Quick test: DirectX 12 API Overhead Benchmark results
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Rich_Guy
LM2014
My Results:
720p
DX11 ST 865 781
DX11 MT 799 304
Mantle 14 463 069
sykozis
http://www.3dmark.com/3dm/6384211
I can only get results for DX11....
Doom112
I cannot benchmark.When it comes to test DX12 it says API not available.
Denial
waltc3
waltc3
-Tj-
Here its dx11 single threaded part with most variations
ram @ 2400mhz
2.4mill
2.38mill
2.28mill
2.32mill
2.42mill
One time it quit in the middle and said dx11 ST part not supported, although I changed threaded optimization and forced 1 frame to render ahead, I think it was mostly 1 frame render ahead fault..
btw in nvidia driver its marked as 3dmark14
Dazz
Would kinda like to know how the AMD FX handles it also, i got rid of my FX a little while ago to go Core i5 now i am wondering if i should have stuck with it lol. You can see that the i7 gets a massive increase with HT enabled than when turned off so thats good to see, i can the FX maybe on par or bettering the i7 if that's the case even with it's weaker IPC.
The results vary so much due to the processors and their clock speeds once overclocked they go through the roof compared to stock clocks.
umeng2002
DiceAir
I would love to see dx12 on Crossfire/sli systems. Wouldl ike to see how it scales compares to 1 card. i hope we can see much better smoothness. I hope the drawcalls will be almost double of the single card cause for me I'm super excited to see crossfire/SLI performance. I just hope they can get their act together and allow to have different cards in system cause then I can maybe use my old cards without selling it or having it lie around.
Anyway can someone test with SLI/crossfire setups so we can see how it scales? I will appreciate it as I don't have pro/advanced edition or windows 10 preview
dave6479
http://www.3dmark.com/3dm/6388063
DX11 Multi-threaded draw calls per second - 2,244,712
DX11 Single-threaded draw calls per second - 2,107,254
DX12 draw calls per second - 12,045,421
Thanks Cyclone3d, that explaines why my SLI wasn't running the DX12 test. I forgot it was single GPU for DX12.
DiceAir
sTOrM41
im confused..
my system scored 12 million calls in the mantle run yesterday,
today only 10 million?!
has the calculation been modified over night?
geogan
http://www.3dmark.com/3dm/6381817
DX11 Multi-threaded draw calls per second
431524
DX11 Single-threaded draw calls per second
421451
Mantle draw calls per second
9034655
Seems abysmally bad in DX11 - there was barely anything drawing before it hit 30FPS.
This is with previous AMD flagship dual GPU 7990!??!
Since this is all CPU bound it only takes one or to other tasks running on your PC at the same time to slow it.
Anyway this is what I got (but CPU was at least 10% busy on other tasks)
sTOrM41
sykozis
xIcarus
geogan
geogan