Oculus VR Releases Recommended Hardware Specs

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How many CURRENT systems or GPUs adhere to these specs: "HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture" I'm pretty sure my setup does not. It would be good if they work on a compatibility list soon.
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How many CURRENT systems or GPUs adhere to these specs: "HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture" I'm pretty sure my setup does not. It would be good if they work on a compatibility list soon.
Your system doesn't have a HDMI 1.3 input?
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As far as I remember there was a guy playing Alien isolation with oculus on a 750ti without a problem..
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I'd love to have a unit, but right now i'm thinking that CastAR is more interesting.
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Also makes me wonder how user friendly it is with users who already wear glasses such as myself.
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Your system doesn't have a HDMI 1.3 input?
According to AMD, no so have to plan my upgrade: DisplayPort 1.2 Max resolution: 2560x1600 per display Multi-Stream Transport 21.6 Gbps bandwidth High bit-rate audio HDMI® (With 3D, Deep Color and x.v.Color™) Max resolution: 1920x1200 Dual-link DVI with HDCP Max resolution: 2560x1600 VGA Max resolution: 2048x1536
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HH said:
My personal two gripes with the DK2 Oculus I have, the resolution remains too low, and awful motion sickness. Personally I can not survive 10 minutes before I get sick. However the final production unit is to be released next year and the hardware requirements have been released.
Agreed, and then there's also the issue for people with visual impairments in one eye--even if they don't get nauseous from the stereoscopic-like device characteristics--the image through one eye only will likely ruin the intended effect (My wife can't use stereoscopic 3d for that very reason.) But I think the biggest test for any of these devices will be what it will feel like to strap on the goggles for an hour or two and actually play a game. Even if a person isn't made nauseous and has good vision in both eyes, my thought is that after an indeterminate period--maybe as few as 30 minutes--the claustrophobic effect (of being trussed up like the Christmas turkey) will be such that the urge to rip off the goggles will become irresistible. That will be the biggest hurdle, along with the nausea factor, imo. But even after all of that a user is still strapped with the requirement to own a respectably powerful gaming system *apart* from the goggles--and so, for many, the goggles will progressively become less and less appealing because most games don't support them and won't support them, and there will be no claustrophobic/nausea-inducing factors to consider, either, when gaming sans the goggles. I think this concept of VR was great back when we were using 90-lb. 20" CRTs, pre-LCD...;) Today, though, the whole concept seems dated and riddled with "gotcha's"...
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Never tried the VR headsets. I am afraid that i will get nauseous if i do. I love the concept and i want to try them out but not sure how it will affect me or others for example. Also the specifications were sort of expected to be high no?
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Oculus need to sort out the software side of things before anything, seems like every new update breaks something, currently my biggest issue is the software doesn't play nice with Gsync, I had to uninstall the latest update and for some reason it corrupted my video card drivers, they could have the best headset on the market but if the software doesn't work right then what's the point.
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They still haven't fixed motion sickness?
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According to AMD, no so have to plan my upgrade: DisplayPort 1.2 Max resolution: 2560x1600 per display Multi-Stream Transport 21.6 Gbps bandwidth High bit-rate audio HDMI® (With 3D, Deep Color and x.v.Color™) Max resolution: 1920x1200 Dual-link DVI with HDCP Max resolution: 2560x1600 VGA Max resolution: 2048x1536
1.3 is very early. I doubt you don't have it. The HD 6700 series has HDMI 1.4a so you probably do have 1.3