METRO EXODUS PC Enhanced Edition Announced Gets DLSS and Advanced Ray Traced Reflections

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effin finally they updated it with dlss 2.0 we'll see about improvements to ray traced GI,it already looked amazing 2 years ago so good I didn't even care about weak ass dlss 1.0 this is excellent news ! got 10gb of HQ screenshots from my 1st playthrough.looks like there's gonna be more https://ibb.co/fChMB6t
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Now we only need graphics cards.
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Awesome, a free upgrade for present Metro Exodus PC owners! 😎
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Exciting future. The thing about RT is that as hardware improves, they can increase the fidelity even further.
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Am I the only one that thinks even the full resolution screenshot looks like crap?
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well i have copies or all metro game on steam and gog, not that I played any of them other then the original, if and when I get gpu that can do that, and if and when I actual play said game I guess they will look really nice, if current price of gpu and pc part dont drive me away from pc game in first place.
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Kosmoz:

Am I the only one who thinks it looks really good? (also better than the old version)
I agree, just finished Metro Exodus with RT & Extreme settings, it was great in every way
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This is great news, it also means I can hold off playing it a little longer.
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Chorltonwheelie:

I just replayed it after getting hold of a 3080. It was stunning. Ah well....one more time!
Same, I'm sure the enhanced version will be even more stunning, thank you game developers for this.
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Played it with RX580 and looked stunning for me without the Green Team stuff. Nice upgrade, and free for existing owners too! But without cards available, pretty pointless. I just hope AMD and Nvidia incorporates something on the GPU code to cancel mining, for companies that are so focused in gaming they're good selling everything to miners and caring not for us gamers...
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GSDragoon:

Am I the only one that thinks even the full resolution screenshot looks like crap?
Yup, me too. DLSS adding that awesome sheen of Vaseline on the screen where anything more than 10ft in front of the viewport looks blurred. The same thing happened with Cyberpunk too with DLSS (at any setting). Same thing, even worse in most cases, with AMD FidelityFX. I have no idea what happened to PC gamers, everyone used to bash the consoles for not running native resolutions and using chequerboard rendering, amongst other techniques. Now that PC has a variation of this tech using A.I upscaling and everyone is jumping for joy? Ok, so basically everyone is a hypocrite now.
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CPC_RedDawn:

Yup, me too. DLSS adding that awesome sheen of Vaseline on the screen where anything more than 10ft in front of the viewport looks blurred. The same thing happened with Cyberpunk too with DLSS (at any setting). Same thing, even worse in most cases, with AMD FidelityFX. I have no idea what happened to PC gamers, everyone used to bash the consoles for not running native resolutions and using chequerboard rendering, amongst other techniques. Now that PC has a variation of this tech using A.I upscaling and everyone is jumping for joy? Ok, so basically everyone is a hypocrite now.
Calling it a variation of this tech makes you look just like the scorned AMD fanboys, who all know in the back of their head AMD is in trouble without an answer. Sorry!
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CPC_RedDawn:

Yup, me too. DLSS adding that awesome sheen of Vaseline on the screen where anything more than 10ft in front of the viewport looks blurred. The same thing happened with Cyberpunk too with DLSS (at any setting). Same thing, even worse in most cases, with AMD FidelityFX. I have no idea what happened to PC gamers, everyone used to bash the consoles for not running native resolutions and using chequerboard rendering, amongst other techniques. Now that PC has a variation of this tech using A.I upscaling and everyone is jumping for joy? Ok, so basically everyone is a hypocrite now.
I not fan of PC games using Dynamic res any of that crap, I specify 1080p I expect 1080p if specify 1440p I expect that. Atlest the games that use that junk have option to turn it off, that stuff was invented on last gen consoles cause how under power they where and has made it way to PC, Nioh and Sekiro on pc both do but it can be disabled I sure there are others game that do it but i dont have them yet or i have not installed them yet to see it. Dont want checkboarding dont want dynamic res I want the res specified, most people will never be able see such thing less in extreme cases but I can, the res changing on fly can be just jarring and annoying to see as fps jump from extreme to extreme Good explain of that i Nioh/2 on base ps4 in action mode which Majority of time runs 720p and does decent job of keeping the 60 fps target but the game still has massive drops in FPS even when pushing that 720p and which jarring and annoying only to made worse when parts of the game run majority of time game runs 720p abd other tiimes push 900p or 1080p in rare cases. As for DLSS i see effect it has on FPS but i also see effect i see it has on image, which are not always good, nothing willl ever beat Native rendering. just like scaling on all our led/lcd/etc fix res panels, of any res that is not is native res look horrid, 480p on those fix panels look horrid compared to say crt that actual renders at said res it give another reason why I hate current tv tech.
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Good looking game, but so boring. Promises so much but does not deliver. Reminds me of Cyberpunk 2077.
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Daytona675:

That's what I see as well, running both a 3080 and a 6900XT I have both running at native resolutions. When I enable DLSS, the 3080 catches up in frames to the 6900XT but I notice a loss in image quality so what's the point? One thing DLSS reviewer's never mention is how the image looks while in motion, sure a static image with DLSS looks great(And that's what they review) but once it's in motion the image greatly degrades. I personally notice when DLSS is enabled and I don't like it.
Like said i dont like any of the stuff we had none on PC till consoles started doing now it infecting PC side, I sure it has benfeits, but it will never ever beat a native res output, up scaled or down scaled for same reason that stuff look terrible on current tv tech cause all the panels "fixed" res it only display it native res and scales everything else up and or down, which degrades the original image in some form or another no mater well done scaling. but on topic I like that old game get some love to look better, I just wish dev and publish that do it dont mess with original gameplay in process which seem to be thing these days
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TimmyP:

Calling it a variation of this tech makes you look just like the scorned AMD fanboys, who all know in the back of their head AMD is in trouble without an answer. Sorry!
Read my comment again, I bashed BOTH Nvidia and AMD for their current upscaling technologies. And yes, DLSS is a variation of upscaling, is it not? It just so happens to be currently the best upscaling technology and achieves its ends results in a different way to other technologies that attempt to do the same thing. Run games internally at lower resolutions and scale it up to the displays native resolution. Only that DLSS uses A.I to "fill in the blanks" so too speak. This still doesn't mean that it's good. And it still doesn't take away the fact that 5 years ago PC gamers were laughing at consoles for not being able to achieve native 1080p, 1440p or native 4K and relying a different techniques for their upscaling. Now PC gamers have DLSS and are jumping all over it? What happened to the pcmasterrace who wanted true native resolutions? high image quality? high frame rates? etc etc. To me this just means that Nvidia and AMD (and intel when they enter the game) can become lazy with new hardware. Soon it will be even smaller increases to core counts, etc and they will rely more and more on upscaling. I was looking forward to actually getting hardware that could run true native 4K 120fps/144fps+, something we have been waiting years and years for. And now something that we will probably be waiting even longer for as everyone relies on upscaling to do the hard work for them.
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Kosmoz:

You do know that you can apply a simple sharpening filter on both nvidia or AMD GPUs if you prefer sharper looks and it's easy to do in most games (even if you have to use ReShade, it's still an option)... you do know that?
Yes, and no it doesn't fix it.
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This is great news! I haven't played the vanilla version due to DX12 crashes, not sure if they're still there but I hope it will be a crash-free experience once this new version is released. Please let it be sooner than later.
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Netherwind:

I haven't played the vanilla version due to DX12 crashes, not sure if they're still there
Just finished Metro Exodus on Steam in DX12, all good nowadays. Don't understand 'the game is boring comment', perhaps poster's expectations unrealisically high?