Microsoft Eying DirectML as DLSS alternative on Xbox
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Noisiv
Yees please. Looks great.
But we already knew that AI image reconstruction is capable of great quality. Minimizing performance hit is the key issue.
https://creativecoding.soe.ucsc.edu/QW-Net/
" Recently, a combined real-time image reconstruction technique called Deep Learning Super Sampling (DLSS) [Liu 2020] was introduced, but the details of the underlying network are unknown.
Concurrent to our work, Xiao introduced a reconstruction technique based on U-Net. Using an optimized inference implementation they reconstruct a 1080p image in 18 to 20 ms on a high-end GPU. In comparison, DLSS reconstructs a 4K image in under 2 ms. Both these approaches can reconstruct images at a higher resolution than the input render. "
https://abload.de/img/dlah1otjf2.png
Denial
To be clear, DirectML is a substitute for NGX, not DLSS. DLSS is an application built on top of Nvidia's NGX. Just like whatever AI based upscaler AMD/Microsoft will build will be an application on top of Win/DirectML.
Neo Cyrus
Thank frack that M$ is stepping up where AMD hasn't yet.
Stormyandcold
So better quality at the cost of latency and performance.
theoneofgod
Dazz
We have been hearing about a DLSS type API for AMD's new cards, wonder if this is it?
Noisiv
https://abload.de/img/dag231knp.png
https://abload.de/img/dfg5kxkkh.png
In short - YES. AMD needs to step up.
MS has been "eying" DirectML image upscaling at least since 2018. But MS can't do it alone. In order to have acceptable perf. HW partners need to provide arch. specific optimizations.
The images from Forza demo you're seeing in the article have been done using use Nvidia tensor flow model converted to DirectML and further accelerated using Nvidia's specific optimizations.
Strange Times
wow i miss no aa days. taa must be destroyed
schmidtbag
Should MS succeed, this could make Xbox a more appealing platform. Sure, PS5 gets the better load times, but I doubt Xbox is going to load slow enough to annoy people.
Right... because developing an AI to basically come up with lost information by itself is totally something they can pull off in just 2 years....
I'm sure DLSS was in development for a while, especially since Nvidia wasn't exactly in a rush since the idea of it didn't really exist. The first iteration of it was unappealing enough that many didn't care to use it. So if Nvidia had all the time in the world and a chip dedicated to processing it and they still didn't yield ideal results, I find it rather unreasonable for AMD to come up with a compelling response in a timely manner. It's not a matter of them "stepping up", the problem is this isn't a simple task.
Consoles tend to play games at 30FPS. The latency is already garbage. So really, the latency difference shouldn't be noticed - it should just yield better graphical detail.
Stormyandcold
Neo Cyrus
schmidtbag
RED.Misfit
The story is simple to understand, they've done the job on the CPU side with CPUs dropping in a nearly 1 year cycle. They're going to try to do the same on the GPU cycle. Let them 2 or 3 years before maybe leading nVidia by a small inch (beginning at RDNA1 release)
RDNA 1 is July 2019, RDNA 2 is november 2020 (doubling or almost doubling the performance while increasing the consumption by roughly 50%), RDNA 3 should be very late 2021 or early 2022, and might give them an edge on nVidia until Hopper is released.
nVidia was on a 2 year cycle between each generation, AMD might brake the performance crown if they can follow the same pattern and roadmap execution from the CPU side.
nVidia did have a weird launch this year, and the fact their communication is weirdly handled also seems to mean they didn't expected AMD to be that close (yeah those 3070ti or 3080 20Gb). nVidia did a fair job improving performance each generation (while improving efficiency by a lot), introducing ray tracing and DLSS.
But it is still tied up to only a few games. Giving some more times for AMD to catch up in these 2 specifics parts. And AMD did a pretty good job from the efficiency perspective in 2 GPU generation.
Supporting DXML/Super Resolution is not a bad thing rather than developping its own solution, it's open, it's bound to DirectX. It should work with more games than DLSS could and game developers won't have to bother supporting both. They will go right for DirectML and nVidia will support it through Tensor Core.
There's only the question about what Vulkan/Khronos gonna do.
vestibule
I'm liking the look of that. Bring on the textures and ray tracing.
Stormyandcold
tsunami231
I never liked TAA first time I saw it was in SkyrimSE and I had it on , till I realized it blured thing in motion so turn it off and went back FXAA which the only Shader based AA (and if done proper I think is really good) i like still TXAA was supposed to fix blur issue with TAA but I never see it so i dont know
I Think MSAA is myth at this point I rarely if ever see these days in game options, most are shader based at this point
Venix
@Fox2232 Days when Matrox had better IQ than AMD and AMD had better IQ than nVidia?
No no no no ! Amd had just cpus ! "Days when Matrox had better IQ than ATI and ATI had better IQ than nVidia?" There fixed !
Hehe i just had to brother i am pretty sure since you know that about that time force of habit made you write amd 😛
Strange Times
I was referring to games from 2016 and earlier
cucaulay malkin
first thing that comes to my mind - if ML was an option,why did nvidia sink so much money into r&d and allocated whole server farms for dlss.
seems astoundingly wasteful even if the goal was to make it propietary.
schmidtbag