Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks
Click here to post a comment for Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks on our message forum
Corbus
Thanks for this Hilbert!
Agonist
For some reason, without touching anything, it says cancelled by user after DX11 ST runs.
Kaarme
I guess AMD forgot to send the technology consultation payment to Futuremark.
PrMinisterGR
PrMinisterGR
Denial
After a certain point I doubt the numbers even matter. Most games are operating under the draw call limits of DX11 - there is no way any are even close to the limits of 12/Vulkan or will be in the foreseeable future.
Denial
Anarion
Denial
edilsonj
Is in 3D Mark's Vulkan better on GTX 1060 than RX 480?
Well... can Futuremark fix Vulkan games on my GTX 1060 to make this real?
PrMinisterGR
Agent-A01
mtrai
http://i.imgur.com/x9yLEWX.jpg
You mean this?
mtrai
For kicks I just thought of something with how my system is set up and thought I would test it out.
PC Specs: I5 6600 OC 4.9 core/4.8 Unicore
16 GB ram at 3200
ASUS Z170-A
GPUs: RX 480 8 GB Red Devil
and
HD 7770 with just bios flashed to R7 250X
Since we are looking at a lot of numbers and comparing them across manufactures and gpus etc...I thought I would run the API on just the HD 7770 GPU and see the numbers...I disabled the RX 480 to force it 3dmark to use the HD 7770. Very Interesting DX 11 results.
http://www.3dmark.com/3dm/18805193
Comparison to my previous run this morning with the RX 480. Now I am very eagerly awaiting explanations on especially on the DX 11. I am not being a smart you know what. I am being serious.
http://www.3dmark.com/compare/aot/199856/aot/198443
THIS IS THE HD 7770 API just a few minutes ago.
http://i.imgur.com/DPLPkDV.jpg
THIS IS THE SCREENSHOT for the RX 480 this morning.
[img]http://i.imgur.com/x9yLEWX.jpg[/IMG]
chumanga1
Does anyone with i7 and NVIDIA card already noticed major difference with HT enabled vs disabled for DX11 multithreading in this test?
This happens to me since first time 3Dmark overhead come out, take a look:
Results from today with HT disabled:
DirectX 11 Multi-threaded draw calls per second: 2 707 663
DirectX 11 Single-threaded draw calls per second: 2 286 665
Results with HT enabled:
DirectX 11 Multi-threaded draw calls per second: 2 233 946
DirectX 11 Single-threaded draw calls per second: 2 346 820
It's always like that for me, hyperthreading decrease DX11 multi-threading draw calls result.
mtrai
I am just finding this interesting that with the Vulkan support added we are also noticing the DX11 discrepancies.
Srsbsns
Why is the Fury X coming in so much behind the RX 480 when the Fury X is a much stronger card?
Robbo9999
tensai28
Irrelevant since all of the games are dx11 and will be that way for the foreseeable future. That's why I made the switch to nvidia a few years ago.
Undying
removed