Nvidia gives Quake II a raytraced makeover (on the Vulkan API)

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This is gonna be a great remaster with all the XP content in it. Hope they make good use of Flow as well, this is such a under appreciated tech.
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the textures/materials are not physically based and that is gonna impact the output significantly.
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I dont know if this helps their case for RTX. They had to go back to a 22 year old game to make RT playable on their cards today?
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Yeah, I'm not impressed?
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Oh, and this is the Q2 demo actually shown at GTC yesterday... which looks even worse. Listen to the oohs and aahs of the audience, lol. [youtube=hJMim4piOVk]
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alanm:

I dont know if this helps their case for RTX. They had to go back to a 22 year old game to make RT playable on their cards today?
It was an intern project from 2016 - he recently updated it for RTX (he's not even with Nvidia anymore). I don't see the issue.
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Awaiting Ray tracing for Minecraft soon ...:D
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Moderator
RzrTrek:

Is everything wet in that scene or what's going on?
And sticky.
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I seen this news a few weeks ago and was impressed q2 looked bad even then so to me its pretty good I wish they would do that for m.o.h allied assault same game but new niceness
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Moderator
The wetness is just because the textures from the game don't have a roughness map. If it is updated with new texture maps and they introduce roughness, you can control exactly where the shininess goes. Remember when bloom or normals were first introduced that everything had to have them all over the place?
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cowie:

I wish they would do that for m.o.h allied assault same game but new niceness
Still remember, that was one of the first games I played with the non-Austrian / non-German version, where suddenly people were yelling "Kill the Jew!" in German (in English version game), something that wouldn't fly here, and only less so by today's standards where people would be far quicker to make something like this publicly noticed. πŸ˜€ I'd love to see Airborne ray traced... landing in the parachute, seeing the huge level with all the eye candy and natural lighting... z0omg I think that's pretty neat. This looks bad because it was never meant to be ray traced in the first place... reflections are horrible on the materials, but the light's neat still.
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Cool, finally a raytraced game my 2080ti can play at 60fps. πŸ˜‰
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I would love to see this game updated and released again! I used to play at 1024x768 with my dual 12MB voodoo2's sli. The sad thing was I had to limit fps to 30 to prevent lag in online game over my 28.8 modem.
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Margalus:

I would love to see this game updated and released again! I used to play at 1024x768 with my dual 12MB voodoo2's sli. The sad thing was I had to limit fps to 30 to prevent lag in online game over my 28.8 modem.
Well, it is possible: https://github.com/id-Software/Quake-2
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Ray tracing is here, so what about Voxels and total descruction?
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I don't get it. Why mess about with RT on an old game like QII. Makes no sense. Maybe we'll get MDK next.
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An engineer uses his free time to give a 22 year old game a cutting-edge feature FOR FREE, so a random guy comes and say "not impressed". WTF?
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The ignorance and lack of appreciation / understanding for what is going on in Q2VKPT is astounding.
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I guess this is one way to show the tech in it’s full glory, except not... because the rest of the game is still in β€˜97. Just shows that the performance hit of ray tracing needs a heck of a lot of work. It’s supposed to be a cheap and easy way to improve lighting, not a pathway to 50% fps. πŸ˜•