NVIDIA Turf Effects GameWorks technology Video
Click here to post a comment for NVIDIA Turf Effects GameWorks technology Video on our message forum
-Tj-
If all it takes is a GTX 670 @ 1ms then its ok.
Spets
Amazing stuff, performance with HairWorks/Turf is pretty great considering how much is being simulated.
Robbo9999
Simulated grass FTW - just what I always wanted! No, but thinking about it, this does increase realism, and I found it interesting what he said about being able to track where a player has been by the flattened grass - does increase realism and could influence gameplay.
Undying
It only takes GTX680. Not bad...
RavenMaster
Nice. We're getting closer and closer to photo realism
WhiteLightning
Moderator
I want this in FIFA
fellix
It's time for Crop Circles Simulator™
Rich_Guy
GrassFX
Calmmo
Frankly i think its about time we start seeing grass that isnt just some random texture/sprite.
CPC_RedDawn
http://gamedrunk.com/wp-content/uploads/2011/03/sfa_2.jpg
I agree this is the first Nvidia technology that has made sense to me.
I remember the first time I looked at the grass in Halo 1 on the first planet level which was just a flat texture but for the time it actually looked like grass rather than just a plain green flat texture it actually looked like a picture.
Then I saw the grass in Starfox Adventures on the Gamecube and my draw dropped!
here look at this, remember this was from 2003 and you can still make our blades of grass in this even when Fox walked over it, it moved and covered his feet sometimes.
Keesberenburg
^DST Powered by AMD
Dynamic super troll
Noisiv
Robbo9999
Robbo9999
dampflokfreund
isidore
again with this crap tech videos..i hate them, they show so many but implement so little.
-Tj-
nvm I dont hear good :P
Denial
Spets
applejack
Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade by using continuous level of detail",
so adding a million grass blades to a scene would require additional render time for 3 million polygons at the very least.
is this supposed to be included in 56fps (w/ grass) out of 60fps (w/o grass) comparison, or you mean 60fps already rendered at least 3 million polygons of static grass...
yea but does 1ms include rendering of these million blades of grass, or just the dynamic simulation side of it?
I'm not sure how many millions are presented in that video, but if there were only 1 million it should have run at 1000fps on GTX680 according to your calculation, as they render nothing but grass (and a bunch of cubes).
they say "