Intel launches XeSS upscaling technology, available in Shadow of the Tomb Raider and Death Stranding

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Also available on Death Stranding.
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Just tested Shadow of the tomb raider on 1080ti on Ultra average frame rate Xess on=85fps Xess off=90, Tried the same test on 5700xt and it halves performance compared to native
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jono24776:

Just tested Shadow of the tomb raider on 1080ti on Ultra average frame rate Xess on=85fps Xess off=90, Tried the same test on 5700xt and it halves performance compared to native
But does it look twice as good? 🙂
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It doesn't look that great from what i've seen. Worse than both FSR and DLSS and that's not necessarily a good thing.
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jono24776:

Just tested Shadow of the tomb raider on 1080ti on Ultra average frame rate Xess on=85fps Xess off=90, Tried the same test on 5700xt and it halves performance compared to native
Wait, you got lower fps on both cards with XeSS anabled? 😱
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MrBonk:

It doesn't look that great from what i've seen. Worse than both FSR and DLSS and that's not necessarily a good thing.
That is expected, for a first attempt. It was the same with Nvidia and AMD. The question is if Intel is going to continue to improve their software or if they are going to call it quits and leva thedGPU market, like many are saying...
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[youtube=FBXaWDod9gA] Doesn't look great to me unless you are comparing it to FSR 1.
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too much blur to cover artifacts, even FSR1 outside the zoom looks better talking about details despite the bad aliasing. Xess almost look a bilinear :V at least the quality mode is decent and gives a few bunch of frames per seconds more than TAA upscaling.
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Nice, so I could play again games from 2018, which I already played on RTX2060. Such a delay, only Internet Explorer knows!
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Dribble:

[youtube=FBXaWDod9gA] Doesn't look great to me unless you are comparing it to FSR 1.
Damn, FSR 2.0 is so bad unless you are not playing the game... Even when standing, ghosting is atrocious, worse than this abomination of TAA. If only devs cared about things they are putting into the games and actually configured them properly, these technologies would have to be better since they are not offering too much right now compared to properly tuned TAA+sharpening... It also looks like XeSS does not have any sharpening in DS either so it is not surprising that image is not as sharp. From what I have seen so far, XeSS is step in right direction from first revision. I just have no idea how FSR 2.0 (DLSS is not any better in a lot of games) got released in that state, anyone who is using eyes to see things would notice how bad ghosting is... Then again, most reviews for this are mostly static scenes, so it is not surprising why nvidia and AMD focused there...