Download: AMD Radeon Adrenalin Edition 20.8.3 drivers
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zheega
Recent updates seem a bit underwhelming TBH
zheega
itpro
Many issues as always. Much more non mentioned. I await for 20.9.1 Whql to decide if I go nvidia or stay amd. I've had enough!!!
Krteq
Those newly supported extensions are also used by DXVK π
ManofGod
PrEzi
Chastity
itpro
MerolaC
Anyone else having crashes on Control?
I can play for like 20 seconds after loading the save, but it just CTD's with no errors
Faulting application name: Control_DX12.exe, version: 0.0.342.3783, time stamp: 0x5f33d693
Faulting module name: rl_rmdwin10_f.dll, version: 0.0.342.3783, time stamp: 0x5f33d4b7
Exception code: 0xc0000005
Fault offset: 0x000000000002df70
Faulting process id: 0x337c
Faulting application start time: 0x01d67cd3a5d9091e
Faulting application path: H:\Clients\Epic Store Games\Control\Control_DX12.exe
Faulting module path: H:\Clients\Epic Store Games\Control\rl_rmdwin10_f.dll
That's the event log.
itpro
Did you use DDU or factory reset during setup? Perhaps shaders need a cleanup or something?
Athlonite
Still no H.A.G.S then what was the point of AMD teasing it then just totally forgetting about it
MerolaC
itpro
Eastcoasthandle
Chastity
OnnA
There is no Perfect side, guys -> move on π
* Performance issues may be experienced when playing Horizon Zero Dawnβ’ on select Radeon Vega graphics.
Oh my π±
I assume that this one is a Beta....
JonasBeckman
https://vulkan.lunarg.com/sdk/home
https://github.com/doitsujin/dxvk/releases
I use this in almost everything especially D3D9 as it makes performance more in-line with what it should be although overall it just usually works though not everything is a big performance gain but it's there though Windows compatibility is secondary to DXVK's main usage as a wrapper for D3D9-11 (12 soon enough maybe?) under Linux working through Wine and also Proton I believe the effort Valve is doing also tied to Steam. π
(Things are happening there, looking really good but there's always going to be some compatibility cases that either won't work or needs special effort to resolve.)
Good boost in Fortnite and D3D12 sadly I doubt it applies to UE4 in general even UE4 D3D12 but it's a improvement. (Even if it's sort-of expected for the biggest games on the market to be covered as early as possible and supported quickly. ~ )
EDIT: Emulation too but far as gaming overall goes outside of state of the art Vulkan or D3D12 usage in emulators I think a majority uses Vulkan 1.1 and I don't know any Vulkan 1.2 supported titles even DOOM Eternal and I believe Red Dead Redemption 2 are on 1.1 though I could be wrong.
1.2.130+ and the newest SDK's are going to take time as they are still very recent and driver wise AMD and NVIDIA are still implementing extensions over the course of a few months of testing.
Think there's still a few API driver bugs and a couple older extensions AMD's dragging on implementing though I couldn't say how important these are or if it's for some good reason or just meh performance or low usage in programs or games even some of these emulator efforts or wrappers like DXVK here.
(Though I think the Linux driver situation is going really well in regards to this compared to the Windows driver code.)
EDIT: Although it'd be nice if the driver was performant enough that DXVK didn't give a boost like this and became less of a big thing to just use and improve the driver behavior (And performance.) but in particular for D3D9 this also applies to NVIDIA the API itself is just limited like that.
For AMD D3D11 and lacking certain functions and optimizations is still hindering things a bit though at least for Navi10 / RDNA1 the stability has improved noticeably far as my own situation goes although I'll never really know why. (Part of it was the driver and initial code part of it's likely hardware and a third part is seemingly DMA transer related and by extent stress for RAM particularly on Ryzen and the infinity fabric and overclock sensitivity and stability.)
My take on it is that it improves DXVK behavior and performance plus compatibility, they still don't support all the latest extensions but these are good.
Also still using the 1.2.135 runtime but since these are backwards compatible installing the latest 1.2.148.1 is easy enough. siriq
JonasBeckman
Different displays different hardware and different issues, VA and flickering was a big thing and then there's Freesync, Freesync2, Freesync 2 updates to Premium Pro something and more hardware differences.
NVIDIA's expensive but effective solution is the scalar module though the V2 and whatever the latest is does add a bit of a cost although it helps make the hardware do as it should and you don't get this firmware reliance and partial support from certain vendors and manufacturers plus the panel hardware itself and what it is.
(Well...kinda it lessens things somewhat here but it's not like it's perfect even so.)
Or using tools like Custom Resolution Utility to forcibly alter min and max freesync ranges and the clock situation with how the GPU has a tendency to run at least the VRAM state at max.
My own displays a bit of a mix LG 27" 850 not quite 10-bit not quite HDR (Even the "HDR" 400 thing.) not quite FreeSync (Adaptive Sync, VRR instead.) and that's just a few variables.
(It's a good display but more affordable and not quite up there with the really great stuff.)
HDR in particular is a right problem thanks to specs for 400 and then somewhat better for 600 and better yet for 1000 certification but it's still highly varied in what the hardware and compatibility and compliance actually is let alone testing and driver compatibility although NVIDIA is determined enough to give it a go which is admirable for how [beep] the situation is without the OS and it's HDR support and the actual implementation in games and software and then Vulkan and D3D12 and different driver HDR standards and yet more of a [beep] of a situation sigh.
(Their ongoing G-Sync certification and compatibility in drivers doing testing across a lot of different displays that might be VRR but not G-Sync or have the full hardware.)
I don't doubt there's some real issues here particularly some of the displays that AMD might not have done full testing with and then add to that firmware updating and the loose standards including FreeSync2 in addition to HDR itself and probably more beyond my knowledge on it. (Backlight situation and then panel differences from TN, IPS, VA and variants like LEDs or OLEDs and more all with varying requirements and how well it's actually done and then from there to software support and the drivers.)
After all that Display Port and HDMI and varying issues here so it's not over yet plus it might continue even after HDMI 2.1 and Display Port 1.5 or what it will be called it's not just the cable features or bandwidth improvements good as these are and even expensive 1000+ USD/EUR displays aren't immune from these issues though at least there's a [beep] effort from the manufacturers to work on and support these expensive models more quickly and also driver compatibility.
EDIT: Actually VA display flickering might still be a bit of a issue on that note, there's work to be done here still.
pakoo
No gpu scheduling support I suppose