Download Nvidia GeForce 344.75 WHQL driver

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Thanks! FYI your link reads the wrong version number
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:program::program::program:Next week 344.80??? LOL
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A problem with driver updates that add new features such as MFAA is the lack of information on how exactly you are supposed to use it. I've read that MFAA only works in games that support MSAA so presumably that means enabling MFAA in either the per-game or global profile and then making sure that the game uses 2xMSAA or 4xMSAA. Is that correct?
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A problem with driver updates that add new features such as MFAA is the lack of information on how exactly you are supposed to use it. I've read that MFAA only works in games that support MSAA so presumably that means enabling MFAA in either the per-game or global profile and then making sure that the game uses 2xMSAA or 4xMSAA. Is that correct?
You can activate MFAA in the global profile. Then say in-game (with a supported game) activate 2xMSAA (then that renders 4x MFAA). Basically it is an extra layer of AA samples on top of your current MSAA mode.
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Tried it in Far Cry 4 and unfortunately SLI support is not working properly for me (GTX 780 SLI). Framerates are not that much better compared to a single card. And even more severe, that this SLI profile is giving me ghost images every time I change a setting or when I'm leaving a location with interactions like a shop dealer or something. In this state unfortunately unplayable. Any suggestions?
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and I just installed the .65 drivers in windows 10..:bang:
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Tried it in Far Cry 4 and unfortunately SLI support is not working properly for me (GTX 780 SLI). Framerates are not that much better compared to a single card. And even more severe, that this SLI profile is giving me ghost images every time I change a setting or when I'm leaving a location with interactions like a shop dealer or something. In this state unfortunately unplayable. Any suggestions?
Sounds like it's game ready indeed. Anyone else?
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You can activate MFAA in the global profile. Then say in-game (with a supported game) activate 2xMSAA (then that renders 4x MFAA). Basically it is an extra layer of AA samples on top of your current MSAA mode.
Thank you for that. 😀
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Thanks NVCUVID Support included in the driver link you posted or is it something separate?
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Any use in actually installing this driver version on an old card like mine? Still running 336 driver...
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You can activate MFAA in the global profile. Then say in-game (with a supported game) activate 2xMSAA (then that renders 4x MFAA). Basically it is an extra layer of AA samples on top of your current MSAA mode.
I still wonder what MFAA does when you enable it combined with FXAA (ingame or in the panel)?
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Ok, the game clearly doesn't support proper 16:10 aspect ratio as i have black bars in my native resolution but if i use DSR, i have only black bar on bottom.I remember FC3 having Widescreen letterbox option, now why the didn't include the option in this one too ?
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I still wonder what MFAA does when you enable it combined with FXAA (ingame or in the panel)?
Nothing ...
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yeah don't have an MFAA option the the panel with SLI either.
Is not yet ready, SLI support for MFAA will follow later.
Thanks NVCUVID Support included in the driver link you posted or is it something separate?
Separate, is being uploaded..
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A problem with driver updates that add new features such as MFAA is the lack of information on how exactly you are supposed to use it. I've read that MFAA only works in games that support MSAA so presumably that means enabling MFAA in either the per-game or global profile and then making sure that the game uses 2xMSAA or 4xMSAA. Is that correct?
Nah, I thought so too at first, but its enough just to enhance and use MFAA on top. So far only if the game uses msaa and in dx11.
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After experiencing problems with the current SLI profile of Far Cry 4, I switched to the SLI bits of FC 3 and the scaling is better but the ghost imaging is still there. It seems that there is a prob with the AA method SMAA, because I used it and when I switched to MSAA2x & the ghost images are not longer appearing. Maybe I'm trying the same thing with the FC4 SLI bits. But as I said, the FC3 bits are having a better scaling. Anyway, SLI support really becomes a pain in the a** these days. 😡 And well, the stuttering issue is still there, especially when driving fast. But I guess that must be fixed by Ubisoft itself.
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Yeah these SLI issues are making me start to question going SLI in the future.
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I just love how the shadows are still flickering like crazy in dragon age with these drivers...
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Great driver, cant wait till just over a week to get my MSI 980, il finally be able to max out out my current games, my ASUS 760 struggles in some games now