PlayStation 5 Tech Details - 8x ZEN2 cores, RDNA2 with 2304 shaders (16GB GDDR6) + 825 GB (5.5 GB/s) M.2 SSD

Published by

Click here to post a comment for PlayStation 5 Tech Details - 8x ZEN2 cores, RDNA2 with 2304 shaders (16GB GDDR6) + 825 GB (5.5 GB/s) M.2 SSD on our message forum
https://forums.guru3d.com/data/avatars/m/270/270041.jpg
Loophole35:

Because of how they choose to use 12 VNAND chips the options for more would have required them to double again to 1.6TB which would have increased cost. This is why they went with this odd config. However can someone explain where they came up with 825GB? 12x64GB is 768GB. They also said there is a M.2 expansion avalible to augment the SSD that will basicaly have a "whitelist" of usable drives. This is better that the proprietary approach M$ is deploying.
Well i meant they hopefully have the option, like ps3 had 20gb and 60gb, and ps4 had 500gb or 1tb. Options are nice for people. I am confused is well how they got the odd number, i can only assume its because some data is taken or reserved for system. But odd its shown this way. 1000% agree about the m.2 expansion though, i do fear the MS approach will be too expensive, charge prices for pcie4 when its only pcie3 that kind of stuff. Have to see what the whitelist is mind you, but i assume the top SD guys like Samsung and Intel should be there, maybe seagate, WD and corsair as well. Long as its PCIe4 drives it seems like it could be a non issue
https://forums.guru3d.com/data/avatars/m/271/271684.jpg
Still wondering how AMD is going to approach RT. PS5 is gonna have 36CUs and they claim it can do RT. So does AMD only need the raw power of 36CUs to do that, or is there something else going on?
Loophole35:

However can someone explain where they came up with 825GB
It's the actual usable size of a 1TB drive, Sony just decided to be honest 😀.
https://forums.guru3d.com/data/avatars/m/258/258688.jpg
I may be the only one, but I thought that presentation was creepy. Seriously, creepy! I thought wasting time talking about previous Playstations was--well, time wasted! The topic of interest is PS5, not PS4,3,2, etc. I mean, it was staged as if it was in front of an audience--but it was just fake silhouettes of an audience that wasn't there! What a bizarre choice of delivery! It was obvious the whole thing was thrown together at the last minute. He'd sometimes pause as if waiting for applause--which of course never came. And the presentation delivery itself sounded so corny--like it had been written and rewritten a hundred times to make sure every t was crossed--and what's-his-name's diction was so prim and precise it was sort of revolting, honestly. The emotional content here is zero--I mean it was dull and it was totally flat. If he was excited by anything to do with PS5 I didn't see it. I don't recall seeing even what the PS5 looked like! Pretty much I saw absolutely nothing in that presentation that would inspire me to buy the thing--although I'm not into consoles, anyway. Microsoft's presentation seemed much more likely to get positive results. I'd give Sony a D- for that presentation.
https://forums.guru3d.com/data/avatars/m/258/258688.jpg
Vananovion:

Still wondering how AMD is going to approach RT. PS5 is gonna have 36CUs and they claim it can do RT. So does AMD only need the raw power of 36CUs to do that, or is there something else going on?
AMD makes both Sony's and Microsoft console hardware, never forget. Xbox has 52 compute units and PS5 36. AMD builds the hardware specs (like the number of CU's and shaders) to what Sony and Microsoft order. But the hardware is AMD-designed 100%. For RDNA2 on the desktop later this year, no one knows what the various desktop discrete cards will have in the way of shader/CU specs, yet. It's obvious Sony and Microsoft ordered these consoles with differing styles of play in mind--will be interesting to see how that plays out! As for RT--we'll have to wait awhile to get the skinny on that, even though there's hardly any rush to support the option among developers right now. Perhaps that will pick up now that Vulkan also supports the API feature.
https://forums.guru3d.com/data/avatars/m/271/271684.jpg
Loophole35:

Still does not make sense. how do you get 1TB of raw space from 12 vNAND chips?
Just a joke mate 🙂.
https://forums.guru3d.com/data/avatars/m/163/163068.jpg
D1stRU3T0R:

Why do I feel that they made this presentation right after XBOX released their specs? Seems soo basic xd I'm happy for the CPU, but really dissapointed in the GPU. Consoles are more GPU bottlenecked, and compared to XBOX, they raised CPU which is pretty useless, and REALLY lowered the GPU. 36 vs 52? Damn. Even if PS had a good reputation, I would give my money 99% to xbox. Plus, no backwards compatibility. About storage. WTF guys, 825 is fcking enough lol. If you want more you can expand. What you expect from like 400 dollar? THATS ALONE AN 1TB NVME SSD
Quite the contrary. This past generation, the CPUs were the bottleneck in most cases where frames dropped. Since both of these consoles are RDNA2, we can compare TF. So the PS5 is only about 17% slower than the Series X.
https://forums.guru3d.com/data/avatars/m/163/163068.jpg
MS mentioned that there is hardware decompression for SSD I/O. I'd imagine it's similar to the PS5's, but I don't think it's as powerful since the SSD is half as fast. In any case, I'm glad they're embracing nvme. Lot's of data transfer queues at high speeds. Low CPU overhead from the I/O acceleration. I'm looking forward to what devs can do with it. Other than ray-tracing, I think the fast I/O will advance LOD so much and will be the hallmark of this new generation.
https://forums.guru3d.com/data/avatars/m/270/270603.jpg
umeng2002:

So the PS5 is only about 17% slower than the Series X.
Remember that what is shown to us isn't a PS5 Pro, which is something that we should expect down the line from Sony.
https://forums.guru3d.com/data/avatars/m/260/260048.jpg
WhiteLightning:

This audio thing is questionable imho , what if you are with 4 people in a room, each with different ears. lol
Then you use a "gig" preset. :P
https://forums.guru3d.com/data/avatars/m/216/216349.jpg
So Xbox has the best hardware but PS5 is probably going to have better games so i think the winner is clear...
data/avatar/default/avatar18.webp
umeng2002:

Quite the contrary. This past generation, the CPUs were the bottleneck in most cases where frames dropped. Since both of these consoles are RDNA2, we can compare TF. So the PS5 is only about 17% slower than the Series X.
Xbox One X had a pretty good setup, the CPU was nice too. Yea, it was slower than "it should be" (compared to cpus) but definetly wasn't bad or a bottleneck.
https://forums.guru3d.com/data/avatars/m/270/270041.jpg
haste:

PS5's 2.23GHz is only available if the CPU is not utilized at all (running on the lowest voltage). That will not happen in 99% of cases. Realistically, the sustainable GPU frequency will be under (or close to) 2GHz. That makes XSX's GPU@1.825GHz up to 30% faster.
I'm trying to see where on the video this was even mentioned, i only saw was they capped it as 2.23 for it to run i assume without artifacts and alike. he even says they will be running at this and some games might need both to run this high, saying that worse case they might need to drop power to downvolt by 10% for a few mhz if that. And i'm assuming this is a game running 100% on gpu and cpu, how many games do that even on PC? and assuming the drop to 3.4ghz all core and maybe 2.175mhz on gpu would be a more minor dip in performance. Cause the only thing i saw was him saying this is where your gpu will normally run or close to it.
https://forums.guru3d.com/data/avatars/m/256/256969.jpg
thought both consoles had SSDs ?
https://forums.guru3d.com/data/avatars/m/53/53598.jpg
^^^Yeap, vr is all that interests me on Sony consoles, it is great on the pro so with this ps5 being twice the power of the pro, plus RT and a new PSVR 2 on the way, it is going to be a very nice vr console based system......but my one worry now is will Sony have all my present vr games available on the ps5 for the psvr 2 seeing as we now know ps4 bc is not native on the ps5, and this might just opened a whole can of licensing issues and rights if the games need to be altered or patched, and who will do this, Sony or the games devs........and will it cost and who will pay......so much up in the air with bc we still don't know about. 🙁
https://forums.guru3d.com/data/avatars/m/156/156133.jpg
Moderator
D1stRU3T0R:

Xbox One X had a pretty good setup, the CPU was nice too. Yea, it was slower than "it should be" (compared to cpus) but definetly wasn't bad or a bottleneck.
It was still Piledriver based, running at a very low clock.
https://forums.guru3d.com/data/avatars/m/256/256969.jpg
Nvidia better make competitive priving on its next generation otherwise people will go for console without hesitations (wishful thinking)
data/avatar/default/avatar17.webp
WhiteLightning:

This audio thing is questionable imho , what if you are with 4 people in a room, each with different ears. lol
The difference won't be that great, however personally I find this is my best selling point. If anyone played Thief on Mantle with AMD GPU, the TrueAudio worked wonders. Same applies to the PS3 and to a lesser extend on PSVR. What we going to get now is a 1.9Tflop AMD GPU based soundchip to do the job. Many times better than Dolby Atmos the Xbox would have and without requiring expensive hardware to do so. Just some normal headphones.
data/avatar/default/avatar09.webp
H83:

So Xbox has the best hardware but PS5 is probably going to have better games so i think the winner is clear...
I am with you. PS5 will have the better exclusive games. Also seems everyone looks the tree and missing the forest, because most have in mind PCs performance in metrics like TFlops. Lets not forget the Xbox will use DX12.1 with all it's overheads etc, while Sony will be using the new low level API made with AMD. It won't be using generic DX12 or Vulkan. Thats something that made the less powerful PS4/Pro using Gnmx & Gnm API have some truly spectacular and beautiful games, that on PC require a far more powerful systems to come close. Look at Horizon Zero Dawn. I bet more than half of the GPUs would struggle to hit the same quality and FPS at 4K, it does with the pitiful 4.2Tflop GCN GPU on the PS4Pro. (is slower than the RX570 and GTX1060). And also need to factor is the 1,9Tflop AMD GPU based soundchip. If MS tries to create same quality sound re-purposing some of the GPU grunt power it would result to lesser GPU performance than the PS5!!!! But seems those things are getting lost in translation.....
data/avatar/default/avatar40.webp
It seems to me that this generation the bottleneck will be memory, as opposed to CPU with the last one. I get that they're using a virtual memory setup with the new SSDs but that's quite far from DRAM and GDDR6 speed/latency still, even with a propriety PCIe4 interface. Obviously I could be wrong but as 16GB (+6/8GB VRAM for most of us) isn't feeling particularly future-proof on the PC today it's not encouraging to see both new consoles limited to 16GB total memory. I'm curious if AMD has made some improvements to texture compression with RDNA2, an area where Nvidia has been doing better for a while now, as texture quality plays a big role in overall image quality and real 4K textures would be large chunk of those 16GB.
https://forums.guru3d.com/data/avatars/m/274/274006.jpg
I see some headroom there for the PS5 Pro 😎