GeForce 546.17 WHQL driver download

Videocards - NVIDIA GeForce Windows 10 | 11 683 Updated by Hilbert Hagedoorn

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"Typical scenario" doesn't mean "only applicable to". And since most YouTube videos are >=1080p, it makes no sense to upscale them to <=1080p (unless you want a 1:1 "DLAA" mode but that doesn't make much sense for videos, unless you like the artificial, synthetic look of DLAA).
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mrrulez911:

Nee toch?! Whoops.. Nah, don't think so. But I've tried it with a streaming service and it looks way better with level 4 of the rtx super resolution thing. I'm gonna try it again with some different levels to see the difference or without.
Watched it again at youtube (full screen 1440p) and RTX Super Resultion video seems to work like a charm this time 😎
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Gazebo:

PC freezes when booting up to Lock Screen. For 5-7 seconds not reacting to keypress or mouse movement, then logs in normally.
Which version of windows are you using?
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Rogerbee:

Which version of windows are you using?
Win 10x64 (19045.3693)
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janos666:

Snake oils are usually decent-quality oils that won't break your car. It's just that it won't be able to reach 2x speed and time-travel when you hit that 2x speed.
The thing that makes snake oil is that the product doesn't do what the marketing claims it does. Clean drivers claim to take out the bloat and remove most telemetry - they do exactly what they claim to do so the term snake oil can't apply. If the clean drivers claimed to increase performance then they would be snake oil drivers but they don't so they aren't snake oil by definition.
Gazebo:

Win 10x64 (19045.3693)
Running the same version of Windows and don't have that issue.
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Exostenza:

This is a valid argument. I have thought about it a lot but I have come to the conclusion that millions of others have telemetry so not having it on my machine will likely not change anything. Although, I may be wrong on that.
My reports are unique as I'm the insane person that tries to run path tracing at 1440p with 8 GB VRAM. I'm sure I made some random NVIDIA employee's day at some point (they probably had a lot of laughs). But seeing how they're trying to improve VRAM related stuff from the driver side in recent months, they realized that they created their own monster with such a huge 8 GB userbase and now even without ray tracing, it becomes a problematic budget so I guess they will have to slay their own monster at some point if they want to keep releasing 8-12 GB cards for 60 and 70 series.
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Exostenza:

The fact remains that clean drivers remove all the bloat which the vast majority of people will never use and most of the telemetry. I have been using them for years without a single issue attributed to the clean driver package because what is removed is simply not used which is why it is termed bloat. My experience, and the experience of a lot of others, has shown that you can remove all this bloat without incident. You don't have to use them but saying they are snake oil is not true because they do what they claim to do - debloat and remove most telemetry. There wouldn't be an entire community dedicated to apps that debloat and a massive thread dedicated to clean drivers if the the removal of bloat and telemetry caused issues. This is a valid argument. I have thought about it a lot but I have come to the conclusion that millions of others have telemetry so not having it on my machine will likely not change anything. Although, I may be wrong on that. I wish that nVidia had the same feature as AMD with the bug report tool built into the control panel so any issue could be easily and accurately reported to them. I found AMD was much quicker to fix issues than nVidia because of this. I really miss the impeccable driver experience that I had with my 6800 XT.
Imagine if everyone removed telemetry, the drivers would become as shit as AMD.
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oneoulker:

My reports are unique as I'm the insane person that tries to run path tracing at 1440p with 8 GB VRAM. I'm sure I made some random NVIDIA employee's day at some point (they probably had a lot of laughs). But seeing how they're trying to improve VRAM related stuff from the driver side in recent months, they realized that they created their own monster with such a huge 8 GB userbase and now even without ray tracing, it becomes a problematic budget so I guess they will have to slay their own monster at some point if they want to keep releasing 8-12 GB cards for 60 and 70 series.
Yeah, nVidia's planned obsolescence really back fired on them. Honestly, I know during the pandemic people just got whatever they could get their hands on but now that GPUs are in good supply I am really surprised people are willing to buy 8GB GPUs in 2023 that aren't entry level models - I can see it on the 4050 but anything above should be at least 12GB. I watched some developer conference sometime in the past year that had a lot of big name devs commenting on VRAM and the consensus was that going forward it should be 1080p = 12GB 1440p = 16GB and 4k = 20+GB. I like how AMD has been very good at giving the appropriate VRAM and hope that the 40 series and post pandemic sales are showing nVidia that they can't get away with it anymore.
TheDeeGee:

Imagine if everyone removed telemetry, the drivers would become as crap as AMD.
You're right about everyone removing telemetry - that would definitely be bad. Again, I am not advocating everyone uses the clean drivers. I am simply contesting the snake oil label. My experience with AMD drivers from 2020 to 2023 on the 6800 XT were significantly better than my past and present experiences on nVidia. AMD's drivers were near perfect the entire time I had that card and they had significantly better functionality.
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janos666:

This observation is not limited to this driver but I think something changed not very long ago regarding the general "GSync+VSync+limiter" recommendation. I think either nVidia or Microsoft changed something and GSync now seems to provide tear-free moving image without explicitly setting VSync to ON. I recently had a conversation about this on another forum. The other party objected, so I fired up CS2 to record a 960fps video for him exposing the tear-line I used to see with GSync on but VSync off. It wasn't there in windowed-fullscreen mode. So I fired up old Half-Life 2 in fullscreen mode (but Windows 11's "fullscreen optimizations" and similar "optimize for VRR" settings enabled) and the tear-line still wasn't present (the one that used to be really close to the bottom of the screen, easy to spot with HL2's HUD around that area and by moving parallel to the fairly low-detail wall textures of this game). I wonder which one of the 2 below happened (if not a third one): 1: nVidia realized that ~99% of people are severely misinterpreting the role of enabling VSync on top of GSync and decided to make GSync tear-free regardless of the state of the "VSync" switch. 2: Microsoft's "fullscreen optimizations" (that translates fullscreen to windowed-fullscreen regardless of GSync) paired with the VRR-optimization features (hidden deep inside the advanced Windows graphics settings, next to HAGS) "force" the kind of VSync required for tear-free GSync (effectively preventing tearing with VRR regardless of fullscreen/windowed_fullscreen and/or generic VSync toogles).
I suspect that: - G-Sync only works below the native refresh rate of monitor; - V-Sync caps the FPS by native refresh rate of monitor. Hence if you have 960 FPS in game it means no G-Sync and no V-Sync. So it can be that MS improved something in presentation mode.
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No issues to report here, smooth sailing as usual 🙂
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mrrulez911:

Idk what it says at your settings, but for me it's only working/activated while using 1440p screen or higher res: https://i.imgur.com/foPp6JI.png
From the Nvidia FAQ Q: What video will RTX Video Super Resolution enhance? A: Most video played in supported browsers can be enhanced by RTX Video Super Resolution. RTX Video Super Resolution supports video input resolutions from 360p to 1440p. Video we have identified as not supported includes some DRM protected content, YouTube shorts, and HDR content. https://nvidia.custhelp.com/app/answers/detail/a_id/5448/~/rtx-video-super-resolution-faq#:~:text=WHAT%20IS%20RTX%20VIDEO%20SUPER,artifacts%20and%20upscaling%20video%20resolution.
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jarablue:

What is funny is that I have had 0 issues with nv drivers since forever. But coming to guru3d forums, you would think that they are unusable completely. I wonder if the people who complain about the drivers are using speak and spell computers from the 80s. Crazy that I have yet to see 1 issue pop up in any games. In like 20 years. Ah well. Speak and spell computers need love too.
Excactly, no issues here with any driver nvidia released over the time span of maybe 20 years or so, but maybe its due to the fact that I use DDU and I completely wipe the old drivers from the computer and back in the day I used to do that manually in save mode aswell. Don't remember the times of riva tnt, but those graphic drivers and the installation were quite a pain Anyways, I've had it with the windows hdr toggle, it works 50% of the time, and especially in games like DEAD Space remake, Space Fallout and Callisto Protocol or even in new FIFA 24 where it is only allowed it always messes up the HDR configuration.
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Kezen:

So disabling control flow guard actually does something for stability in some games ? I have heard about it but always thought it was placebo, for both performance and stability.
Solves a similar crash in Forza Motorsport 6 Apex too, i can reliably crash that on the paint screen.
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Exostenza:

hope that the 40 series and post pandemic sales are showing nVidia that they can't get away with it anymore.
They might just will. On one hand, everybody can cite "inflation", "trade war with China", "insane demand for AI accelerators" ("chip sortage", including RAM chips), etc. On the other hand, I guess "censorship" and "media manipulation" will try to ramp up to insane levels in general, so crazy marketing like Apple's recent comment of "our 8GB RAM is a match for other's 16GB" will look like an honest mistake in comparison to what might come, don't underestimate any company what they might come up with in the next few years (at least as a "live test" with the option left open to take a few steps back when necessary). Of course, it's only my personal speculation of what is possible. This is not even my prediction, just something that's not out of the question in my mind.
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Throw that plasma on the trash .
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Blackfyre:

That's a good amount of fixes. Waiting for the "my mouse feels smoother on the desktop" comments soon.
wildest post here - must love it! hahahah 😀:D:D driver installed over the last one… like previous ones… just reboot after installation and no issues observed on FH5, new Forza Motorsport and Fortnite. I also cannot understand all these issue reported here. The issues can also come from modified systems or overmodified profiles from NVprofile tool or too high overclocking (i often see people using same ocs for gaming like they use for benchmarking which is basically wrong and leads to a bad applications performance.. ). I would recommend to everyone before report an issue just set system to default settings and check if issue still observed. ps: maybe i dont have issues because i always install basic driver without nvidia audio driver or geforce expirience or physics.. But good driver for me… / my system.
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d5aqoep:

Forza Horizon stutters fixed?
huh? what stutter are you talking about? playing on ultra settings, 120hz, evga ftw3 ultra 3080ti, hdr enabled, not a single stutter here? maybe you can share more information about your system / hardware / or stutters or issue itself or in which situations you observe it?
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One thing I find encouraging about the driver improvements over time is that Ratchet and Clank plays MUCH better and with higher framerates when DirectStorage 1.2 is enabled now compared to when the game first released. When the game first released, I got higher framerates and more consistent frame times with the DirectStorage dll removed from the game files and the CPU doing the decompression and streaming. But now after several driver updates and patches, the technology has definitely improved and while I haven't checked to see what the performance is like now with the dll file removed, I can confidently say that with the dll file installed, the game flies at 4K native maxed settings with FG turned on with triple digit framerates and smooth frame time output with reduced CPU usage and RAM. Just goes to show that the technology itself is extremely viable and has a promising future as more and more developers begin to use it.
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Everything is running good with these.
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andy rett:

Throw that plasma on the trash .
The only thing that has a better picture is an OLED and I can't afford one of those at the moment. 50in 1080p 60hz is perfect for my setup 😀:D:D