Hitman 2: PC graphics DX12 (v2.20) performance update

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Its strange that Polaris does not benefit from dx12 in this game, most other dx12 games do. Bad implementation i would say, performance is all over the place. We can only dream developers will do a better job with dx12 like with Tomb Raider and Division 2.
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Seems like a wrap job. I guess you're right about them just updating to continue sales, keep the game in the news.
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Unless with dx12 there's a whole lot more details on the screen, that's ridiculously bad programming.
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If the CPU or PCIe bus aren't bottlenecked, DX12 and Vulkan aren't going to show much (if any) performance improvement.
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Something is not adding up for me with these results. I've found youtubers showing otherwise when using the Radeon 7. I will post at least 2 of them here (one with current drivers and one with older drivers): [youtube=otRLNYa5Vw4] One of the biggest take away that always seem consistent with AMD current revised driver working in a DX12 title is that latency is greatly reduced. Which this video does show which is why I believe the results. Another youtuber using an older 19.3.1 driver [youtube=29NrP7bEMGs] Although this is an older driver I posted it because even so, it's not showing the same kind of results. Which is odd for me based on what's presented here.
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try an i3? wasn't DX12 supposed to improve life for cpu bound scenarios? with a 9900k you're making sure this thing is gpu limited possibly even at 1080p, even if ryzen 7 vs i9 shows some scaling
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dx12 improves only cpu usage (not always) in current games
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gerardfraser:

Thanks for the update. Did you see any RTX settings with the new DX12 Patch or receive any information you can share about RTX in Hitman 2. Looks at RTX games coming soon pic
Yeah i was kind of expecting this patch to have it. It's getting kind of ridiculous honestly - A large selling point of RTX cards was all the DLSS/RTX games that were announced all the way back in October. 6 months later we have 5 with DLSS? 3 with RTX?
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MBTP:

So should you enable DX12? For the majority of you running Nvidia graphics cards with Intel CPUs, no. But there’s something to be said for opting for the latest API on red graphics silicon – even more so paired with AMD Ryzen. While it may lose you a couple of frames on average, minimum framerates are greatly improved. And that should make for smoother garroting in-game. Enjoy.
Thanks for the link. It shows exactly what I've said. Performance for Radeon cards should be better. In particular reduce latency (better 1% lows, etc). It even shows better min performance for the 2700X.
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Testing a CPU overhead performance patch with high-end CPUs..
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schmidtbag:

If the CPU or PCIe bus aren't bottlenecked, DX12 and Vulkan aren't going to show much (if any) performance improvement.
They can increase performance on non cpu bottlenecked scenarios too, but the required work is almost different than reducing CPU overhead and requires more in-depth path and and ad-hock solutions. Non-CPU bottlenecked scenarios is really a minor percentage of users, so it's not a big deal, especially if the backend supports multiple APIs.
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Still waiting for those native DX12 games, all these games still feel like they are DX11 with DX12 as an afterthought not utilizing it's full potential.
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fOrTy_7:

Yeah, but not hitting the same FPS as DX 11 seems like really bad programming. I wonder how it performs on more maintream CPU 4 core 8 threads. Are there any benefits while using DX 12?
Oh whoops, I was reading some of the graphs backwards, where I thought DX12 was in the lead. Anyway, if it really is poorly optimized then adding more cores isn't going to do anything at all.
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I know the release notes say Kepler isn't supported, but I tried it any way, but it hard locks just when the mission is loaded and the gameplay is about to start. Does it have to do with the game requiring feature level 11_1, or would the game simply just refuse to start if that were the case? It's a shame, because DX12 was a huge benefit already in Hitman 1 due to the better CPU performance
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G4600 2c/4t @3.6 marrakesh location, all ultra dx11 27 fps avg dx12 38 fps avg also less stutters in 12 gamechanger for me
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HardwareCaps:

But but Dx12 is the future (laughs my ass off)
You can make a ferrarri run like a turd if you don't build it correctly.
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HardwareCaps:

The question is "how many companies can build a ferrari?" and "how viable it is for mass production?" works pretty well here.
There's nothing not viable about DX12 and unlimited companies can easily makes games with it. That being said, going back into a game that was built on DX11 and implementing DX12 into it after the fact, is typically why there are issues. Even many games that support DX12 from the beginning, did not start getting built on DX12 at the beginning of development. Like with most things, if you cater to one type of development, and add other types of development half way in, rather then fully support only one type of development, you'll have overall worse performance across the board. This is one of the principle facts why consoles in general can do more with their hardware, as developers only have 1, 2, or 3 types of hardware and software to build for.
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Undying:

Its strange that Polaris does not benefit from dx12 in this game, most other dx12 games do. Bad implementation i would say, performance is all over the place. We can only dream developers will do a better job with dx12 like with Tomb Raider and Division 2.
While Dx12 implementation is better in Div 2 than it was in the original game, it's still broken. DX12 results in flickering textures, crashes, stutters and more stutters...and lower framerate.
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HardwareCaps:

Most developers even today go for DX11 over 12.
Yes, this is the issue. Sounds like you finally understand. The rest of your post implies you don't, but i'm hoping that first sentence will break through.