Quantum Break PC requirements
Click here to post a comment for Quantum Break PC requirements on our message forum
JonasBeckman
Difference between the PC and XBO in terms of visuals?
It seems to mainly be about shader and shadow detail as usual plus you can disable the upscaling effect on PC but that will hit performance hard even on a 1080 GPU and that also happens with the Steam version of the game from what I have read.
http://steamcommunity.com/app/474960/discussions/0/350542683206323664/?ctp=3#c350543319568562806
http://screenshotcomparison.com/comparison/185949
http://screenshotcomparison.com/comparison/185950
Bit compressed though but shadow detail is one noticeable difference although it's not exactly a huge difference so when actually playing you might not notice the somewhat sharper soft-shadowing effects and whatnot.
GeniusPr0
https://youtu.be/xu0K-ZuptUM?t=3s
PAYYYYYASSSSSSSSS
Irenicus
"it appears that a single GTX1080 won't be able to max out the Steam version of Quantum Break"
Translation "we didn't optimise our game"
Lucifer
they really should just change the title to Quantum Broken .
Netherwind
fantaskarsef
I'm still surprised that there's a discussion about dx12's current state, a lack of CFX / SLI support, and a re-release of a game that's already known, or the obvious lack of optimisation.
Just don't buy such crap.
Calmmo
ManofGod
Your lose guys. I bought it a while back through the Microsoft Store and it plays just fine. (At least with AMD hardware, it does have issues with Nvidia hardware in my experience.) Maybe Nvidia needs to fix their drivers for this game?
Anyways, I have not been playing games much lately so I have no idea when I will ever finish it. After all, I did not finish the 2013 Tomb Raider game until after the Rise of the Tomb Raider game was released.
PrMinisterGR
It seems that a bad UWP port, is a bad Steam port. Who would've thunk.
RealNC
How the mighty have fallen. Remedy, once one of the most capable PC developers out there, now only producing ****.
What the hell happened to them?
PrMinisterGR
DerSchniffles
DiceAir
Micro**** Pelase elarn a thing or 2 from Vulakn . Also Remedy Entertainment learn from Doom. That is how you optimize a game these days
KingK76
KingK76
http://www.eurogamer.net/articles/digitalfoundry-2016-forza-horizon-3-face-off
The screen shots i'm talking about are not the "settings" comparison but the "console vs. PC" comparison. Take a look...
Here's a link to that article... andressergio
I'm confused...is this the same version as on windows store ?
kilyan
don't bother, pure **** game
JonasBeckman
https://www.youtube.com/watch?v=-PK55-kCviA )
EDIT: It still looks identical to the previous DX12 UWP / Win10 store version and it still does not support multi-GPU setups and the "4K" video files have to be streamed and can not be downloaded separately though then again the game itself is some 60 GB in total and the "4K" videos on XBO apparently run at near 80 GB in total so eh I guess it saves a bit of space that way (Optional Steam DLC could have worked though, just check the box to install and then uncheck to remove.) at least the 1080p ones are included and don't need streaming.
Remedy used DirectX 11 for the Steam version as they claim to be more familiar with that API than with DX 12, performance wise there's a nice improvement on Maxwell and older architecture Nvidia GPU models but also a good improvement on Pascal GPU's though those already did pretty well in the Win10 store D3D12 build of the game.
AMD seems to be unchanged which I guess is bad though perhaps it's good since if performance isn't worse then either something is really wrong or the overhead issue with D3D11 and AMD's drivers isn't a huge deal for this game.
(Overall though the AMD 480 lags behind the Nvidia 1060 and going by the recent DigitalFoundry video comparison it's just a bit behind the Nvidia 970 too. - Stormyandcold
PrMinisterGR
Their refusal to support their initial clients is horrible. They don't deserve to get paid for this.