NVIDIA Asteroids Demo Showcases Turing Mesh Shaders
Click here to post a comment for NVIDIA Asteroids Demo Showcases Turing Mesh Shaders on our message forum
m4dn355
The devil's in the details 😀
dragonlord
Programmers of artificial camera motions, repeat after me...
EASE IN! EASE OUT!
Spline bias tension at both ends of a camera movement keyframe can change a robotic, artificial camera motion into something organic that looks like a human being is piloting the ship and moving the chase camera.
/rant
Sorry, gents. But this is a pet peeve of mine going back decades now. There isn't a digital animator in the world who doesn't learn this in his first CGI animation class and yet we keep seeing in AAA demos and game releases who damn well should know better. 🙂
butterwaach
Denial
I'm surprised LOD master -Tj- isn't in here raving about how cool this is.
Nvidia is working to get this implemented into DX12 libraries/Vulkan - hopefully it forever removes LOD pop-in while simultaneously increasing performance.
butterwaach
MegaFalloutFan
Any idea if this is going to be driver solution or per-game solution?
Denial
-Tj-
TheDeeGee
I guess we can see this in games around 2035.
tensai28
Downloading the demo now. Thanks.
Wow this is awesome. Getting around 350fps at 4k.
Edit:nevermind benchmark runs a lot worse. Avg fps at 4k was 53.