Lords of the Fallen and NVIDIA GameWorks Tech Video
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Keesberenburg
http://www.guru3d.com/articles_pages/watch_dogs_vga_graphics_performance_benchmark_review,5.html
BS, you can use cpu physx.
And gameworks is good for AMD gpu's cause better performance.
Keesberenburg
Physx by cpu is good with physx sdk 3.2.1 like in metro redux. Multi core physx with no (little) performance drops.
I hope for flex physx on amd gpu's in future, but physx SDK 3.2.1 used in those new games works very good.
Spets
Keesberenburg
http://physxinfo.com/news/9044/updated-physx-sdk-3-2-1-is-released/
This 1 use multi core by cpu in new games. x64 bit physx
I test is and i see it on the cpu usage
Keesberenburg
Keesberenburg
Spets
Borderlands is on PhysX 2.x SDK. Fallen is based on 3.x
Spets
You want to argue the performance of 3.x by finding an analysis of 2.x? That doesn't make sense.
Keesberenburg
http://physxinfo.com/news/11297/the-evolution-of-physx-sdk-performance-wise/
http://physxinfo.com/news/wp-content/uploads/2013/05/peel_article2.png
Boom beter than bullet :infinity:
-Tj-
Noisiv
So......... how many games so far with this wonderful demo called Bullet Tj?
Really interested in seeing PhysX 3 performance on CPU (read AMD)
Lane is right - contrary to many benchmarks flying around, with 2.x CPU PhysX is still a no go, even with SSE.
Which pretty much destroys famous Kanter's "Nvidia purposely hobbles PhysX on CPU" rant
-Tj-
Rage engine is the only worth mentioning, just like U3E by physx.
http://www.youtube.com/watch?v=K-GTRr6OrLE
anyway does it matter? physx3 is late to the party that's all, at least they fixed it and yes took long, guess they also waited for u4e with flex injection.
I once tested Bullet sdk and made a video, now I see its already 4 years old.. It ran in cpu mode @ q9450 3.6ghz
Denial
http://forums.guru3d.com/showpost.php?p=3818977&postcount=49
Also while PhysX maybe behind in some stuff it's definitely ahead in library size. They have tons of default effects built for like every single scenario. Tim Sweeney had a good UE4 post about it -- it's basically the sole reason they went with it instead of coming up with their own.
Lol you made this video? This pretty much proves you're the hunter. I clearly remember him posting this and saying he made it. Not to mention the youtube account is "TheDigitalHunter" lol...
Noisiv
-Tj-
^
Find another bait. :P
@Denial,
And? all is good.
I just said physx took long to optimize properly unlike bullet, guess it was too much..
//I wont say anything else. Not worth it.
Just this, new physx flex looks good, cant wait for some games using it.:)
Noisiv
https://lh4.googleusercontent.com/-5u5mC3xlRuQ/UxYcuobTXuI/AAAAAAACRIQ/S9vGTrJwsYI/w480-h361/gif-samba.gif
-Tj-
I played quite a few hardware physx 2.8 games and all ran inefficient, Bullet up or down. Personally I would rather play all those hw physx 2 games "the way they were meant to be played" not with stutters, slowdowns and what not.
Like I said, good that they finally rewrote the whole thing and yes its very late.