PlayStation 5 Tech Details - 8x ZEN2 cores, RDNA2 with 2304 shaders (16GB GDDR6) + 825 GB (5.5 GB/s) M.2 SSD
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Ricepudding
Vananovion
Still wondering how AMD is going to approach RT. PS5 is gonna have 36CUs and they claim it can do RT. So does AMD only need the raw power of 36CUs to do that, or is there something else going on?
It's the actual usable size of a 1TB drive, Sony just decided to be honest 😀.
waltc3
I may be the only one, but I thought that presentation was creepy. Seriously, creepy! I thought wasting time talking about previous Playstations was--well, time wasted! The topic of interest is PS5, not PS4,3,2, etc. I mean, it was staged as if it was in front of an audience--but it was just fake silhouettes of an audience that wasn't there! What a bizarre choice of delivery! It was obvious the whole thing was thrown together at the last minute. He'd sometimes pause as if waiting for applause--which of course never came. And the presentation delivery itself sounded so corny--like it had been written and rewritten a hundred times to make sure every t was crossed--and what's-his-name's diction was so prim and precise it was sort of revolting, honestly. The emotional content here is zero--I mean it was dull and it was totally flat. If he was excited by anything to do with PS5 I didn't see it. I don't recall seeing even what the PS5 looked like! Pretty much I saw absolutely nothing in that presentation that would inspire me to buy the thing--although I'm not into consoles, anyway. Microsoft's presentation seemed much more likely to get positive results. I'd give Sony a D- for that presentation.
waltc3
Vananovion
umeng2002
umeng2002
MS mentioned that there is hardware decompression for SSD I/O. I'd imagine it's similar to the PS5's, but I don't think it's as powerful since the SSD is half as fast.
In any case, I'm glad they're embracing nvme. Lot's of data transfer queues at high speeds. Low CPU overhead from the I/O acceleration.
I'm looking forward to what devs can do with it. Other than ray-tracing, I think the fast I/O will advance LOD so much and will be the hallmark of this new generation.
Godeau
cryohellinc
H83
So Xbox has the best hardware but PS5 is probably going to have better games so i think the winner is clear...
D1stRU3T0R
Ricepudding
XenthorX
thought both consoles had SSDs ?
XP-200
^^^Yeap, vr is all that interests me on Sony consoles, it is great on the pro so with this ps5 being twice the power of the pro, plus RT and a new PSVR 2 on the way, it is going to be a very nice vr console based system......but my one worry now is will Sony have all my present vr games available on the ps5 for the psvr 2 seeing as we now know ps4 bc is not native on the ps5, and this might just opened a whole can of licensing issues and rights if the games need to be altered or patched, and who will do this, Sony or the games devs........and will it cost and who will pay......so much up in the air with bc we still don't know about. 🙁
vbetts
Moderator
XenthorX
Nvidia better make competitive priving on its next generation otherwise people will go for console without hesitations (wishful thinking)
Fediuld
Fediuld
Exodite
It seems to me that this generation the bottleneck will be memory, as opposed to CPU with the last one.
I get that they're using a virtual memory setup with the new SSDs but that's quite far from DRAM and GDDR6 speed/latency still, even with a propriety PCIe4 interface.
Obviously I could be wrong but as 16GB (+6/8GB VRAM for most of us) isn't feeling particularly future-proof on the PC today it's not encouraging to see both new consoles limited to 16GB total memory. I'm curious if AMD has made some improvements to texture compression with RDNA2, an area where Nvidia has been doing better for a while now, as texture quality plays a big role in overall image quality and real 4K textures would be large chunk of those 16GB.
SniperX
I see some headroom there for the PS5 Pro 😎