Raytracing without RTX: Nvidia Pascal receives DXR support via driver
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MerolaC
I smell this move is to counter Crytek one.
theoneofgod
The comments at wccftech hurt my brain
HARDRESET
Aura89
https://cdn.wccftech.com/wp-content/uploads/2019/03/2019-03-18_23-13-22-1480x827.png
https://cdn.wccftech.com/wp-content/uploads/2019/03/2019-03-18_23-14-13-1480x823.png
Nvidia just turned your 1080 ti into a 2080, but you get 43 less FPS! Yay!
Always wanted to play games at 18fps!
Again the only point of this is to showcase how important and necessary it is to have dedicated hardware
Except the ray tracing performance on the 1080 ti won't work even remotely well performance wise.
It's great they are going to enable this, for the simple fact it'll show how much of a leap and importance dedicated hardware is currently needed, but from an actual usability standpoint, there won't be any reason to actually try and use it.
Maybe on the 1660's there will be some usefulness since they will utilize FP32 and INT32
Since apparently you didn't read the article
HARDRESET
cowie
oh no way I must have missed that news
too bad I am rolling on a 750ti
Aura89
Fender178
Makes no sense because the 10 series cards wouldn't be able to handle it. The RTX cards barley can handle it natively. Unless Direct X can handle alot of the overhead needed but that is still pushing it. As mentioned maybe the 16xx based cards could possibly handle it because of the new technologies it has.
lucidus
MS allows certain DX12 games to work on windows 7 and now nvidia enabling DXR on pascal? wut. Performance will be awful so it won't even matter.
nevcairiel
moo100times
I don't know if this is a response to Crytek or what, but this is a hilarious move. I am all for increasing feature sets, but seems this will simply confuse lines further, and I wonder if this will ever be real world functional on the 16xx cards. Shame the graphs do not include demonstration of 1660 Ti vs 2070 and 2080 for RTX workloads so we can see if any improvement over 1080Ti for that.
I am also confused that if this is done by INT32 cores, what exactly are the RT cores bringing to the table then?
Also 3 times performance compared to DLSS enabled? Still going for hard sell on DLSS it seems.
ScreamerRSA
Kaarme
XenthorX
Interesting move, wondering why some suggest it might be a move to counter the crytek presentation, not like this kind of things are decided over night.
Fact is, they realized some ray tracing features run on GTX 10XX serie. Got to keep in mind you can run the raytraced pass on a lower resolution, therefore lots of GPU can use raytraycing, but only the RTX cards wll be able to perform at the higher resolution.
The crytek presentation is inspiring as it shows that without dedicated hardware you can already get incredible results, just imagin how far you can go with those RTX cards then.
Glidefan
Moderator
Yes! GPU baking 😀:D
nevcairiel
nevcairiel
Richard Nutman
To me it seems the reason for this decision is just to get more game developers to add DXR Raytracing into games. Even if it's just for a few small effects so it results in acceptable frame rates on 10 and 16 series.
Then the RTX cards will naturally see significant performance increases in these games compared to AMD and NV's previous cards.
nicugoalkeper
To Me this is not a hilarious move, but a normal one, Nvidia knew about this but they were hoping that this will happen later on so they can squiz some money out of costumers. Maybe this is one of the facts why they also launch the 16xx series.
All graphic cards that fully suport DirectX 12, suport Microsoft's DXR-API (the API responsible for real-time ray tracing) , we only need to know the impact to performance, but ther rest is there.
And Nvidia needs to bring support for this tech just because this will be supported by every game developer. Also the new consoles will suport this.
The 2xxx series bring some nice thing to the tabel but until we see a real comparation we can't say if this is not ok or that it has limitations, and so on.
Now the real race for DXR Real-Time Ray Tracing starts.
alanm