DirectStorage 1.1 Coming Soon
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Horus-Anhur
And still, not one single game that uses Direct Storage on PC. Not even Microsoft's first party games.
vestibule
But wait, wont it burn out my SSD. 😕
KissSh0t
Horus-Anhur
PrMinisterGR
Finally. This is the only way for PC gaming to survive the next-gen-only AAA generation that is on the way. I wonder how Proton will handle this.
Cave Waverider
Stairmand
vestibule
@Stairmand or other.
So, what are we dealing with here? Is DS1.1 some kind of SSD specific page file that moves that Big info to the GPU for decompression?
Also do you think that games like cyber punk and recent titles will get patches for this new DS1.1?.
NewTRUMP Order
And truth be told direct storage isn't all that to begin with. DirectStorage shows minor load-speed improvements in real-world PC demo | Ars Technica https://media0.giphy.com/media/3o6ZthLQaA5dPSRNBK/200w.gif?cid=ecf05e47rm9dc95v8wif7hy5zy9iv7a7u6aifkwitxbx7vov&rid=200w.gif&ct=g
brogadget
MS´s embarrassing attempts to make use of high performance hardware is horrible and they are just incapable to. Best examples are Xbox "Virtual Disk" garbage and lack support of multi GPU setups. Why not using another CPU core or even cores to decompress data instead of loading the GPU in addition? MS mainly focuses on how to get your personal data and not how to develop software which uses hardware more efficiently..
Silva
reix2x
Kuddos to Microsoft for that aguacate benchmark, it looks delicious with bread and a pinch of salt
tunejunky
ivanosky
Horus-Anhur
https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/rtx-io-gpu-accelerated-storage-technology/geforce-rtx-30-series-rtx-io-announcing-rtx-io.jpg
Because a GPU is much faster than a CPU at this task.
asturur
to make direcstorage look better they added a bug in windows 11 file copy, so that normal copy looks slower.
Except the bug is bugged, and so it shows only on some configuration.
Now they have to fix it, and the plan failed
schmidtbag
While I think it's good to have DS as a means to fine-tune games, I think it's best if there's a more general approach that can work with any game, where it basically just acts as an on-AIB cache for recent game assets. Same kind of idea as Steam's pre-compiled shader cache - it improves game performance without depending on either the game or driver developers.
Anything that can yield a performance boost that works automatically is a very worthwhile feature, even if it isn't optimized.
Primey0
Ghosty
Once I've figured out Vertex Shaders, I'll have a look in to it.
mbk1969