GeForce GTX 1080 Ti FCAT Frametime Analysis Review

Graphics cards 1054 Page 1 of 1 Published by

Click here to post a comment for GeForce GTX 1080 Ti FCAT Frametime Analysis Review on our message forum
data/avatar/default/avatar22.webp
AotS is still pretty unstable. Some of those graphs are quite interesting.
I wouldn't be worried. These results coming from the game which is barely played, done by a company which, lets be honest here, is deep in bed with AMD. And which cares about NV optimizations so much they couldn't be bothered to get to the bottom of Async state on NV hw for months, instead using the opportunity to dis NV hardware. When a technology demonstrator aka AoTS, is unable to achieve perfectly smooth gameplay on the most powerful hardware on the planet, I'd say that the issue is with tech. demonstrator, not the hardware. Which wouldn't be any comfort if the game was a huge success and topping the popularity charts. Luckily, its anything BUT that. The only other game with the issues is Hitman, a long time frame offender.
https://forums.guru3d.com/data/avatars/m/270/270041.jpg
Question to anyone who happens to know, is there a reason why AMD cards frame-times are often worse and have a higher latency than Nvidia? Is it due to lack of optimisation or less power in the card or just architecture of the cards?
data/avatar/default/avatar03.webp
Question to anyone who happens to know, is there a reason why AMD cards frame-times are often worse and have a higher latency than Nvidia? Is it due to lack of optimisation or less power in the card or just architecture of the cards?
newbie answer but I "think" that it's because they have older hardware, the older nvidias also had artifacts like that from what I remember and they weren't tested in 1440 or 4k like now it's bound to make things worse thanks for the article Hilbert I have been playing for years with an Asus 120Hz VG278 with lightboost hack (a black frame insertion that works better than any of the models that have it standard, I know I ordered and returned them all 😏) because of that near-perfect zero motion blur I can easily notice stuttering and weirdness but didn't understand why my 100+fps looked like a diaporama with obvious picture jumps before you and digital foundry started doing FCAT graphs so thx for them really useful to me, especially now that I'm looking at VR and want a super smooth framerate