Quantum Break PC requirements

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Difference between the PC and XBO in terms of visuals? It seems to mainly be about shader and shadow detail as usual plus you can disable the upscaling effect on PC but that will hit performance hard even on a 1080 GPU and that also happens with the Steam version of the game from what I have read. http://steamcommunity.com/app/474960/discussions/0/350542683206323664/?ctp=3#c350543319568562806 http://screenshotcomparison.com/comparison/185949 http://screenshotcomparison.com/comparison/185950 Bit compressed though but shadow detail is one noticeable difference although it's not exactly a huge difference so when actually playing you might not notice the somewhat sharper soft-shadowing effects and whatnot.
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"it appears that a single GTX1080 won't be able to max out the Steam version of Quantum Break" Translation "we didn't optimise our game"
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they really should just change the title to Quantum Broken .
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No DX12, No SLI or CFX. This is a F-ing joke. If the differences are as small as i have seen on Forza Horizon 3 on console and PC, it's even more pathetic.
It's been an effin' joke for a long time. SLI is practically dead and will most likely not be resurrected with the multi-GPU feature of DX12.
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I'm still surprised that there's a discussion about dx12's current state, a lack of CFX / SLI support, and a re-release of a game that's already known, or the obvious lack of optimisation. Just don't buy such crap.
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QB ain't a very good game to begin with + 3 parties know it ain't worth it for them to release a Win Store version. People just don't care.
True they just got a lot of attention because the game was such a mediocre hot technical mess, also because people were expecting their old pre MS console era self - and expected a really good PC game. Shame to see yet another pc studio go so bad uppon conversion, and to do so as fast as they have.. oh well, they are rich now so good for them
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Your lose guys. I bought it a while back through the Microsoft Store and it plays just fine. (At least with AMD hardware, it does have issues with Nvidia hardware in my experience.) Maybe Nvidia needs to fix their drivers for this game? Anyways, I have not been playing games much lately so I have no idea when I will ever finish it. After all, I did not finish the 2013 Tomb Raider game until after the Rise of the Tomb Raider game was released.
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It seems that a bad UWP port, is a bad Steam port. Who would've thunk.
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How the mighty have fallen. Remedy, once one of the most capable PC developers out there, now only producing ****. What the hell happened to them?
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Microsoft and greed happened. The engine is clearly designed specifically for cinematic 30 fps on xbone with blurriest image I've ever seen. They can't fix it. The core is rotten.. Having upscaled resolution just to run it more or less OK @ "1080p" on a 700-800$ card? Jesus.. I never thought I would see this day on PC. Ryse was released in 2013 and it is still one of the most beautiful games out there and runs great. This game has nothing extraordinary going on on the screen except for some good lightning effects. Ah wait.. yeah, there is.. Extraordinary blurriness.
They could have fixed it. They could have easily said: "This is our vision, this is how our game looks". People would complain, but if the game was good there wouldn't be such a fuzz. The issue is that they pretend that the game and the engine are not made with specific things in mind, and then looking like an a*s when nothing runs as people believe it should. It's a matter of their honesty towards us, and their honesty towards their own creation.
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Microsoft and greed happened. The engine is clearly designed specifically for cinematic 30 fps on xbone with blurriest image I've ever seen. They can't fix it. The core is rotten.. Having upscaled resolution just to run it more or less OK @ "1080p" on a 700-800$ card? Jesus.. I never thought I would see this day on PC. Ryse was released in 2013 and it is still one of the most beautiful games out there and runs great. This game has nothing extraordinary going on on the screen except for some good lightning effects. Ah wait.. yeah, there is.. Extraordinary blurriness.
Ryse looks great yes, but the levels are very very confined and small, its not rendering a huge open world game. It can put its resources into small areas to make it look amazing. But yeah.....not being able to max that game with a gtx1080 is just bonkers. I really wanted to play that game too, will have to wait and see if anything changes. Cheers
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Micro**** Pelase elarn a thing or 2 from Vulakn . Also Remedy Entertainment learn from Doom. That is how you optimize a game these days
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No DX12, No SLI or CFX. This is a F-ing joke. If the differences are as small as i have seen on Forza Horizon 3 on console and PC, it's even more pathetic. It seem all the big companies are having it their way on all fronts when it comes to PC.. Everything is being fazed out, locked, blocked or changed somehow. Not gonna be any PC gaming in the end. It feels like it's turning into a console as well with no options.
Go to Eurogamers Digital Foundry and look at the screen shots comparison between the X1 on PC version of FH3 and tell me there isn't a major difference... There IS a major difference. Is it SUPER obvious in motion? No. But if you looks at their screen shot comparison tool you will see how much better the game running on PC actually is. Your comment about Forza Horizon 3 is ignorant, there is a big difference in quality (not to mention 4K vs. 1080p and 60fps vs. 30fps) and you'd be blind not to see it.
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Go to Eurogamers Digital Foundry and look at the screen shots comparison between the X1 on PC version of FH3 and tell me there isn't a major difference... There IS a major difference. Is it SUPER obvious in motion? No. But if you looks at their screen shot comparison tool you will see how much better the game running on PC actually is. Your comment about Forza Horizon 3 is ignorant, there is a big difference in quality (not to mention 4K vs. 1080p and 60fps vs. 30fps) and you'd be blind not to see it.
Here's a link to that article... http://www.eurogamer.net/articles/digitalfoundry-2016-forza-horizon-3-face-off The screen shots i'm talking about are not the "settings" comparison but the "console vs. PC" comparison. Take a look...
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I'm confused...is this the same version as on windows store ?
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don't bother, pure **** game
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I'm confused...is this the same version as on windows store ?
Remedy used DirectX 11 for the Steam version as they claim to be more familiar with that API than with DX 12, performance wise there's a nice improvement on Maxwell and older architecture Nvidia GPU models but also a good improvement on Pascal GPU's though those already did pretty well in the Win10 store D3D12 build of the game. AMD seems to be unchanged which I guess is bad though perhaps it's good since if performance isn't worse then either something is really wrong or the overhead issue with D3D11 and AMD's drivers isn't a huge deal for this game. (Overall though the AMD 480 lags behind the Nvidia 1060 and going by the recent DigitalFoundry video comparison it's just a bit behind the Nvidia 970 too. - https://www.youtube.com/watch?v=-PK55-kCviA ) EDIT: It still looks identical to the previous DX12 UWP / Win10 store version and it still does not support multi-GPU setups and the "4K" video files have to be streamed and can not be downloaded separately though then again the game itself is some 60 GB in total and the "4K" videos on XBO apparently run at near 80 GB in total so eh I guess it saves a bit of space that way (Optional Steam DLC could have worked though, just check the box to install and then uncheck to remove.) at least the 1080p ones are included and don't need streaming.
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The way consoles get higher fidelity on lower hardware is by NOT using API's and writing directly for that specific hardware. APIs by design can be implemented on a range of hardware. Low level APIs are absolutely a good thing. The reason we are not seeing the gains that were hyped is because these are DX11 games with DX12 support added in. Not games built from the ground up with DX12.
I'm going to bet that for the next 12months (at least), EVERY game that has anything to do with DX12 will have performance related problems on one or both vendor cards. Nima V is right. DX12 is too much work, even for seasoned veterans. If it wasn't for the W10 adoption agenda, I think devs would release less buggy games (and faster) by sticking with DX11 than using "learning on the job" DX12.
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Their refusal to support their initial clients is horrible. They don't deserve to get paid for this.