Nvidia introduces official DLSS plugin for Unreal Engine
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Xendance
Undying
Game engine supporting it it does not necessarily meaning every game developer will implement it in their games. Dlss is a feature to be used with raytracing without it it makes no sense.
Noisiv
Unreal Engine 4 + Dynamic resolution support
https://abload.de/img/runawaywnkr3.gif
dampflokfreund
cucaulay malkin
it's still baby steps for this really useful technology.
i've seen it work miracles in youngblood with my own eyes,but it needs wider support.1st gen rtx cards are gonna last much,much longer thanks to it.it's not true it makes no sense without rt,owners of 2060-2070 cards can play cyberpunk at 60 fps easily thanks to dlss.
you're paying for it buying an rtx card.it's not free.same as ppl said "enabling async on gcn is free performance".well,you paid amd to give you a card that supports it,didn't you.you paid amd for a card that they obviously didn't squeeze 100% out of at the beginning,so "fine wine" is a stupid concept too.
every feature on every gpu you paid for.it's a matter of if and when you get it.
Undying
cucaulay malkin
itpro
Undying
Only game i would actually use dlss is the control and thats only becouse it would in the combination with raytracing. I really dont see the point having 960p with dlss when you can run 1440p native.
alanm
DLSS Quality at 4k Cyberpunk with a little sharpening is awesome:
[spoiler]
https://forums.guru3d.com/attachments/6a-jpg-jpg.3259/
https://forums.guru3d.com/attachments/7-jpg-jpg.3260/ [/spoiler]
Loobyluggs
Would anyone mind if I called 'bs' on that fornite screenshot? Unless that was a pre-scripted UE4 sequence in the editor, that allowed the developer to run the same sequence with different settings (hard to know without the UI of UE4) then that exact DPS/hitmarker info is close to impossible...without a near infinite number of frapsing.
dampflokfreund
https://imgsli.com/MzM5MjA
You can see added detail like the number under the left brake light and additional details on the upper left metal wall.
You don't see the point? My 2060 laptop struggles with the game at 1080p60, yet with DLSS it can do 1440p60 at max settings easily. And with DLSS performance and volumetrics medium I can even add RT reflections+translucency to that at 1440p60 and get a superior experience compared to the stronger PS5 and Xbox Series X, because it runs at higher settings and higher framerate. Or I can reach 144 FPS for my internal laptop display at 1080p with DLSS without using Raytracing.
It's not blurry btw, the image quality of DLSS 2.0 is excellent in most games. If it appears blurry in some games like Cyberpunk its because the devs did not implement it correctly. In Cyberpunk for example the TAA is extremly oversharpened while DLSS has not enabled any sharpening at all which makes it appear blurry in comparison. Again, not the fault of DLSS 2.0, it's the fault of the developer and can be fixed by adding sharpening like alanm did. Then even DLSS Performance at 1440p (which is rendering at just 720p) looks close or even better than native rendering. Check this out:
Astyanax
GREGIX
So it is yet another upscaling, but with fancy name...
kapu
GREGIX
I know, had same feeling while playing on 2080s, RT, DLSS quality, picture in movement shit like...
alanm
Works best at high res, esp 4k.
XenthorX
cucaulay malkin
Noisiv