Epic Games to show off Unreal Engine 5 engine today
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AuerX
https://www.marketwatch.com/story/in-the-epic-vs-apple-court-fight-theres-one-clear-winner-11622030554
tsunami231
impressive when do we get games using this?
As much as i dont like EPIC Unreal and Unreal Engine are still great
schmidtbag
ThEcLiT
Temporal Super Resolution
Comparison 4k vs 1080p (resolution scale 50%) 18 vs 43fps
edit: You know what is funny... UE5 Lumen global illumination looks way natural than Metro exodıs RTX implementation. Temporal Super Resolution also will work on all GPUs, consoles. Remember Mr.Jensen's Metro Exodus RTX introduction? "Everythings look darker, way more darker, pitch black, no global illumination, this is raytracing" . Now Metro Exodus have suddenly added RTX Global illumination... UE5 will be the main focus of most AAA titles in the near future, also smaller developers. Get ready for 4000/5000 series GPUs special features... No wonder AMD did not rush raytracing. Amd knew these things, and other company milked people really good, and will milk more.
pharma
Technical documentation. Lots of limitations ....
Support HW RT GI for all types of geometry via the low poly proxies is included. They also claim that HW RT GI is a better quality solution overall. Demo is fine but nothing to call home about - the original demo was much better, sharper and more detailed. Still no vegetation ... 🙄
Lumen Technical Details | Unreal Engine Documentation
tsunami231
hmm 32gb min and 64 GB Recommended? That at kind rules out Consoles for this quality unless they do some magic optimising
Still intrested to see where this goes
Denial
https://developer.nvidia.com/blog/global-illumination-in-metro-exodus/
It was just improved on in the latest build.
From @pharma's link:
So much for:
What are you talking about? Metro Exodus shipped with RT Global Illumination...
Noisiv
pharma
jeffmorris
I didn't expect UE5 to be released as Early Access today. I thought that there was going to be a video about UE5's new features.
KissSh0t
[youtube=d1ZnM7CH-v4]
Neo Cyrus
Alright so I downloaded the 200TB of data to run that demo only to realize I have absolutely no idea how any of this works. And looking up instructions on how to simply do that results in squat.
tsunami231
hah I would saw 200TB and been like pass dont even have 2 tb drive in my pc
Neo Cyrus
Loobyluggs
Loobyluggs
Loobyluggs
[spoiler]https://i.imgur.com/GaicPWP.jpg [/spoiler]
All in engine, no external programs, total setup...45 seconds?
Horus-Anhur
[youtube=nyZnRxvSJrY]
XenthorX
MrBonk
While some aspects of this are impressive. It still seems to inherit some bad visual issues from UE4. And the fact that the PS5 demo only ran at 1440p30 does not leave high hopes for performance.
I'm not at all excited for anything that leans too much on RT. Hardware is not powerful enough to power RT based rendering without immersion breaking visual discontinuities at resolutions like 4k. Stuff like DLSS clearly is not equipped to improve that either. And at lower resolutions looks terrible based on the UE4 RTX demo that was just released.
It's like every generation Unreal Engine finds a new way to add more and more undersampling, visual artifacts and distracting discontinuities into the rendering used in their engine.
They certainly have not improved the TAA as clearly evidenced by all the same old problems UE4 TAA had.