Prices of the Playstation 5 and its accessories get listed: digital edition would cost € 399

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CalculuS:

Don't forget PS plus for 60 bucks a year to even go online.
Ah, so for 99% of PS5 buyers, the price of console will double over lifecycle of eight years. Basically Sony are selling them on hire purchase.
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BReal85:

SSDs are present for nearly 10 years now. And certain programs are made with SSDs in mind while games are not?
Pretty much, yeah. I agree with your overall point, heck I genuinely saw little to no improvement going from a well-managed HDD to a SATA SSD and the difference from the latter and a NVME SSD is even less! But current games are all made with sequential loads in mind, because a HDD will throw a fit if you ask it to get multiple items at once - as anyone who's had a large background copy/move going on and made the mistake of trying to do anything else to the same disk can attest to. Actually writing software to take advantage of the strengths of SSDs though? That will make a difference.
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BReal85:

I don't really get your point. SSDs are present for nearly 10 years now. And certain programs are made with SSDs in mind while games are not? We will see, but I really doubt it will make a difference.
I don't know of any other game that has an SSD as a recommended requirement. I am genuinely curious to know if there is another, because that means it's designed for an SSD in mind, which was my original point. If it wasn't a big deal, Sony wouldn't have done what they did and created their own NVMe solution. They could have used a more "off the shelf" approach. It wouldn't make sense for a PS4 exclusive to have been optimized to make use of the increased storage speeds, for the few that have them in their console, and then have to gimp it for the rest of the users.
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BReal85:

[youtube=tIXSSOzyLbs]
OT... She should have called her video "Do you need an editor?" because the answer is definitely 'yes'. I swear...I am seriously thinking about digging deep into the depths of my pockets to hire an actor/actress or two, give them fake 'youtuber' accents and write a script wherein they comit every single vloggers cardinal sin with regards to editing, and make it hyper-realistic and hyperbolic...and because I'm writing the script, it would be also be hyper-funny...:) They would do the following, in an exaggerated way, like: a) Talking off-centre to someone who is not there, because they are not being interviewed by anyone. b) Use the word 'super' in every sentence. c) Change camera angle and camera. every. other. word. in. a. sentence. d) Put a red flashing dot in the top left, with the word 'REC' flashing in courier new font, whilst the camera angle is in the corner of the room, high - up, RTS style looking down. e) Use Jump-cutting excessively, like it's the down beat of a measure in a Drum and Bass track...[NSFW example of jump-cutting from Trainspotting] [spoiler][youtube=CVp9rKF3hag][/spoiler] f) Use inserts and Motion Graphics whenever they use a verb, move their hands, or make an action, like it's a fight scene from Batman [totally SFW example][spoiler][youtube=qpoxHvmWPfc][/spoiler] g) Use 'studio lighting', like they are in a movie, or, use an aspect ratio like 2.35:1... h) Have 'todays sponsor' be something like sex lube, haemorrhoid cream or a walk-in bath with 20% off a stair lift. and so on and so forth, but yeah, there is a lot of potential clicks from mocking the medium of vloggers and vlogging, and I mean a lot...the numbers might even be greater than 100m per video, if you hire the right people and make them parodies of the biggest culprits... BOT: Just loving what Sony are doing right now in this area. We really needed a shake up of the console industry and its tech. ninja edit:[spoiler] Always liked this guy, and is the type of humour is sorely missing right now: [youtube=MEV20pwK8ow] [/spoiler]
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As good as the SSD sounds, 825GB is pretty low. On an Xbox One X I’m struggling to install more than 3-4 games on a 1TB model after the OS takes up 250GB. Games are 100GB+. I can’t see games getting smaller next gen. My internet isn’t really fast enough to be deleting and re-downloading games when I feel like playing them. I soon lose interest if I have to wait 8-10 hours for a download.
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theoneofgod:

Do you know of any games which are made with SSD's in mind, even regular SATA SSD's? I know of Star Citizen but are there any others? When this starts to change once games are developed for the new consoles, they'll find new methods and tricks to make use of them.
Do you mean on PS5? Have a look at the new Ratchet & Clank one. Obviously designed to "instantly" warp from one entire level design to another in an instant, using instant streaming from the SSD. Could never do that before, and can't do it on PC either - think how long it takes to load each map in something like BF5.
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garybray:

I can’t see games getting smaller next gen.
Virtual textures. Mesh shaders. Removal of normal maps and shadow maps due to realtime lighting. Mass instancing of geometry. Improved compression. NO BAKING of entire maps and storing them. No LOD's (the same polygon duplicated 5 times for each draw distance, sometimes 10 times) Significantly improved efficiency. And, lest we not forget: DX12 ULTIMATE You put these in a blender and you'll pour out a reduction in game size, not an increase. nvidia amd
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I kinda wish the SSD inside the PS5 had more capacity though, anyone else thinking the same?
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3 pages and no one cares about the source of this leak. Quick looking around reveals it's some Twitter account that has no credibility whatsoever.
ruthan:

Base price is good, but not worry they will milk you on accessories, additional storage, which is really essential and games.
What? I never bought any additional accessories for any consoles ever. And I do have quite a bit of consoles.
KissSh0t:

Watch it be $700 in Australia.
When will Australians learn about that mysterious thing called "currency exchange rates"?
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Glottiz:

When will Australians learn about that mysterious thing called "currency exchange rates"?
For me I guess it's mostly due to never buying such an expensive console at release, in my mind consoles are like $300 which is about as much as I've ever paid for one in the past.
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Glottiz:

3 pages and no one cares about the source of this leak. Quick looking around reveals it's some Twitter account that has no credibility whatsoever.
Thanks for that! To be fair it was obvious it's not the official price but people are getting a bit too enthusiastic. I'm still expecting north of $700, between $799 to $999 for the full version probably, until I see Sony saying otherwise. Yes, I'm well aware of the expectations but a sub-$500 console this generation seems far less likely than one over $700 to me. Not to say I wouldn't love to be wrong, as the disc-included version of the ps5 is likely to be in my future. 🙂
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metagamer:

I kinda wish the SSD inside the PS5 had more capacity though, anyone else thinking the same?
If it ever gets to the point that you have to keep deleting and downloading games to play them then that kind of makes it the slowest loading console ever. Even early 80's cassette tape loading is probably faster 🙂
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metagamer:

I kinda wish the SSD inside the PS5 had more capacity though, anyone else thinking the same?
Yeah but it would add to the cost dramatically because higher capacity SSDs even fast ones are very expensive.
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BReal85:

Tbh, I'm not expecting that SSD to be faster than ordinary SATA3 SSD-s. Considering Win and game load times, there is zero difference between a 550 MB/s SATA3 SSD and a 3500 or 5500 MB/s NVMe SSD. [youtube=tIXSSOzyLbs] However, in certain programs dealing with big files (or maybe moving files from 1 SSD to another) its potential is used. I think this is more like a prestidigitation. However, the optical drive version will let you sell the games, so if you are not holding on to keeping the games (or just don't like them), you can sell the games, making the optical drive version much cheaper.
This is the thing though, no one has ever really looked into utilising non volatile storage to push gaming. You install the game to your hard disk, you load the game up, everything is loaded into RAM and away you go. Sony want to massively increase the loading times of large file sizes, or give more or less instant access to large chunks of data all with different levels of priority. Here Mark Cerny explains it much better. Video starts at the SSD part, just hit play. [youtube=KasVMOMWM-4] And here is a demo they showed off of the PS4 HDD v Early PS5 hardware [youtube=VGgGZxJLSog]
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Next gen console comes close to high end PC. Is priced to sell. Is basically only good for gaming. Every 5-7 years: Rinse, Repeat.
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geogan:

Do you mean on PS5? Have a look at the new Ratchet & Clank one. Obviously designed to "instantly" warp from one entire level design to another in an instant, using instant streaming from the SSD. Could never do that before, and can't do it on PC either - think how long it takes to load each map in something like BF5.
No, PC games.
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geogan:

I'm confused about pricing - so is it $399 without a controller and you have to pay for controller so it is at least $458? Or $558 with drive. Do you actually do nothing else with a high end PC only play games?
Nothing else I do on it requires a high-end gpu that is right now, $800 dollars.
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Loophole35:

I agree with everything in this but DX12u Sony will not be using that.
To make a game? Of course they will. Proof in the pudding though, I'll fully stand on the side of road with my thumb out until I get picked up to travel that journey...
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I ways thought they used opengl but apparently it GNM and GNMX the later is similar to dx11 in that if dev knew how to work with dx11 GNMX would be familiar but yet not dx 11
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Loophole35:

Sony WILL NOT USE DX12. They didn’t use DX11 or 12 on the PS4 they won’t use it on PS5. That requires the windows kernel and SONY will not let that cancer anywhere near their console.
NOT talking about publishing, I'm talking about designing it prior to compiling it / authoring it. Pre-runtime.