Download: AMD Radeon Adrenalin Edition 19.8.2 drivers
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zeusola
Im on Windows 7 64bit still, using freesync, running a 4k monitor, RX580 8GB using the latest 19.8.2 driver. Only downside is I can't play Forza because its DX12 oh noes..
Windows 10 needs more resources = worse performance
D1stRU3T0R
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zeusola
LocoDiceGR
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LocoDiceGR
Make a new thread guys, we are going way off-topic.
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MS-DOS
JonasBeckman
If we're talking about performance Windows 8 and later supports and improves on the desktop compositor / DWM and introduced features such as flip model presentation but while mandatory for D3D12 / DirectX 12 it's a optional for D3D11 and thus with Windows 7 still really popular it's rarely used unless forcibly overriden via third party software.
Advantage isn't as much about performance as it is about frame time smoothness and frame latency particularly in windowed or borderless mode where the VSync model would mostly remove tearing but the penalty is one or two frames more and thus input lag or higher latency for this to complete and with borderless and full-screen windowed being more popular (Unity Engine for example though it has other drawbacks canceling this out.) this comes in effect though again with DirectX 12 not being too popular and usage in DirectX 11 being fairly limited other than perhaps a handful of titles at best the effect isn't as important.
https://software.intel.com/en-us/articles/sample-application-for-direct3d-12-flip-model-swap-chains
Going beyond that the kernel and scheduler should have some improvements for CPU, 19H1 or 1903 and 19H2 or 1909 for Windows 10 and all the other build numbers and names here improve support for Ryzen core CPU's from AMD and how they handle things too (Zen to Zen2) though part of it is undone by other software (Battle.net client, iCue and others.) from my understanding not following certain practices so the way the CPU is operating and updating with various timings is still a bit iffy though newer Windows builds and chipset drivers and bios updates might improve it further though in turn for Windows 10 you also have more security measurements and protection including heightened Defender presence and features of all sorts affecting both AMD and Intel and general software (Control Flow Guard seen most recently with the game Control.) and then for 19H2 Microsoft is also updating the core scheduler and way it handles priorities further by allowing it to reschedule idle cores which could be a performance improvement depending on CPU bottleneck, threading in the application or game itself and number of available cores on the CPU hardware itself.
https://blogs.windows.com/windowsexperience/2019/08/08/announcing-windows-10-insider-preview-build-18362-10012-18362-10013-19h2/
What else? IDE, AHCI or NVME I don't think is too big of a issue for Win7 or newer far as IO or HDD vs SSD and features work and TRIM should also be supported though Win10 kinda introduced and then made it a enterprise only feature for ReFS or the Resilient File System but it's not intended to replace the current NTFS system either and is more for storage and robustness as long as the hardware doesn't fail but it doesn't support all of what NTFS does and it doesn't work as a boot drive either.
32 or 64 bit isn't going to be a issue and number of max supported CPU cores and how these are grouped won't be a thing for most users either (64 I think per task or group with 256 total cores for the hardware I think it's at.) and then for performance a big thing is also RAM where DDR4 4200 can now show a nice gain upwards of 15 - 20% above DDR3 1600 if not more with showcases including games like Watch_Dogs 2 so 2016 - 2019 and gradually rising so that's a big bottleneck too for older systems much like my own x79 and the 3970k I use has the cores but not the overall efficiency and lacks AVX2 also not that it's a huge deal just yet for these instructions. (For now, people are still bringing up SSE 4.2 too for even older hardware.)
GPU wise and for this topic it's a bit irrelevant but in general though I only have a partial overview and insight into the more technical details and upcoming features.
Driver wise the flip model and all that has more about adaptive sync and features like enhanced sync and for AMD their FreeSync functionality which I guess is down also to the older non-FreeSync2 displays and hardware disparities since the criteria is less strict than what NVIDIA imposed when they started certifying for adaptive sync support and AMD has some other solution for HDMI support here until 2.1 I assume whenever they get cards out that has this and then also displays with this standard for those not using Display Port.
Don't think there's too much here though for now unless enhanced sync can still cause stability issues on the 5700's when enabled and then there's the still occurring blue-screen issue from web browser (Firefox and Chrome from what I'm finding reports on.) and hardware accelerated media playback often via Youtube.
EDIT: As for flip model traditional full screen exclusive already has no additional frames and for D3D11 well support is still mostly on the older copy or blit methods and not flip so it sounds nice and all but it's not very widely supported in most games so that makes it less of a concern.
Don't really know enough or anything really about Windows 7 and D3D12 now being a thing so can't really say how that handles it or some other features even if D3D11.1 stops at this level and only partially at that against 11.4 on Win10 but again 11.1 was where it was mostly at until recently anyway.
CPU wise and the scheduler I'm not expecting too much from though it might have some gains, more uncertain about newer Ryzen CPU models and how these operate and perform on older OS's which I still need to learn more about though it might not be much of a difference and it's mostly the newer games that start utilizing 4+ CPU cores fully too with older ones still bound a lot by single threaded performance and lots of focus on CPU0 handling stuff where AMD still needs to catch up a bit to Intel though they've closed to gap a bit further again with the latest Zen2 processors.
EDIT: I guess Windows 10 also introduces HDR10 outside of going via NVAPI or other solutions trying to standardize Windows HDR support somewhat for D3D11 and D3D12 for another feature difference.
(And then hardware requirements and different titles implementing and using HDR differently and it still has a ways to go and grow.)
AMD also having FreeSync2 HDR here with some features though I don't know many games using it explicitly beyond Far Cry 5 and it's stand-alone expansion and maybe a few other games where AMD had a hand in helping with development.
Doesn't really matter for what the OS itself supports with Windows 10 though compared to Windows 7
And this post is a bit of a mess but it's just about time for a new week and hopefully a 19.9.1 driver further fixing issues with the 5700 and maybe some of the recent regressions like Vega's voltage level getting locked to default and the other reported recurring or longer standing listed issues. 🙂
(Might be too optimistic though to expect a driver for the first week of the month but we'll see.)
Chastity
It's official... Windows 7 users are worse than Mac users.