Microsoft Adds DirectX 12 Feature-level 12_2, and Turing, Ampere and RDNA2 Support it

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DannyD:

Enjoy CP2077 without ray tracing then buddy!
Yeah cause none can enjoy gaming without ray tracing! Until today anyone that enjoyed gaming was just brainwashed into thinking they had good time with a game that had no ray tracing!
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Pls show me a game that supports dx12.2 or even dx12.1 Jesus here we go again this is like dx10 hype remember?
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Xbox and ps5 is a custom(hybrid) rdna1 that supports rt also i dont care for ray tracing at the moment the 3000 series and Navi will use again rt shadows,global illumination,rt reflections and in the future will support in games more like 1 game Cyberpunk 2077 features like Ray-traced ambient occlusion and Ray-traced diffuse illumination i dont want to remain beta tester ray tracing i a step to the future but for the next 2 years i am not interest to buy no matter the price RT gpus all i want is 2080s performance for my 2k monitor at the cost 400-450 rasterization is just fine for the moment and i am waiting to see dx12.1 games in the future. Sry for my english.
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Venix:

Yeah cause none can enjoy gaming without ray tracing! Until today anyone that enjoyed gaming was just brainwashed into thinking they had good time with a game that had no ray tracing!
OK then Enjoy your old-fashioned games! Just j/k (i'm a graphics ho and proud, is all). Been outta the pc scene for around 3-4 years, just looking forwards to some new candy.
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Fox2232:

@kanenas : Best quoting skill ever. I loled so hard. Under each post, there is reply button and +quote button. May help you in future πŸ™‚
Ty
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kanenas:

dx12.1
every raytracing game not using vulkan.
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The fanboys are shivering before these news, but let's first see when the games come out that actually use this feature level. The first nextgen games most likely won't feature anything else than 12.0 level of features. Games that have started development more recently, and even then only AAA-games, will utilize these new features, so when these games come out full force, you most likely have sold your RDNA1 GPU. Still, I'm always happy to see that a product is future oriented, which Nvidia has not done in few previous generations, but Turing is that very welcome exception and likely Ampere too. Given the price though, how the heck RTX 2060 Super is going to outperform RX 5700 XT unless you cherry pick your benchmarks? I doubt even these new features will help RTX 2060 Super that much, maybe just evening out the difference, and let me remind you, only in selected games. Rejoice Navi owners! You made the right choice, the series has matured well so far, FineWine proving to be real once more.
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GamerNerves:

The first nextgen games most likely won't feature anything else than 12.0 level of features.
Y'all just come from the console section of neogaf?
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GamerNerves:

The fanboys are shivering before these news... Rejoice Navi owners! You made the right choice, the series has matured well so far, FineWine proving to be real once more.
😱 No bad news will spoil your parade πŸ˜€
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DannyD:

OK then Enjoy your old-fashioned games! Just j/k (i'm a graphics ho and proud, is all). Been outta the pc scene for around 3-4 years, just looking forwards to some new candy.
Nothing wrong with it . My self i would gladly take 5-10% eye candy hit to double .... Even more at times my fps ! And yes ray tracing is a whole different beast but the performance impact is so big i do not even consider it .... There is no way i would personally pay 1400 to utilize it now i would gladly play cyberpunk pure raster now and in 4-5 years with rtx a replay or skip it all together and play then πŸ˜› ...we are all different after all ! I just do not like when people think that you have to play with maxed out everything or you can't play ! See rdr2 there are settings that would tank your fps with little to literally no gain visually and in majority of the time you have to put images next to each other static to say .....owwwh right yeah in this bucket edge there is a bit of a difference. Etc The most interesting technology last year for me was dlss2.0 !
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Combine DLSS 2.0+ with the improved ray tracing performance to come (Even if you don't buy the 3090 ha ha.) and that could work out really well instead of the current up to 50% performance hit situation. πŸ™‚ Once that's normalized though or well at least a bit less expensive than it is currently it can start being a overall improvement instead of a significant performance trade-off. (Also might see more than focus on a single area of improvement and more developments on additional areas to utilize ray tracing for.) EDIT: Plus the rest of 12_2 which seems easily forgotten next to ray tracing as a big feature. πŸ˜€ Curious on mesh shaders especially but that's not going to happen just like that and if you can't target 12_2 and development as the standard it can't quite replace 12_0/12_1 requirements and development practices either. Eventually though. ~Took like a decade almost for D3D11 and more so until these .1 and newer additions started getting utilized and overtook D3D9 but that's how it is. AMD and D3D11.1 driver command lists when? GPU support is also a bit of a thing or at least in part. (At least D3D12 and Vulkan foundations and support should be better though low level API support will co-exist with D3D11 and technically OpenGL although it's less utilized on Windows PC systems at least for gaming purposes.)
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K.S.:

Next-gen consoles. (We know the Xbox Series X) & it isn't surprising to gather the hybrid RDNA-1 PS5 as well as its solution seems based on the RDNA-1 @Astyanax can better elaborate probably.
Hmm, both the consoles are a mix of RDNA 1 and 2, they just use different mixes, the Xbox took the necessary features to achieve FL12_2 feature parity. The PS5 though will use its own custom opengl or vulkan sdk and build on that.
K.S.:

This was not the case with DX10
The 8800 series launched almost right with Vista, so there was DX10 hardware at launch, but there wasn't much of a gaming market on Vista to pursue DX10 games. On the other hand, by the time DX11 came out, people were on Vista and a DX11 platform update came out bringing Vista almost up to 100% parity with Windows 7 for API and DXGI support.
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Fox2232:

I had ATi X800 Pro at time and upgraded because I wanted all eye candies from ES: Oblivion. What a let down game that was.
to an 8800? all you really got out of that upgrade was the ability to run driver AA and game HDR at the same time.
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Fox2232:

Nope, to X1k series. In reality, it gave Oblivion good transparency effects. But game was trash anyway.
eh, weird, kind of sounds more like a bug fixed than an improvement.
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OH! Alpha mode antialiasing.
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Thunk_It:

At the risk of showing my ignorance, when and where can I get this DX update?
DirectX updates come with major Windows 10 updates.
Noisiv:

cut
from Gen 9.0 intel IGPUs are FL 12_1, from gen 7.5 to 8.0 are FL 11_1 (gen 7.5 without tiled/reserved resource support due tiny 31-bitish virtual address space (though they have a little more but less then 32-bit virtual space address)
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Thunk_It:

At the risk of showing my ignorance, when and where can I get this DX update?
21h1
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I was expecting it as of 19042.xx but that's just the current cumulative .450 / .487 update (And some previous .400 update build I think.) with a enabling pack so that is making the first half-year update a bigger one and the second half-year update somewhat smaller seem to be what Microsoft is doing at the moment plus the ton of fixes the current cumulative patches provide. (Though as it's update it also applies to the 20H1 19041.x builds that the OS keeps at without the enablement pack for these features.) Makes sense though if Microsoft was fine tuning the last of this and made some additional tweaks, will be interesting to see when 20H1 builds go live too which I think for now the development branch is just some build with the latest changes and the beta branch is for this 20H2 cumulative until both the next cumulative update (about ~2 weeks or so.) and the actual 20H2/enablement update are rolled out maybe October unless it's going to be part of the September monthly patch process? (Leaving the release preview channel with a bunch of app updates mostly maybe some driver stuff but that too could be more for the beta channel.) EDIT: Also means D3D12_2 titles won't be seen until late 2021 at the earliest I'd imagine, might even be 2022 then because you need the first-half 2021 Windows 10 build and non-insider release of it. Can't really target in-development beta software after all. In addition to the hardware and how development looks like for current ongoing projects short of jamming it right in there over 12_0 and 12_1 support. πŸ˜€ (Here's a bunch of thingies, yeah perhaps since hardware and OS availability and market total for what to target as baseline even when doing D3D12/Vulkan API without D3D11 at all.)
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ultimate is 12_2, its just using 12_1+Optionals