 XT or hopefully not but possible a 6900 XT, either way, doesn't look good from my, personal, perspective in regards to if i'm gonna purchase a 6800 XT or not.
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Well it's better then 2080ti for sure. It's not bad for first RT cards. It's worse then nvidia, but I don't expect AMD to jump them in performance regarding something like RT. If this is 6800xt I don't see 6900xt being that much more, something like 500-540 or so.
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I think we should keep in mind that how you implement Ray tracing also matters. There's an old patent filed by AMD that shows they were working on an implementation that traces rays that are in view, not full scene tracing. This could mean that they need substantially less RT power. I'm not really sure if that's what nVidia also does. Anyway, realistically AMD shouldn't be able to beat nVidia on RT yet, this is their first implementation.
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It's all about the journey - and at this current time, I don't really care too much for RT. At some point in the future, I surely will do. I did note though that was a mid-August test date, which is positively ages ago, which is weird...
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Has there actually been any game released or coming up, where the raytracing makes people think "Wow! That's totally worth a massive FPS hit!" ? I haven't seen any.
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Not so concerned about the RT performance either, if game devs are going to add it to games for consoles they'll need to come up with a way that works for AMDs implementation which hopefully will cross over to PC. I can always regret my purchase later if the next gen games don't perform well 🙂
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@Aura89 I'll take that as a no then, unless you got some great RT graphics to show me.
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Richard Nutman:

@Aura89 I'll take that as a no then, unless you got some great RT graphics to show me.
Yep, Metro Exodus springs straight to mind. That game was totally worth the performance hit enabling Ray Tracing. That's my opinion and you're welcome to disagree, but it's how I feel.
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dont know what the fuss is all about. anyone who has ray tracing always ends up turning it off anyway. Im sad AMD has the tech they caved to social pressure.
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Martin5000:

dont know what the fuss is all about. anyone who has ray tracing always ends up turning it off anyway. Im sad AMD has the tech they caved to social pressure.
Kind of a weak take honestly. Especially in the face of AMDs implementation which essentially doesn't require any transistors.
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Pretty good score. Should perform the same as the 2080 Ti in ray traced games.
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Mpampis:

I think we should keep in mind that how you implement Ray tracing also matters. There's an old patent filed by AMD that shows they were working on an implementation that traces rays that are in view, not full scene tracing. This could mean that they need substantially less RT power. I'm not really sure if that's what nVidia also does. Anyway, realistically AMD shouldn't be able to beat nVidia on RT yet, this is their first implementation.
I agree. Besides, we have to consider RT on Nvidia cards might be different all together from RT on AMD cards. AMD made sure to say they are aiming towards DX12 RT. Isn't Nvidia implementation proprietary? That has been a trend from day 0. AMD aims toward open source projects and Nvidia goes or proprietary technology. No better or worse, no good guys X bad guys, just two different ways to get somewhere. I'ts true Nvidia usually comes ahead, but that might change given consoles use AMD tech. That might make it a lot more popular, who knows?!
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Martin5000:

dont know what the fuss is all about. anyone who has ray tracing always ends up turning it off anyway. Im sad AMD has the tech they caved to social pressure.
That might be true for now, but we have try and project for the near future. How will RT impact games? We can only guess as of now.
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gmavignier:

I agree. Besides, we have to consider RT on Nvidia cards might be different all together from RT on AMD cards. AMD made sure to say they are aiming towards DX12 RT. Isn't Nvidia implementation proprietary? That has been a trend from day 0. AMD aims toward open source projects and Nvidia goes or proprietary technology. No better or worse, no good guys X bad guys, just two different ways to get somewhere. I'ts true Nvidia usually comes ahead, but that might change given consoles use AMD tech. That might make it a lot more popular, who knows?!
Both implementations are driven via dxr. Nvidia just has proprietary libraries that are obviously optimized for their architecture that makes it easy for developers to drop in and get going.
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Lets wait for the real game benchmarks. Take a look at watch dogs legion raytraced 3080 seriously unimpressive. This generation will be another meme. Im also very curious about amd dlss tech and how it will run.
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Turanis:

Sorry to intervine,but benches from who?If its directly from Microsoft with DXR support then ok. https://old.reddit.com/r/nvidia/comments/9lcs4u/microsoft_dxr_demos_compiled_for_windows_10/ But if its from 3Dmark Port Royal (made it by Nvidia) then no. Future console games for PS5/XBOX will support everything because RDNA2 and Ryzen 3.The PC gaming will have m 🙂 Heck even actual RT games do not work well on every Nvidia RTX gpu,because infancy and PS4/Xbone consoles with their games(ported on PC) do not supported.
Can we read the article before we intervene?
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Turanis:

Future console games will support everything because RDNA2 and Ryzen 3. 🙂
Doesn't make sense. What about PS5? It's not DX-12 complient.