Philips (MMD) To Release 43in Ultra HD Monitor with HDR1000

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Hiikeri:

1000 cd / m² (peak), 720 cd / m² (full screen) 🙁 = Not HDR10 spec. 8-bit + FRC 🙁 = Not HDR10 spec.
There are different HDR specs under different tiers. Many displays claim HDR capability but are not 'true HDR'. Vesa have established their own specs which I believe tries to ensure adequate enough standards for displays that claim HDR capability. This is under the "DisplayHDR" specs of Vesa for which this display is certified. https://displayhdr.org/performance-criteria/
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Meanwhile, it has an actual native contrast ratio of <2000 /sarcasm
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60Hz? lol.
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RealNC:

60Hz? lol.
Not all display buyers have same priorities. I'd go for this over a smaller, lower res higher hz display. Fast paced competitive gaming not everyones top prerogative.
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Hiikeri:

1000 cd / m² (peak), 720 cd / m² (full screen) 🙁 = Not HDR10 spec. 8-bit + FRC 🙁 = Not HDR10 spec.
Actually both are fine for highest HDR1000 specification released by VESA. https://displayhdr.org/performance-criteria/
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RealNC:

60Hz? lol.
From the article: "According to MMD, which has a license to use the Philips brand name on monitors, the monitor is mainly intended for console gamers."
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I wonder if Windows 10 HDR still looks washed out on such a monitor.
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You are doing the monitor a disservice here guys. 720nit for the entire screen lit in white - 100% coverage!?!?! That is retina searing star collapsing brightness. 1000nit is only possible on 2% windows on all but the most highly priced 2018 Samsung QLED screens. A correctly calibrated Q8F puts out 770nits. This monitor is an absolute godsend.
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If it ain’t 4K @ 120hz or above in 2018, it needs to be taken off the market imo.
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Aura89:

From the article: "According to MMD, which has a license to use the Philips brand name on monitors, the monitor is mainly intended for console gamers."
Xbox now supports 120Hz + freesync though. So monitors for console gamers should support that.
alanm:

Not all display buyers have same priorities. I'd go for this over a smaller, lower res higher hz display. Fast paced competitive gaming not everyones top prerogative.
Nah, that's just a myth. High refresh rates are a huge improvement for everything, not just for fast-paced competitive games. Latency is one thing, and competitive games are the most sensitive to it. Image clarity however affects every game. After the death of CRTs, we had blurry motion for a long time due to how LCDs work (60FPS on a 60Hz CRT has better motion quality than even 1000FPS on a 1000Hz LCD, for example, if such thing existed.) 60Hz gaming is really not good for any game. Just because many people have gotten used to it, and many others having never known any better, does not make it good. 60Hz for a gaming monitor should be a big NO.
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RealNC:

Xbox now supports 120Hz + freesync though. So monitors for console gamers should support that.
Yes....because xbox games totally run at 120fps..... There's no reason to have 120hz AND freesync enabled monitors/TVs for consoles, since that obviously will never get used, will more then likely be stuck at 30hz, and hopefully, 60hz.
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Aura89:

Yes....because xbox games totally run at 120fps..... There's no reason to have 120hz AND freesync enabled monitors/TVs for consoles, since that obviously will never get used, will more then likely be stuck at 30hz, and hopefully, 60hz.
Well, it depends on the game. The world doesn't only consist of so-called "AAA" titles. But even then, freesync work much better on 120Hz even for 30FPS and 60FPS games. 120Hz LCD panels have been around for quite a while now. They can't be considered "premium" anymore. Frankly, they should be standard. Anyway, since this is a 4K monitor, I'm probably overreacting. For 120Hz operation, you'd need to drive the monitor at 1080p or 1440p (xbox added support for 1440p too), but then you'd be upscaling anyway. Better get a 1440p monitor for high-refresh freesync on the xbox.
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Just what i have been looking for to hook up my Philips CD-I, i knew holding onto it for 20 plus years would pay off, and they all called me mad. Lol
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RealNC:

freesync work much better on 120Hz even for 30FPS and 60FPS games.
I need you to explain this to me. How does 120hz benefit 30fps and 60fps games with freesync enabled, even though with freesync enabled, the hz will be synced to the fps, never going above 60hz? Without freesync? Sure, i can see that. Because the monitor would still be going at 120hz, and possibly having screentearing as a result. But with freesync? That doesn't make any sense to me.
RealNC:

Well, it depends on the game. The world doesn't only consist of so-called "AAA" titles.
Now in regards to this part, and i could be wrong, but: I don't know of any game that goes above 60fps on the xbox one/s/x. I know of some that go to 60fps, and that's the max, but not above that. Correct me if i'm wrong ofcourse, and tell me which title, but to my knowledge even a game that is very basic are locked to 30fps or 60fps or go inbetween 30fps and 60fps but are locked still below 61fps.
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Well console wise the games might be capped at 30,40,50 fps but is the HDMI not still sending it at 60hmz, so i assume this is were this vrr comes into play, so that even when there are drops in frame rates the vrr makes it all continue to be smooth, judder and screen tear free, well i hope i was reading and comprehending the info right. Lol But hey, at the end of they day it's a added feature thst might help make the gaming experience better, and that is what it's all about, so more power to them.
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delete
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Aura89:

Correct me if i'm wrong ofcourse, and tell me which title, but to my knowledge even a game that is very basic are locked to 30fps or 60fps or go inbetween 30fps and 60fps but are locked still below 61fps.
Games on the xbox use either vsync on, or adaptive vsync. There's no vsync off. So for 60Hz, 60FPS will be the upper limit due to vsync. Whether or not games also frame cap to 60 regardless, I don't know. In any event, 120Hz is going to work much, much, much better for freesync, even for 60FPS games. There's simply not enough freesync range on 60Hz monitors. When a game drops to 40FPS, you need 80Hz to compensate. And low frame rate compensation is going to be very important on the xbox with so many games always dropping below 40FPS. See this video: [youtube=e_LBOg-NcPQ]
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BReal85:

Yeah for sure, there are so many GPUs able to maintain 120 fps at 4K. LOL
Pair of 1080Ti's do a decent job of it