Final Fantasy XV PC graphics performance benchmark review
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JonasBeckman
Good so see a article on the games performance. π Should make for a interesting read.
(And the benchmark makes comparisons pretty easy since it's a scripted run that is mostly identical in how it plays out.)
Hilbert Hagedoorn
Administrator
Srsbsns
"This is an NVIDIA gameworks and this NVIDIA optimized title"
Is it really just optimized when your company is actually creating the black box methods for how the game actually renders stuff? How would one determine something isnt working right when only Nvidia knows? I bet its always working as intended /s
Back in the day it was a big deal when companies made game specific driver optimizations rather than something that optimized for the whole engine. We moved from that to working with the game developers to make sure hardware works correctly. Each hardware vendor could do this since the only barrier was the developer.
Take that to the next level with gameworks actually locking out the other vendor. I guess that in a nutshell is the whole gameworks argument.
Hilbert Hagedoorn
Administrator
A difficult discussion, you can see that the perf hit with gameworks on/off is roughly equal for both parties. FF XV definitely seems to like GeForce cards a notch better though. BTW as mentioned in the article, I tested with the gamework features disabled, to create a more fair and balanced test field for both brands.
Agonist
Denial
https://developer.nvidia.com/gameworks-source-github
AnselSDK (EULA)
Flow (EULA)
FleX (EULA)
Blast (EULA)
Vulkan/OpenGL Samples (public)
NvCloth (EULA)
Blast (EULA)
HairWorks ( EULA )
HBAO+ ( EULA )
FaceWorks (public)
PhysX SDK ( EULA )
Volumetric Lighting ( EULA )
D3D Samples (public)
Nothing in the EULA/Terms signing up prevents AMD from seeing the source of the GW Libraries that are available. The bottom line is that the vast majority of Nvidia's libraries make use of tessellation and AMD's hardware is notoriously bad at tessellation levels above 16x.
And before you or someone else posts about the levels of tessellation being unnecessary:
http://imgur.com/a/VorPz
http://abload.de/img/amdreducedtessellatioclrrn.jpg - AMD "Optimized" Tessellation
http://abload.de/img/fulltessellation2jrki.jpg - Default Tessellation
x64 tessellation is also necessary in most forms of volumetric lighting.
Another example is GodRays where forcing lower levels of tessellation on AMD results in artifacting around dense regions of geometry.
Pictures of HairWorks are not a good example of 'over tessellation' because the high level of tessellation is to ensure simulation accuracy.
It AMD wants to do well in GameWorks games it needs to figure out how to turn this around:
https://images.anandtech.com/graphs/graph11717/90104.png
Force AMD's hardware into a lower tessellation level completely eliminates the gap in performance. This idea of GameWorks artificially gimping AMD's performance because it's "a black box" is nonsense and always has been nonsense.. even when they didn't have the source. Nvidia had no trouble issuing a driver update for TressFX in the first Tomb Raider fixing it's performance before the source for TressFX was released. In fact the majority of the time neither Nvidia/AMD ever get a games source and yet they are both capable of optimizing for binaries and do so regularly.
Source code for the following gameworks libraries is available here: JonasBeckman
-Tj-
alanm
Hilbert, theres some missing info in the chart on p8. I presume the processor core scaling chart colored bars are for resolutions. Its not mentioned so can be confusing.
Hilbert Hagedoorn
Administrator
Hilbert Hagedoorn
Administrator
Agonist
Fender178
Well its good that I chose the 6GB 1060 in my gaming Laptop because of the High VRAM usage maybe if I turn down some of the settings it will decrease the amount of VRAM needed. It's good to see that you don't need a high end CPU to play this thing according to the CPU section. You can get by old the old i5s or i7s of generations past instead of getting the Coffee Lake based CPUs.
allesclar
Am i the only one thinking nice clevage? π
GlennB
OnnA
OnnA
https://arstechnica.com/gaming/2015/05/amd-says-nvidias-gameworks-completely-sabotaged-witcher-3-performance
Here bro π
No it's not the Radeons fault, according to Richard Huddy the problem lies elswere.
-> Neo Cyrus
This demo basically just confirmed all my fears.
- The proprietary engine is screwy and has stuttering from bad frame pacing on all systems. It has noticeable frame pacing problems on the PS4/Pro and XB1/S/X as well.
- Has a BS arbitrary frame rate cap of 120 through in-game settings (can be increased through modding an ini?) because it's Square Enix and that's what they do. Someone should tell SE that nearly all high refresh rate monitors sold these days are 144/165Hz.
- Doesn't give you full access to graphics settings. Such as no individual setting for disabling depth of field.
- Is hilariously resource intensive (for what it is) even with nVidia GameWorks settings disabled. It's as RAM intensive as the mud-and-sticks quality benchmark which had tons of stuff offscreen being rendered for no reason. Uses nearly all the RAM (10.5GB usage shown in OSD, near the gas station) on a 1080 Ti at 1440p (100% scaling).
Oh and for anyone considering buying this, just know that it's not the complete game, there will be at least 1 more DLC pass for content after this upcoming release. I bought my copy from GMG, they offer discounts.
... Which is irrelevant in a thread about this game specifically. 14% is notable, and most people only play a small selection of games beginning to end in a year; if even a few games perform better on a 1060 then that's what should be bought if those are what the buyer is spending the year playing. Unless you plan on keeping the card for a very long time. Also there hasn't been any stock of RX5xx cards for what feels like a year and there won't be again so long as mining on gaming cards is a thing. Can't recommend an item that can't be bought. AMD ain't in the market of selling cards to gamers buddeh.
JonasBeckman
There's a few 580's in stock occasionally from what I've been tracking the last months, but at upwards of 700 to 1000 US Dollar whenever some stock is available (Disappears pretty quickly even at that price.) yeah the 1060 and in that price range even the 1070 or 1080 would be the go to choice depending on what can be found and at what price. π
(Kinda silly checking these price comparison sites and overviews and seeing the GPU listed at MSRP but unavailable and then some shipment arrived and the price somehow doubled, or worse and they're still selling out really quick too.)
And yeah GMG with the pricing error and discount code, around 40 Euro for this and FF XII together? Bought. π
Plus yeah round 2 of DLC's or season 2 with four new episode packs and even more free content updates adding and expanding on the game so for a serious full playthrough that might have to wait until 2019 but that gives some time for getting the existing backlog down a little bit ha ha. (Chapter replay and the episodes mostly being for end-game due to spoilers and such is one way of doing it though.)
As for the engine that's going to be fun digging into, modding should see all sorts of weird, quirky and fun (And outside of Steam also naked.) content being released, people already ripped the demo the demo assets already no doubt some Patreon person is making money out of Full Service Station (The Brazzier parody thing.) now with 100% game assets instead. π
(Well you could hunt vermin in the game for repairs..or Cid and Cindy could bring the car battery and jumper cables over. Now that's a kickstarter heh.)
EDIT: Well one more week and we'll see what the full game experience will be, a few months and mods will probably have made the developers equal parts impressed and disturbed over what people can come up with. π
(Though that's probably nothing compared to Valve's reaction a few hours past Source Film Makers initial release.)
Down the line though perhaps some really amazing creations could be done with the game too, adding back cut or half implemented content, using the unused parts of the maps and improving or re-balancing combat and other mechanics, won't be the first mods coming out but maybe eventually. π
(First is probably using certain character models as party member replacements depending on how easy that is, Steam workshop has a curious listing for hats and Moogle costumes for the game too.)
(Here: https://steamdb.info/app/637650/items/ )
Neo Cyrus
Well I turned on ANSEL and looked under the ground. Tons of what look like placeholder ground textures under the ground. Along with tons of other stuff. It all looks like an amateurish mess. That explains the massive memory usage, there's probably random shit out of view everywhere in the game.
@JonasBeckman
40 Euros for both is a nice discount, but at the same time I feel like for old games that's still not a cheap price. When I bought mine the pricing error had it at $40 USD instead of $50, and a 25% off code made it $30 USD, which was about $37 CAD. Sure beats the Steam Store price of $67 CAD, which is definitely above the US price... for what is the US version of the game.