NVIDIA adds games to DLSS Support List; incl Cyberpunk 2077 - Charts Included

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Nekrosleezer:

Come on guys, when The witcher 3 got released, the GTX 980 TI (released that year too) barely achieved 60 fps at 1440p with Nvidia hairwork off https://www.guru3d.com/articles-pages/nvidia-geforce-gtx-980-ti-review,15.html The same is happening now with raytracing, and also the game looks pretty dense in terms of stuffs going on, so give it a time!
There is quite a difference between 61 fps the 980 ti gets at 1440p in witcher, and 47 fps the 3090 gets in cyberpunk at 4k (without rtx and dlss).
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schmidtbag:

Riiiiight... and everyone has an RTX 3090 or two lying around so we can all enjoy the game in its full glory without stuttering. Check your privilege next time, eh?
Guess what? People had computers that couldn't run Crysis with everything turned on when it came out, too, and they managed to not whine about the game being too much for their rigs - it was too much for EVERYONE's rig when it came out. People PRAISED the game for pushing the envelope of what games could be. You crank up what you can until you can't play it anymore. When you say a feature of a game is dumb just because you can't make use of it, you just look like a whiny child. FYI, privilege doesn't just show when someone talks about what they have, it's actually also showing when people complain about other people getting something that they feel like they deserve.
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illrigger:

Guess what? People had computers that couldn't run Crysis with everything turned on when it came out, too, and they managed to not whine about the game being too much for their rigs - it was too much for EVERYONE's rig when it came out. You crank up what you can until you can't play it anymore. When you say a feature of a game is dumb just because you can't make use of it, you just look like a whiny child.
Right... because they lowered the detail level so the game was actually playable. Most people weren't willing to put up with a slide show. Where did I say the feature is dumb? Where did I even imply it? I don't have a problem with the excessive detail level of this game - I think it's great.
FYI, privilege doesn't just show when someone talks about what they have, it's actually also showing when people complain about other people getting something that they feel like they deserve.
The privilege in this context is you being able to play the game "the way it was intended". The devs built the game to look a certain way (and it was built with 4K+ in mind) and that look only works at 30FPS or above without stuttering. The vast majority of people have to choose one or the other: full detail or playable framerates. The intended way to play is to have both. Since that's apparently what you're going to do and you're one of very few people who can do so, that makes you privileged. If you're going to be real for a moment, the only GPUs that could probably play the game at 4K with raytracing and maintain 30FPS+ are the 2080 Ti, 3080, and 3090. The 2080 Ti was and still is stupidly expensive for the performance you're getting. Very few people managed to get their hands on a 3080. The 3090 is both rare and stupidly expensive. Even if the RX 6900 could play it "the way it was intended" (it probably won't), that seems to be even more scarce than the 3090. So, in what way are you not privileged to play this game the way it was intended?
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Dragam1337:

There is quite a difference between 61 fps the 980 ti gets at 1440p in witcher, and 47 fps the 3090 gets in cyberpunk at 4k (without rtx and dlss).
if that GTX980Ti activate hairwork on, im pretty sure the performance will be affected, consider that cyberpunk 2077 is using raytraced shadows, reflections, ambient occlusion, direct lighting and global illumination, . Thats a lot of operations to do for the gpu, the point is that we have a new hard to run game here (insert crysis meme)
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Nekrosleezer:

if that GTX980Ti activate hairwork on, im pretty sure the performance will be affected, consider that cyberpunk 2077 is using raytraced shadows, reflections, ambient occlusion, direct lighting and global illumination, . Thats a lot of operations to do for the gpu, the point is that we have a new hard to run game here (insert crysis meme)
47 fps is WITHOUTH raytracing at 4k. The 3090 only gets 22 fps with full raytracing at 4k.
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They said their focus is on performance patching so I dont get the being overly dramatic because of pre release figures Although Witcher 3 was easy to run at launch because it had SLI support, and i had 3 980s. Oh well, DLSS will have to do
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Dragam1337:

47 fps is WITHOUTH raytracing at 4k. The 3090 only gets 22 fps with full raytracing at 4k.
Where are you reading that? the title of the graphs clearly say Ultra Graphics + Raytracing preset
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In Hilbert's reviews he states 45 FPS is a minimum for an enjoyable experience, and I'll accept that for most games. I am in PC gaming for the eye candy and I really don't like not having a RT capable card, but it's just not an economically prudent decision right now to have that. Even if my 3440x1440 monitor is a good match for a 3080 with RT. It might swing me back on team green that the performance on the 6000 series is not up to par, that and pricing, but we'll see. I wish Guru3d reviews had more RT benchmarks - SOTR has RT shadows, Metro Exodus has RT global illumination. Would be nice to add in Control. Maybe drop Strange Brigade, since it's mostly just an example of perfect performance on all cards.
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I played about 4 hours of CP2077 last night on my 3080. A few thoughts: I swapped back and forth between RT On/RT Off - reflections in the game are kind of meh, but the lighting definitely looks way better with RT On. The performance penalty requires DLSS though. Flipping it on and off, I really hated DLSS on, there was a lot of motion artifacts when panning and stuff. I played through for a bit, switching back and forth in scenes where I wanted to see what would look better. At some point i turned off chromatic aberration and film grain with DLSS off - looked great, but then when I swapped DLSS back on - all of a sudden all those motion artifacts were gone. Turns out something about chromatic aberration really messes with DLSS. If you plan around quickly with it on it creates weird artifacts on bright surfaces, with it off the artifacting is gone. After that I just left DLSS on Quality and RT on whatever the highest setting is called. Game played and looked great. That being said the game is riddled with bugs. Lots of NPCs are tposing for me, for whatever reason - I've had a few issues where I've had to reload because I was stuck (In the combat tutorial for example, right after you shoot the guy that makes you crouch and it shows you how to heal, pressing X to heal didn't heal me no matter what I did and the game didnt let me progress until I reloaded). I noticed NPCs clip through doors. Some other weird animation issues. NPC phasing in/out of existence in front of me, etc. Game probably needed another delay but I'm sure they didn't want to miss the holiday launch - especially one where global pandemic is keeping everyone home playing games like these. Might wait for a few patches to clean things up and optimize before I finish playing it. Overall it seems pretty fun though and the graphics are relatively decent, especially with RT on.
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chromatic aberration is a temporal noise shader, it definitely would screw with DLSS.
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Dragam1337:

The graph says 57 fps with raytracing AND dlss... meaning upscaling, not actual 4k. With raytracing enabled and native 4k, it gets 22 fps. With no raytracing or dlss at 4k, it gets 47 fps. https://forums.guru3d.com/threads/cd-projekt-red-announces-cyberpunk.363779/page-107#post-5863088
Toms Hardware have updated some of their pre-patch and press release driver info. Ray tracing/DLSS enabled @ 4K gets about 55 fps, no RT/DLSS @4K is 47 fps on RTX 3090. 6900 XT @ 4K gets 38 fps. Frankly I'd wait for more performance reviews to appear today before drawing conclusions.
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pharma:

Toms Hardware have updated some of their pre-patch and press release driver info. Ray tracing/DLSS enabled @ 4K gets about 55 fps, no RT/DLSS @4K is 47 fps on RTX 3090. 6900 XT @ 4K gets 38 fps. Frankly I'd wait for more performance reviews to appear today before drawing conclusions.
I have tested it myself now, and their numbers are spot on.
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Denial:

I played about 4 hours of CP2077 last night on my 3080. A few thoughts: I swapped back and forth between RT On/RT Off - reflections in the game are kind of meh, but the lighting definitely looks way better with RT On. The performance penalty requires DLSS though. Flipping it on and off, I really hated DLSS on, there was a lot of motion artifacts when panning and stuff. I played through for a bit, switching back and forth in scenes where I wanted to see what would look better. At some point i turned off chromatic aberration and film grain with DLSS off - looked great, but then when I swapped DLSS back on - all of a sudden all those motion artifacts were gone. Turns out something about chromatic aberration really messes with DLSS. If you plan around quickly with it on it creates weird artifacts on bright surfaces, with it off the artifacting is gone. After that I just left DLSS on Quality and RT on whatever the highest setting is called. Game played and looked great. That being said the game is riddled with bugs. Lots of NPCs are tposing for me, for whatever reason - I've had a few issues where I've had to reload because I was stuck (In the combat tutorial for example, right after you shoot the guy that makes you crouch and it shows you how to heal, pressing X to heal didn't heal me no matter what I did and the game didnt let me progress until I reloaded). I noticed NPCs clip through doors. Some other weird animation issues. NPC phasing in/out of existence in front of me, etc. Game probably needed another delay but I'm sure they didn't want to miss the holiday launch - especially one where global pandemic is keeping everyone home playing games like these. Might wait for a few patches to clean things up and optimize before I finish playing it. Overall it seems pretty fun though and the graphics are relatively decent, especially with RT on.
I still get jaggies and artifacting with quality dlss and no chromo - albiet not as much as with chromo on. But with dlss off there is nothing, so it is quite jarring to my eyes - especially since im at 4k in the first place cause i hate those kinda things.
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Fox2232:

Film grain? It is random noise which changes every frame. That must cause issues with DLSS 2.0 too.
All post-fx disabled... no depth of field, film grain, chromo, motion blur etc. You can see it on the floor here - especially on the carpet in motion it goes all crazy. But also just jaggies along straight lines, where it is completely smooth without dlss. Dlss off https://i.imgur.com/E26eiZb.jpg Dlss on https://i.imgur.com/8goEbJR.jpg
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Fox2232:

That maxing out everything results in playable 1080p experience only on 3070/3080/3090. Where 3080/3090 can deliver OKish 1440p.
I kind of agree with that. FWIW in the times I was DLSS/RT off, I play at QHD and there was definitely some areas dipping into the 50s. I'm doing corporate playthrough and when the flying taxi thing drops you off in that basketball court for example, I was averaging like 56-58fps with RT/DLSS off, everything else maxed at QHD.. but then on the flipside there are other areas that actually seem like they'd be more demanding and I was getting 65-70s. The average FPS depending on the scene fluctuates quite a bit, so it's hard to look at a review, which maybe only tests one scene or averages a few and get a good comparison to what the actual experience is.
Dragam1337:

All post-fx disabled... no depth of field, film grain, chromo, motion blur etc. You can see it on the floor here - especially on the carpet in motion it goes all crazy. But also just jaggies along straight lines, where it is completely smooth without dlss. Dlss off
I think you accidently posted the same picture twice. You're probably talking about the moire effect though, which DLSS does make worse. Supposedly tweaking the LOD Bias or whatever helps reduce it but I haven't played around with it. I saw it in that scene as well but I haven't really noticed it anywhere else in the game. [youtube=af8y6431s6Y] Here is an example of it in Death Stranding.
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Denial:

I think you accidently posted the same picture twice. You're probably talking about the moire effect though, which DLSS does make worse. Supposedly tweaking the LOD Bias or whatever helps reduce it but I haven't played around with it. I saw it in that scene as well but I haven't really noticed it anywhere else in the game.
I did at first, but updated. But yes, moire effect - and it's particularly bad in cyberpunk with dlss, even at 4k using quality dlss.
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Fox2232:

@Dragam1337 : I see. As @Denial wrote about moire patter on carpet. Rest seem to be enhancement artifacts. But screenshots of static scene can't really capture motion based DLSS 2.0 artifacts that are noticeable in videos. (Turning fast where objects have no data to use. Moving fast forward where required amount of details increases every frame. Or objects covering bigger portion of screen moving around, blocking other objects in process.)
I know, it has alot of issues in motion. But when it's so bad you can see it on static images aswell... it's quite bad.