Download: GeForce 390.77 WHQL drivers

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dr_rus:

Hitches from 390.65 remain in this one. I just got them after waking the monitor from sleep, on the desktop. http://i.picpar.com/gXEc.png Note the GPU usage, this is when running GPU-Z render test while these hitches are present. Again, the only way to get rid of them is via rebooting the system.
Can you fill out the driver feedback form below as we are still unable to reproduce this
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ManuelG:

Can you fill out the driver feedback form below as we are still unable to reproduce this
I can but I haven't found a way to reproduce it either. It just happens at seemingly random display mode changes (like after launching a game in a DSR res or waking the display from standby). Form submitted.
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ManuelG:

What Windows version are you using?
Windows 10 64bit Build 16299.192
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These running good.. Far Cry 3 - 60 fps limit - Adaptive Vsync Watch Dogs 2 - 45 fps limit - Adaptive Vsync Dsr 3840 x 2160 Using Inspector for fps limit and overclock so, no voltage slider. No issues so far, fast and stable (games and benchmarks). Prefer maximum performance is enabled.
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Not sure i liking this hitching/stuttering being reported, As i gona be isntalling this when I get my 1070ti tommorow
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Getting Cod ww2 shadow flickering, disable in game solar shadow maps in cache for temporal fix.
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Dragam1337:

Yes, when is SLI coming for Assassins Creed: Origins?! As i wrote about in this post in the link below, sli DOES work, it simply needs a proper profile, to eliminate the graphical issues that occurs when using sli... NVidia SLI Guide
Dont hold your breath for this.Same thing with The Hunter Call Of The Wild,all the 8xxxxxxxx bits scalling perfectly with the game,but the shadows are shaky,i was sent a message to Manual G,and he said that its not the drivers problem,its just the game not support SLI,and it was sounds like for me:we dont give shi*,so shu* up.Shame on nvidia,can you hear MANUAL GGGGGGG?you advert the cards as an option for SLI,but you do nothing,just collect MONEY MONEY MONEY .....................
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That was he's answer: Given you are seeing graphical glitches, my guess is this game is not SLI friendly. Nothing we can really do to fix this. Game would need to be updated to be multi-GPU friendly. We can't really force/pressure developers to make a game multi-GPU friendly. We can only provide support if they request assistance.
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So this is the END for SLI.sadly,because there is a lot of game which really need to utilize sli to reach 4k 60fps.
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ohh the the prices in the sky............. i really hope that the life will punish all the greedy companys soon!NVIDIA,INTEL......
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You are just ahead of GPU power to adapt 4K 60fps displays, ahead of "our" time. SLI has been an issue before 4K screens were around. 😉 But that's just my opinion. By the way, you can edit your posts.
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Redemption80:

SLI has been shaky since before the 1080 was around as well, there has (should be) been an understanding that it's hit or miss tech, particularly with new games. Nowadays Nvidia and AMD barely mention SLI/CF and looks like they are phasing it out. Saying that, when manually editing the profile can get scaling working really well, and it's just some glitches, that does make you believe that more can be done driver wise. That could well be as good as it gets, but the driver team should probably say that, rather than being dismissive.
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remicius:

Dont hold your breath for this.Same thing with The Hunter Call Of The Wild,all the 8xxxxxxxx bits scalling perfectly with the game,but the shadows are shaky,i was sent a message to Manual G,and he said that its not the drivers problem,its just the game not support SLI,and it was sounds like for me:we dont give shi*,so shu* up.Shame on nvidia,can you hear MANUAL GGGGGGG?you advert the cards as an option for SLI,but you do nothing,just collect MONEY MONEY MONEY .....................
remicius:

That was he's answer: Given you are seeing graphical glitches, my guess is this game is not SLI friendly. Nothing we can really do to fix this. Game would need to be updated to be multi-GPU friendly. We can't really force/pressure developers to make a game multi-GPU friendly. We can only provide support if they request assistance.
remicius:

So this is the END for SLI.sadly,because there is a lot of game which really need to utilize sli to reach 4k 60fps.
Redemption80:

SLI has been shaky since before the 1080 was around as well, there has (should be) been an understanding that it's hit or miss tech, particularly with new games. Nowadays Nvidia and AMD barely mention SLI/CF and looks like they are phasing it out. Saying that, when manually editing the profile can get scaling working really well, and it's just some glitches, that does make you believe that more can be done driver wise. That could well be as good as it gets, but the driver team should probably say that, rather than being dismissive.
Yeah, that's just BS - when sli scaling is working, even with graphical glitches, the driver teams has always been able to make a working profile in the past. It does indeed seem like they are phasing out sli, without telling any of the customers who bought it...
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oops,the things which makes me angry and sad that i can't see the effort from their side to find a solution.it is so that difficult to send email to the developers team of the games where the nvidia logo is the first thing to appear on the screen,and saying hey can we do something with this?as a user i was given details to the developers,what bits i have tried and what glitches appeared,so they could team up together and at least try to make it work,because playing 30-40 fps is not a good experience.turning down setting is gives me the feeling,yeah ive paid 1200 quid for the cards and i have to play half a*sed the games probable because they dont want to spend any of time to make the game utilize both card.so i feel betrayed....that is the fact
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but yes,i wont buy two card again,that is for sure.....
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is this driver better then 388.84. you guys did any comparison yet in games/bench?
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It seems to me that our team of developers at work can get the approach from game developers - when users send reports with bugs or slow performance we should reply "It is Windows developers to blame. Their OS works bad with our program." I am really envious toward game developers - their users always blame AMD and NVIDIA. What a nice and easy life.
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Yeah, I don't understand why people are so sure that SLI/CF support is something for NV/AMD to implement in modern engines when it's been more than a couple of years now since this hasn't been the case. ACO officially doesn't support SLI and I know for a fact that it's Ubisoft's job to make it work in their engine - and they just don't see the point.
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How well does SLI/Crossfire work in modern games? I know DX12 has a form of support for multi-GPU in the API and I'm guessing Vulkan might have something similar or the 1.1 update might see it introduced but for DX11.x and earlier I don't think it's as clear cut so it's up to both the game developers and the driver engineers to implement a robust scaling method. I'm not sure how shaders and compute shaders in particular scale across multiple GPU's either, most newer games have several of these so some scaling is probably achievable but unlike these earlier titles AC:O does much, much more in compute. Even Wildlands or For Honor running newer versions of Anvil Next don't have anywhere near the same extent of compute shader usage from what I can see so I wonder if that could be one reason behind the games problematic multi-GPU support but it's nothing but a theory. 🙂 The game even does LOD and culling through a compute shader, various resolves for anti-aliasing and a lot of other things I can't even understand, it's really impressive actually though it might complicate other things a bit too.
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Of course the programmers could offer working multi-GPU implementations for their games / engines, if they'd invest enough time / money to do so. It just is not a sales argument to 90% of the PC gamers who use only a single GPU or even an APU, and 100% of the console or mobile gamers... that's why you won't see anybody paying a software engineer to get the job done.