Faked NVIDIA GeForce RTX 3090 Performance Slides are making Rounds on the WWW

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kieron fleming:

Yeah I don’t see what’s funny im expecting close to 2x performance specially in ray tracing it was terrible on 2080ti
Yup they got us by the cajones with all this RT core BS, the 2080ti should have had at least 100. No doubt CP2077 will release with that much RT only 3090 can cope with it's 200 odd. A dedicated RT card now there's a thought!:D
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DannyD:

Yup they got us by the cajones with all this RT core BS, the 2080ti should have had at least 100. No doubt CP2077 will release with that much RT only 3090 can cope with it's 200 odd. A dedicated RT card now there's a thought!:D
Hope not, this is what killed physX and for RT it would likely create crazy latencies
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rdmetz:

fps over perfect visuals or high res any day im playing a game to play it not take screenshots and when I'm in the heat of battle I'm not focused on small tiny imperceptible differences I have to pause and stare at to see.
While I completely agree with you, you understand that the same argument can be use against ray tracing....
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Fox2232:

Does not look equal, nor better as even newest implementations stand. For now, it is always downgrade in fidelity. In some cases visual downgrade is so big, that when applied to 1440p and then down-scaled to 1080p, you can still see that it is much worse. But hey, you can always blame game developers... all of them. I would not touch DLSS for now, unless my HW was so poor, I could not play game without it.
You clearly haven't seen Death Standing at 1440p upscaled to 4k, compared to the game rendered in 4k native using DLSS 2.0. I never thought it possible, but the DLSS 2.0 looked better than native 4k. Makes no sense, but it is what it is.
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Andrew LB:

You clearly haven't seen Death Standing at 1440p upscaled to 4k, compared to the game rendered in 4k native using DLSS 2.0. I never thought it possible, but the DLSS 2.0 looked better than native 4k. Makes no sense, but it is what it is.
Short of proper super-sampling, DLSS is the best looking AA tech on the planet. And it makes sense because it's derived from super-sampled images. The fact that it's super cheap to execute on Tensor equipped GPU is a reason why Nvidia took somewhat different approach: instead of representing DLSS as purely image enhancing technique, like all AAs are, they choose to represent it as a perf. optimizing technique. Reason being that DLSS is so good looking that Nvidia was bold enough to call it much higher res than what it's being rendered at. I wouldn't waste my breath trying to argue that with @Fox2232. He spent more time writing about how bad is DLSS than playing games on his 5700XT, and I am not sure I am even joking 🙂
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Well, I wasn't in the market for a new card...but a 3080 that doubles the 2080 in performance for the same $700 price? That sounds pretty sweet...
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rm082e:

Well, I wasn't in the market for a new card...but a 3080 that doubles the 2080 in performance for the same $700 price? That sounds pretty sweet...
Good luck actually finding one for that suggested price.