NVIDIA’s Morgan McGuire: “First triple-A game to require a ray tracing GPU will be released in 2023”
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Dragam1337
vbetts
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Astyanax
Dragam1337
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vbetts
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Kaarme
MonstroMart
Dribble
MonstroMart
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The Laughing Ma
insp1re2600
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TheDeeGee
By then i'm sure the prices have dropped by 50%?
Caesar
Isn't the "problem" with game development companies?
...where there would really have to be some sort of raytracing gameplay to make this a requirement. Otherwise, developers could just start doing barebones alternatives to raytracing effects like shadows/lighting or ambient occlusion or reflections. Honestly, this is probably going to be an outlier even 10-15 years from now. Why would you *require* RTRT on a game, shrinking your customer base even by a little, unless it is required for game mechanics?
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Stormyandcold
Well, RT is and will be cheaper for game-devs to implement, rather than faking it, which is a lot more work. I imagine game development shifting to focussing on RT version first, with pure rasterization version worked on after RT version is in-place.
0blivious
This basically confirms what annoyed me about billing the 20 series as "RTX" instead of just the new GTX (with new ray tracing features). I mean, other than the pricing being absurd which was also annoying. Ray tracing is really cool but we aren't even close to being "there" yet. Perhaps in 4 years, we will be.
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