Download: GeForce 390.77 WHQL drivers

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Well, new ffxv is a cpu bottleneck and yet I had to go 720p @ standard to really see it bottleneck.. This is at 4770k @ 4.7GHz. So no, 5820k won't unless its at stock stock. Then a little, but still not as bad as let say 3930k @stock.
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dr_rus:

I still can't figure out a solid way to reproduce the hitching. On this driver it starts rather regularly when my main display is coming from standby to on but still - not always. Once I've got it after simply switching off my AV receiver, for example.
I thought it was my SSD going bad, cpu overheating, or my video card overheating. Guess I was wrong.
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tensai28:

You seem confused. Going up in resolution doesn't stress the cpu any more, it stresses the gpu. 4k is no more demanding on the cpu than 1080p. Sometimes 4k can actually free up the cpu and be less demanding on the cpu than 1080p.
Cyberdyne:

CPU bottlenecks are less of an issue at 4K+. Pretty much any 4 core CPU from the last 6 years can do 4k. The more FPS the GPU is capable of the more the CPU needs to prepare for. At 4k, frame rates are low enough that a simple CPU can keep pace fine. At 1080p, frame rates typically reach level that a slow CPU would not be able to keep up.
Uhm no I am not confused, but thanks for thinking a different opinion always means people are confused. I just can't see a stock 5820K not bringing any game to 1080p 60fps (which still is the most common resolution I think), if the GPU is capable of doing so. Of course you are right with 4K being more a stress on the GPU than on the CPU, but that doesn't mean that you can't run games at 1080p 60fps with a GPU that's capable of producing those framerates. I might be wrong, feel free to show me videos / benches of the opposite, but I'd be surprised if a 5820K couldn't handle 1080p/60Hz anymore. (And I'm not talking about games that kill off any CPU with their framerates here just because they're coded like crap or are CPU hoggers like turn based grand strategy games for instance.)
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Xul Aethyr:

borderless/windowed only but its not bad now, mostly needing to alt tab to get normal fps, and seems to not work at all for me in 390.77 with borderless(tearing/not smooth). when 1709 first released fps would swing around between 20-165 with drivers released before 1709(and maybe some after i cant remember)
I remember it being a problem in the past when enabling G-sync for both full-screen and windowed. Most games would work just fine but some would experience hiching and low FPS in windowed but in full-screen the game would run normally.
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Netherwind:

I remember it being a problem in the past when enabling G-sync for both full-screen and windowed. Most games would work just fine but some would experience hiching and low FPS in windowed but in full-screen the game would run normally.
I am having the same problem seems like a nightmare. Will it ever be fixed?
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Cyberdyne:

CPU bottlenecks are less of an issue at 4K+. Pretty much any 4 core CPU from the last 6 years can do 4k. The more FPS the GPU is capable of the more the CPU needs to prepare for. At 4k, frame rates are low enough that a simple CPU can keep pace fine. At 1080p, frame rates typically reach level that a slow CPU would not be able to keep up.
Open world games still need fast CPUs even at 4k.
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Terepin:

Open world games still need fast CPUs even at 4k.
Let me correct that. Ubisoft open world games need it. Most other ones work fine like gta 5.
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fantaskarsef:

Uhm no I am not confused, but thanks for thinking a different opinion always means people are confused. I just can't see a stock 5820K not bringing any game to 1080p 60fps (which still is the most common resolution I think), if the GPU is capable of doing so. Of course you are right with 4K being more a stress on the GPU than on the CPU, but that doesn't mean that you can't run games at 1080p 60fps with a GPU that's capable of producing those framerates. I might be wrong, feel free to show me videos / benches of the opposite, but I'd be surprised if a 5820K couldn't handle 1080p/60Hz anymore. (And I'm not talking about games that kill off any CPU with their framerates here just because they're coded like crap or are CPU hoggers like turn based grand strategy games for instance.)
Yeah once again you got my comment confused with someone else. I was simply addressing your comment about needing more cpu for 4k. Nothing more. I don't see why a 5820k wouldn't do 60fps at 1080p either.
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tensai28:

Let me correct that. Ubisoft open world games need it. Most other ones work fine like gta 5.
I was under impression that GTA requires nuclear power plant to run it.
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Grass on Ultra=Say goodbye to good framerate.
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Terepin:

I was under impression that GTA requires nuclear power plant to run it.
Not sure if that's a joke or not but I play it maxed at 4k with the exception of grass which is on high and fxaa and never drop below 60fps with my 6600k @4.6ghz and 1080ti.
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sertopico:

Grass on Ultra=Say goodbye to good framerate.
I've found the grass to be more stressing on the GPU. At 1080p, I have no problem maxing grass but at 4k, it's not happening. That being said very little difference between ultra and high grass in my opinion.
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V.high is more not noticeable imo. At high you can see some popups, ok v.high too, but a lot less.
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max2:

I am having the same problem seems like a nightmare. Will it ever be fixed?
I've been reading around a bit about this lately and 21:9 users would want windowed mode G-sync to work fine if they're playing blizzard games which normally don't support 21:9 but will kind of do in 21:9 windowed mode.
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Toxikk game and DSR issue limiting screen refresh to 60HZ. The game was in DSR mode 2880x1620 last time I played it and now when I tried it again on new 144HZ monitor @DP1.2 it stays at 60HZ. As soon as I disable DSR and enable native 1080P it starts in 144HZ again. Speaking of U3, UnrealTurnament3 might have similar problem. I didn't try UT3 without DSR yet, but the game is also 60HZ only without any HZ option. EDIT: its the same in UT3, at native resolution it starts @ 144HZ, with DSR it switches back to 60HZ.. And FEAR1 Combat as well, thought its 60HZ only, now at native 1080p 144HZ. Please fix this bug, glitch.. It was also with 388.xx driver, idk about earlier, didn't have this monitor back then. Newer games are ok DSR & 144HZ..
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-Tj-:

Toxikk game and DSR issue limiting screen refresh to 60HZ. The game was in DSR mode 2880x1620 last time I played it and now when I tried it again on new 144HZ monitor @DP1.2 it stays at 60HZ. As soon as I disable DSR and enable native 1080P it starts in 144HZ again. Speaking of U3, UnrealTurnament3 might have similar problem. I didn't try UT3 without DSR yet, but the game is also 60HZ only without any HZ option. EDIT: its the same in UT3, at native resolution it starts @ 144HZ, with DSR it switches back to 60HZ.. And FEAR1 Combat as well, thought its 60HZ only, now at native 1080p 144HZ. Please fix this bug, glitch.. It was also with 388.xx driver, idk about earlier, didn't have this monitor back then. Newer games are ok DSR & 144HZ..
That's not a driver bug. Up to developers to fix that. Those applications detect/apply resolutions differently than others. If you run DSR res at desktop it will work inside the game. That's the only fix and it's been like that since day 1 on games that don't properly support it.
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I didn't say DSR doesn't work, it works, but not at 144HZ. Now I wanted to test if its this fullscreen optimizations thing, and when I disabled it by FEAR itdoesn't start at all.. Otherwise it detects it as windowed FS, I can see volume bar if I change windows and gamebar (win+g). ^ This is new since RS3.
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-Tj-:

I didn't say DSR doesn't work, it works, but not at 144HZ.
I know what you said. I'm saying DSR in those games only work at default refresh rate(60hz) and if you want 144 you must run the DSR res at desktop before you run the game.
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Ok, i wasn't aware I have to do that as well.. -_- By some I had to do that to get working DSR, for example dead by daylight..
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fantaskarsef:

Uhm no I am not confused, but thanks for thinking a different opinion always means people are confused. I just can't see a stock 5820K not bringing any game to 1080p 60fps (which still is the most common resolution I think), if the GPU is capable of doing so. Of course you are right with 4K being more a stress on the GPU than on the CPU, but that doesn't mean that you can't run games at 1080p 60fps with a GPU that's capable of producing those framerates. I might be wrong, feel free to show me videos / benches of the opposite, but I'd be surprised if a 5820K couldn't handle 1080p/60Hz anymore. (And I'm not talking about games that kill off any CPU with their framerates here just because they're coded like crap or are CPU hoggers like turn based grand strategy games for instance.)
You seemed confused because you said
fantaskarsef:

Argueably, with higher resolutions (such as 4K) a stock 5820K could be limited. At 1080p I don't think so though...
Which makes no sense. At very high resolutions it would not matter what CPU you use. At 4k a stock or overclocked 5820K would perform the same. At 1080p, performance would improve. Thus my explanation of how CPU bottlenecking works in regards to resolution. Nothing to do with a 5820K getting to 1080p 60 FPS.