NVIDIA GeForce 306.63 Windows XP 32-bit Download

Videocards - NVIDIA GeForce (XP 32-bit) 651 Updated by Hilbert Hagedoorn

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Great Job 🙂.
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Moderator
nice find!
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Thanks for the find, trying them out.
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.. R306.63 (branch: r304_83-34)
Thanks for the info. I see they're a little newer then 305.67 (r304_83-25) 🤓
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nevermind...............
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These have the same larger shared system memory size like regular Geforce drivers. 305.53 and 305.67 had 1024mb, 306.63 has 2816mb.
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So these are newer than the v306.23 WHQL drivers then but betas? I will install these later and check them out. Are there any release notes that detail the changes/additions/improvements since the last certified set?
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"This driver comes directly from NVIDIA's developer website. Windows driver version 306.63 and Linux drivers version 304.15.00.03 provide beta support for OpenGL 4.3 and GLSL 4.30 on capable hardware. You will need any one of the following Fermi or Kepler based GPUs to get access to the OpenGL 4.3 and GLSL 4.30 functionality. OpenGL 4.3 Driver Release Notes You will need any one of the following Fermi or Kepler based GPUs to get access to the OpenGL 4.3 and GLSL 4.30 functionality: Quadro series: 6000, 600, 5000, 410, 4000, 400, 2000D, 2000 GeForce 600 series: GTX 690, GTX 680, GTX 670, GT 645, GT 640, GT 630, GT 620, GT 610, 605 GeForce 500 series: GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510 GeForce 400 series: GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405 All the extensions listed below are part of the OpenGL 4.3 core specification, but they can also be used in contexts below OpenGL 4.3 on supported hardware. For OpenGL 3 capable hardware, these new extensions are provided: ARB_arrays_of_arrays ARB_clear_buffer_object ARB_copy_image ARB_ES3_compatibility ARB_explicit_uniform_location ARB_fragment_layer_viewport ARB_framebuffer_no_attachments ARB_internalformat_query2 ARB_invalidate_subdata ARB_program_interface_query ARB_robust_buffer_access_behavior ARB_stencil_texturing ARB_texture_buffer_range ARB_texture_query_levels ARB_texture_storage_multisample ARB_texture_view ARB_vertex_attrib_binding KHR_debug For OpenGL 4 capable hardware, these new extensions are provided: ARB_compute_shader ARB_multi_draw_indirect ARB_shader_image_size ARB_shader_storage_buffer_object"
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Ah, so these are a developer driver then and possibly using code that is older than the 306.23 WHQLs for some games?
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Didn't you hear? Nvidia discontinued them.
lol
Very well, but where is the 660/660ti support ?
It's in there, I don't think they updated the page properly for the new driver.
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9.18.13.663 (9-14-2012), R306.63 (branch: r304_83-34)
How does one find out this info? I've sifted through several of the driver's files and never found anything about branch/version.
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If you use Inspector, it will show the driver branch in the Driver Version tab.
Great, thanks! 🙂
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The last couple of drivers all gave me trouble with DisplayPort here and there. Sometimes while the screen was on ("not optimal mode") and sometimes the display simply won't wake up anymore. Really bad.
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? So this drivers are newer that 306.23whql? What about HDMI Audio drivers, are they the same one from 306.23??
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I'm still seeing this http://imageshack.us/photo/my-images/155/lolwtfc.jpg/ on the BF3 campaign with these drivers. It only does it when you have deferred AA 2x or 4x on. Performance wise.... these are nice drivers so far.
Hm i had that too with 306.23, guess it really is a game engine fault.
Ah, so these are a developer driver then and possibly using code that is older than the 306.23 WHQLs for some games?
Well they contain new AA and AO bits for Darksiders2 so i believe they're up to date. Quadro 305.93 were from older r304_00 branch and had it as well. For example earlier 305.53 and 305.67 didnt have it..
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Well they contain new AA and AO bits for Darksiders2 so i believe they're up to date. Quadro 305.93 were from older r304_00 branch and had it as well. For example earlier 305.53 and 305.67 didnt have it..
Thanks for the info. I'm downloading them now.
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The last couple of drivers all gave me trouble with DisplayPort here and there. Sometimes while the screen was on ("not optimal mode") and sometimes the display simply won't wake up anymore. Really bad.
same here with the 306 drivers including RSOD and Blacks screens with no precision or anything monitoring my 670's. rolled back to 301.42 and haven't had any problems.
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So this developer driver, contains all fixes as the last WHQL driver ? And these are meant for gaming, or gaming isn't recommended for these type of driver ?
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can someone verify if this new driver can resolve the error: "Display driver stopped responding and has recovered" display driver nvidia windows kernel mode driver, version 306.23 stopped responding and has seccessfully recovered I always encounter this when I play bf3 or just running windows experience index. thanks in advance
Put the Fan on higher speed using FAN CURVE from eVGA Precision cause your GPU Temp runs ok but your memory are not, the fan need higher RPM to get the heat out of the MEM too cause their Heatsink or the other metrial is smaller.