GTA 5 Online PC: confusion as Rockstar starts banning mods

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Since mods themselves are supported there should also be something (added) to monitor them - even get a simple list of installed mods. So when joining an online server etc there'd be for example a warning informing you of not allowed installed mods. Or disable them in-game. Add some servers with more loose restrictions on mods.
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What does that actually mean? If I happen to run GTA5, and have purely optical and graphics mods installed (shaders, or soon to see car mods for example), I will get banned and won't be able to play GTA5 anymore? Or is it just related to the moment I try to join an online game mode or a server? Because I would not want to play GTA5 online, so I wouldn't care about it at all.
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^ Its just online as far as i know, can use MODs for single player offline fine.
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^ Its just online as far as i know, can use MODs for single player offline fine.
Ah, good then. No problem for me then.
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A mod that alters the FOV beyond the values provided by the game is a cheat in the online mode since it gives and advantage over normal players therefore it is no wonder it was banned.
Only reason why I do not agree with this is because there are other games that let you custom set your FOV. While I understand GTA V is not one of those games, having a different set FOV most times is not to get an advantage, but it looks better on the eyes.
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Only reason why I do not agree with this is because there are other games that let you custom set your FOV. While I understand GTA V is not one of those games, having a different set FOV most times is not to get an advantage, but it looks better on the eyes.
Most competitive games won't let you custom set your FOV. I do think the FOV maximum in GTA V is too low atm, it looks like it's 75 to me, but at the same time I would be kind of annoyed if I was going up against people with 90/100 because they are using a hack or something. I think the solution here is for Rockstar to just add 90 FOV as the max.
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Most competitive games won't let you custom set your FOV. I do think the FOV maximum in GTA V is too low atm, it looks like it's 75 to me, but at the same time I would be kind of annoyed if I was going up against people with 90/100 because they are using a hack or something. I think the solution here is for Rockstar to just add 90 FOV as the max.
Fast pace ones such as QIII, Q4, or even CSS let you change FOV.
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Well in GTA you can tap v twice and go into 3rd person mode so extra FOV in 1swt person still puts you at a visual disadvantage
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Fast pace ones such as QIII, Q4, or even CSS let you change FOV.
The difference being It's available for all to use in the options menu in those games, your average joe who has no interest in modding GTA V will be left at a disadvantage. Unreal Tournament 2004 could be modded to allow for a higher than standard FOV and that was banned for competitive/ladder games to the point where the anticheat would pickup on it and ban you instantly. Personally I feel mods should be confined to single player.
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Fast pace ones such as QIII, Q4, or even CSS let you change FOV.
Yeah but in those games you can do it without a hack. Like if the option is available to change the FOV to any arbitrary number, built into the game itself, fine. In GTA you need to specifically download a 3rd party file to change it. Which is unfair to people who don't know about the 3rd party file, or don't have access, or in this case you could possibly be banned for it and don't want to take the risk. Either Rockstar should build the FOV changer into the game and allow any number, or it should be removed/restricted. I think banning people for FOV changes is a little extreme, but I do think it should be a black and white issue and not "well we will let this slide and not other things".
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If I would be R* I would ban all mods for online, story mode should be the playground for mods.
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Yeah but in those games you can do it without a hack. Like if the option is available to change the FOV to any arbitrary number, built into the game itself, fine. In GTA you need to specifically download a 3rd party file to change it. Which is unfair to people who don't know about the 3rd party file, or don't have access, or in this case you could possibly be banned for it and don't want to take the risk. Either Rockstar should build the FOV changer into the game and allow any number, or it should be removed/restricted. I think banning people for FOV changes is a little extreme, but I do think it should be a black and white issue and not "well we will let this slide and not other things".
There is a fov changer in game, what you on about? Only going above the max value set by rockstar is when you need a 3rd party app that will get you banned.
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They should open a "Mods allowed" server, and let people do what they like in that Keep the genuine servers for vanilla players
OMG! that would be mayhem!!! lol!!!
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There is a fov changer in game, what you on about? Only going above the max value set by rockstar is when you need a 3rd party app that will get you banned.
There is no FOV slider for first-person mode in the game.
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2 Years waiting which is a huge slap in the face, and then banning for using Mods.
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Moderator
2 Years waiting which is a huge slap in the face, and then banning for using Mods.
What game doesn't though? Rockstar servers cannot tell if someone is using a mod for visual purposes, or cheating purposes. I will admit though, Rockstar should have made it so you can't even go online with mods enabled to avoid this situation.
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What game doesn't though? Rockstar servers cannot tell if someone is using a mod for visual purposes, or cheating purposes. I will admit though, Rockstar should have made it so you can't even go online with mods enabled to avoid this situation.
Given on how popular mods were in GTA IV, and how much the game was delayed, I was expecting it to have some kind of mod support, like a mod manager. Plenty of games have a mod manager now. And it's not like they're milking the game with cars DLC and stuff, so I don't get it.