Electronic Arts showcases next-generation hair rendering

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Looking at the second video, they might finally be able to make a new game based on the original Terminator. That 80's hair...
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I remember TressFX eating all the performance back in 2012's Tomb Raider reboot. Not sure if it's worth it.
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First video looks pretty realistic in terms of weight and movement.
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Well... perf hit is probably rather big. Imagine this combined with ray tracing to finally turn things into slideshows even on higher tier RTX cards 😀
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I'd rather not buy a second GPU just to make hairs move more realistically. Even though it looks nice.
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EA. Just a bunch of faceless dummies.
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I remember using TressFX in Tomb Raider on a FuryX (I think it was) really is a great technology. Improves character models significantly, i'd definitely put up with a FPS hit to have an improved version.
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fantaskarsef:

Well... perf hit is probably rather big. Imagine this combined with ray tracing to finally turn things into slideshows even on higher tier RTX cards 😀
It will be so big that if you want 60fps you'll have to play bald. 😀
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Undying:

It will be so big that if you want 60fps you'll have to play bald. 😀
Well the good news for the HITMAN series is that there is job security for him since he's already bald. Ha ha.
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I defiantly prefer Lara's hair. Her body hair rocks. Boys.
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Fox2232:

Looks like TressFX 2.0 with better AA.
why not NVIDIA HairWorks ?
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then at least you can use face works so the hair can see where its going. the hair detail is pretty cool but you really need the whole head or its not worth it
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vestibule:

I defiantly prefer Lara's hair.
Defiantly or definitely?
Her body hair rocks. Boys.
Her body hair or her hair's body? I don't know about you but hairy women aren't all that appealing.
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Another useless performance phagocytizer...
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Fox2232:

Hairworks is visually inferior and performance hog. And in TW3, it made animals hideous.
No, it isn't, the games implementation is what is horrendous.
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SideFX has got better hair in Houdini...nothing to see here.
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Houdini
This is in realtime.
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as a hair fan, I'm really impressed. MK11 had ok at first, but it conflicted with their TAA., now they toned it down...This type would be perfect for it 😀 Imo Older TR had a bigger perf impact tressfx1.0, 2.0 was basically none, only few fps.
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dragonlord:

This is in realtime.
Houdini is real time through solvers you plug into your game engine.
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impressive? but why wooden dummy instead of a actual render person?