Cyberpunk 2077s lead gameplay designer leaves CD Projekt RED

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rl66:

wasn't it Star Cityzen?
The more I look at Star Citizen, the more it looks like a con job to me....basically all fart and no sh!t!
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mikeysg:

The more I look at Star Citizen, the more it looks like a con job to me....basically all fart and no sh!t!
It's the exact opposite, that's what I used to think. They have updates that are completely open. I don't even own the game and I can see that they have done amazing things.
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0blivious:

Aside from a few bugs and some odd design decisions, calling this the worst game ever is completely absurd. Disappointing? Absolutely. People actually compared this to ET? You must not have played it (there are even worse games than that, but I digress). There is actually a middle ground between fantastic and crap. The game isn't complete crap and anyone claiming such just sounds laughable. Most disappointing game ever? Overhyped? I could get behind that notion but there's no way it's the worst game ever. I feel like you folks who have to be so extreme with every opinion should now be forced to play ET. 😛
They're absurd. The game has so far sold 13 million copies because people like me enjoy the game. I enjoy hardly any games these days but this one is exceptional. It's when you actually play it for many hours you can see that there's been an incredible amount of effort put into its creation and the time needed to pull it off.
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I played most of Cyberpunk and I parked it in one of the last missions when you get a message mentioning that there is no point back from that quest. I'll finish it when a good patch arrives. The game is awesome to me. Still, my favourite games are from "FromSoftware" ( DS1,2,3, Sekiro and still haven't played Bloodborne). While they don't pack 144 FPS and epic graphics... they made the best games I played in the last 5-7 years and instantly make me forget games other AAA games.
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jbscotchman:

Like you, I have many hundreds of hours in Witcher 3 with flawless gameplay as you also have many hours in Cyberpunk with no problems. Maybe we're just two lucky guys.
It became flawless - it wasn't at launch. Having 780 ti's myself at the time, i remember all too well. But i came back half a year later, and it was GOAT.
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Moderator
Dragam1337:

No, witcher 3 was NOT flawless on release for pc. It had about the same amount of bugs as cyberpunk, and while Maxwell gpu's ran it ok, kepler gpu's performance in the game was abysmal - wasn't fixed till months later.
Just played Witcher 3 last month it still has bugs, great game none the less, played Cyberpunk a few more bugs but great game also. Witcher 3 is what version 1.31 now, remember playing the initial release and it had some serious bugs, but played and like it.
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Endymion:

Where does he go? So I can avoid all future games by him
I'm not even sure if the dumpster fire was his fault. It was the fat cats at the top that made most the retarded decisions and wouldn't give time to actually finish the game AFAIK. It's obvious the game's systems are still incomplete, there's still no upcoming wanted system. All they're doing for patch 1.2 is having them spawn at a distance after a drone that spawns in your face spots you. It's a very cheap band-aid fix for a basic game mechanic that should have been there from the start but might never be included.
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jbscotchman:

Cyberpunk 2077 will go down as one of the biggest fails in gaming history.
Financially nope. How the game was managed, absolutely yes. But to put it more correctly, one of the biggest fails in gaming launch history.
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Daftshadow:

Financially nope. How the game was managed, absolutely yes. But to put it more correctly, one of the biggest fails in gaming launch history.
Agree to that.
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deusex:

They should have continue to work on Witcher 4 instead on something new. But they never listen to me 🙂 Hopefully they will redeem themselves with updates to CP2077 and new Witcher game.
All of their talent has left due to infamous years of horrible crunch and terrible management. This mess means they can't hire starry eyed kids out of university and basically squeeze their life out of them for peanuts. At least after this it won't be as easy. If they were honest, they should have banned board members from game directing after this, but they're not.
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Cyberpunk isn't a bad game by any stretch of the imagination, at least when it's playable (read 'on PC'). But i don't see myself going back to this game in a while: i expected something of the caliber of RDR2 and it turns out they're not even playing in the same league.
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XenthorX:

Cyberpunk isn't a bad game by any stretch of the imagination, at least when it's playable (read 'on PC'). But i don't see myself going back to this game in a while: i expected something of the caliber of RDR2 and it turns out they're not even playing in the same league.
Im was not moved by the bugs .. ... i was destroyed by all the cut down features.
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Endymion:

Where does he go? So I can avoid all future games by him
This statement sums up what is wrong with this world. First and foremost, putting the blame on one man's shoulder is short sighted nonsense. Second, even to consider that everything it's his fault, people can change, people can learn from mistakes. Now, what you said sums up what Bigtech tries to makes us think. Mistakes are recorded and never to be deleted, modified or accept circumstances. Whatever a person did bad is set on stone. No mercy for the wicked, right? Seriously? Look back in your life, everything you did in your profesional life was imaculate and impeccable? Should you never to be employed again for just one mistake, if your logic applies. We are so quick to grab a pitchfork and start a witch hunt. No one tried to think, tries to see the bigger picture and to accept the human factor. Working your ass off, crunching, and upper management giving you unrealistic expectations and deadlines, while making statementy far from reality makes one quit and never to look back. What if we , as bystanders, see you quit if your boss made your life hell, we say: We will not employ you, you are so weak. How will that feel? Normally, I accept that everyone has an opinion and I accept that. But this kind of statements makes me cringe. Dear guru, please try to see the bigger picture. Try to understand that you don't know everything and your decision is hasted and short sighted. You can do better, I am sure of that. There is a reason we tend to forget the bad and remember the good.
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Endymion:

Where does he go? So I can avoid all future games by him
He was just a scapegoat getting onboard the game in 2020. I don't think it matters at all if he's part of a game, for all we know he might have been the person coordinating them to make this remotely playable.
warezme:

To this day I still don't know what everyone is talking about. I have played over 150hrs and gone through several ending versions and now just looking forward to some DLC's. It played beautifully and was interesting and fun.
Get a coffee, I got you fam. [spoiler] Source. Let's lay down a list of what was promised to us but it was found missing from the game. FINAL EDIT: Ok guys I think we have a good lay out of the game we were promised vs the game we had. I won't really modify further this list. I think we have touched on every main aspect of the game in a truthful and objective (for what we can) way. Please if you have any critism let it be contructive and well documented. Many of these are complex issues that deserve more than just a twitter post to be discussed. Also feel free to use this if needed in the future. Features we were told to expect but aren't in the game: - AMAZING AI that directs enemies during combat/patrol but also citizens and npcs' daily life (https://www.reddit.com/r/cyberpunkgame/comments/kbk4ap/the_ai_of_cyberpunk_2077_an_indepth_look_at_the/) - wanted system and corrupt police (https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/) -Immersive police involvment changing with the area where you commited the crime (https://www.usgamer.net/articles/cyberpunk-2077-producer-details-law-enforcement) - (half kept) in general, more interesting combat and hacking ([youtube=FknHjl7eQ6o]). Some examples are the ability to use your wire to hack people ([youtube=vjF9GgrY9c0]), hacking reveales information about the network, more interesting viruses to upload, more loot from hacked devices. DISCLAIMER: the changes here may be due entirely to balace issues and/or making the game better and more intuitive. I keep this as a promise "half kept" as the hacking system gets really boring really soon and doesn't even many abilities you can upgrade. The skill tree is filled with passive and all you do is press tab, pick whatever, kill, repeat. For a better explanation please read this: https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/gfyly34?utm_source=share&utm_medium=web2x&context=3 - more interesting gameplay, for example: trauma team that plays a key role, freequent flying avs, ads that target the player point to the merchant that sells that product, merch could be pre-viewed before purchase (Source: [youtube=SVAryZ0GLwE] and [youtube=vjF9GgrY9c0]) NOTE: this section is by far the most oversimplied one. There are a number of minute key things I am not stating in this thread because I don't want to dilute it too much, i.e.: https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/gfvxkxw?utm_source=share&utm_medium=web2x&context=3 - Strong RPG elements (https://wccftech.com/cyberpunk-2077-is-a-much-deeper-roleplaying-experience-than-the-witcher-3-says-dev/). This was actually subject of lengthy debates in this thread, as some of you are happy with the "RPGness" of CP2077. Personally I have not seen a lot of elements that make a game an RPG, such as relevant checks (speech, perception... right now all we have are options to break a door or go around it), solid companions, defined power dynamics between factions and a general sense of progression achieved through meaningful upgrade to your character. The game right now is more akin to a shooter/looter with stats. Which is not "strong RPG element". Mind you, if you like it this way it's perfect, and I personally don't mind it too much. But the lack of RPG components does stay in the list as a promised not fulfilled. And no, madqueen, having 7 different finales that you get to choose doesn't make a looter/shooter an RPG. - NPC unique daily routine and AI (https://www.vg247.com/2020/06/08/cyberpunk-2077-npcs-1000-daily-routines/) - Quest decisions will have relevance in the world (https://onlysp.escapistmagazine.com/cyberpunk-2077-changes/) - (half kept) Meaningful day and night cycle (right now it's mainly cosmetic and doesn't impact the gameplay a lot, e.g.: you aren't more stealthy at night) as described in Exploring Cyberpunk's Night City with CD Projekt Red - Cyberpunk 2077 - Gamereactor but it does something, like opening and closing some venues (according to some, I am 200h in and venues are always open for me) and modifying some population density. I have not seen evidence of places being more dangerous at night. If you have please record a clip and send it over. - Incredible character customization during creation / in-game (https://gamecrate.com/cyberpunk-2077-boxing-power-weapons-militech-spider-robot-and-more/23426 and https://www.gamesradar.com/uk/cyberpunk-2077-character-creation/) - Use of drones for more than just some missions in the game (https://gamecrate.com/cyberpunk-2077-boxing-power-weapons-militech-spider-robot-and-more/23426) - three different lifepaths and more that would actually have more impact than what we are getting now (Wall running and metro system are not the biggest thing to be cut out from the game. Its the plot : cyberpunkgame (reddit.com)) for a better description on why lifepaths are poorly implemented. this post (https://www.reddit.com/r/cyberpunkgame/comments/kdmrju/the_corpo_life_path_makes_no_sense/?utm_source=share&utm_medium=web2x&context=3) is a good example. - to add on the previous point, lifepaths leading to non-linear quest design. (https://www.playstationlifestyle.net/2019/09/12/cyberpunk-2077-lifepath-system/) - Nanowire and gorilla arms have a lot of different uses that are still in the description of the item (https://twitter.com/CyberpunkGame/status/1153684171606450178?s=09). - Runs very well on last gen consoles (source NOT needed) - The game will launch when it's ready (source NOT needed) - Variety of braindances instead of it being just few cutscenes (can't find reference, please link)(so far videos like this [youtube=ToWfeUEAeeQ] point that braindance is a cool mechanic but they never said we'd be able to purchase and use the braindances on our devices and all. I don't feel this is a broken promise, rather an aspect of the game that we would love to have had implemented). - Challenging weather system that would pose a threat to your survival (https://www.windowscentral.com/cyberpunk-2077-features-acid-rain-and-other-deadly-environmental-challenges) - At time of writing I haven't finished the game. However sources say there are very very few options for ONS and/or deep romances (this article summarizes what was expected https://www.ginx.tv/en/cyberpunk-2077/cyberpunk-2077-everything-about-relationships-romance-and-sex) - Finishing the game without finishing the main quest ( https://www.google.com/amp/s/www.thegamer.com/cyberpunk-side-quests-so-in-depth-finish-game-without-main-quest/amp/) At time of writing I haven't seen any progression just following the subplot and it looks like the main story is the quest to follow if I want to see an epilogue. This appears to be an error in translation during the interview. - The game will let you select your body type and your gender freely, allowing you to obtain whatever combination of voice/gender/genitalia you want. Sex/Gender complete fluidity was something allowed in the cyberpunk tabletop games and very very relevant in the lore of the cyberpunk society (https://www.gaytimes.co.uk/culture/cyberpunk-2077-will-include-gender-free-character-creation-and-queer-relationships/amp/). - A polished game and smooth experience (https://www.reddit.com/r/cyberpunkgame/comments/kd5qow/2018_interview_cyberpunk_2077_will_be_as_polished/) - weapon customization (https://nightcitylife.de/index.php/features-artikel/341-xxl-preview-cyberpunk-2077-angespielt?start=5) although we got mods so this is half kept. - 4 different styles, clearly highlighted, that you can adeere to and will make NPC react to it (https://www.youtube.com/watch?app=desktop&v=YlyDJVYqfpA). Please note that this was advertised as true 2 months before release. Features that were initially promised but removed during development (CDPR was transparent about those): - Properties purchase and customization options (Promised but then removed) (https://www.reddit.com/r/cyberpunkgame/comments/9bu0d5/purchasable_apartments_confirmed/) - Transportation system (Promised but then removed) (https://www.gamepressure.com/newsroom/cyberpunk-2077-wont-show-subway-travel/z41f9d) - Scaling walls (Promised but then removed) (https://www.ign.com/articles/cyberpunk-2077-wall-running-mantis-blades-cut) - Vehicle customization (Promised but then removed) (https://www.altchar.com/game-news/cyberpunk-2077-wont-have-vehicle-customisation-aonab8e3yY6b) - V voice customization beyond choosing the gender (Promised but then removed) (CDPR Confirms That Cyberpunk 2077 Won't Have Voice Customization (thegamer.com)) IMPORTANT: I see many of you contributed and I thank you. However this thread is specifically for broken promises, i.e. things that they said (in an article, tweet, interview...) we would find in the game and didn't. I believe there are other thread specifically for quality of life things we would want to see implemented in the game (and the list is infinite there as well). EDIT: Alright I have monitored all your replies and added what I felt was truthful. The point of this list is not to discuss minutia but to have a concentrated and dense point of reference for future discussion. My personal opinion is that Cyberpunk 2077 is another reason to always try to hold people accountable for what they promised. Yes I know what companies do isn't illegal but that should not stop us to manifest discontent for what we think are malpractices in the game industry. Edit: thank you for the awards - I really appreciate it. However please do not waste your money on me, I am lucky enough. Donate instead to an organization of your choice, my favorite ones are Emergency (of Gino Strada) or Wikipedia. [/spoiler]
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schmidtbag:

No, making death threats about a video game doesn't make you "people".
What are you smoking? You clearly missed the point of what he was saying. People do all sorts of things, get passionate and do and say stupid things. Every human on the planet is a person. Good or bad. And he wasn't the one making death threats, followers were.
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PrMinisterGR:

It's the exact opposite, that's what I used to think. They have updates that are completely open. I don't even own the game and I can see that they have done amazing things.
Nope it's not the exact opposite. It's a huge money grab. Done more research on it than most people that's for sure (because when I want to understand and learn about something I delve DEEP).
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ITT "it was fine for me on my 3000 dollar computer idk what everyone is talking about" I'm going to prefix this post with a solid "fuck consoles" but you can't release a game on a console and have it simply *not work*. I don't really care what your stance on console gaming is, you already know mine, but for them to release what turned out to be an almost unplayable (and in some cases actually unplayable) game when it's not only released on that platform but advertised as such...that's just not right. Just because you personally had no problems with it means nothing when there's hordes of people with issues, surely you do understand what they're talking about regardless of your smooth experience considering there's so many people with problems. I don't know how it went for the average PC enthusiast, I was going to upgrade my rig back around December but we all know what happened to PC parts.
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Irenicus:

Nope it's not the exact opposite. It's a huge money grab. Done more research on it than most people that's for sure (because when I want to understand and learn about something I delve DEEP).
Aren't they the people who actually mapped a start system, merged an FPS with a sim, added realistic control to ships, and had to create so much space that they had to mod the Cryengine/Lumbar to support 64bit coordinates because the amount of stuff they put literally didn't fit in a 32bit coordinate space?
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Seems like CD Projekt's best talent is for impressive engines. Should they move to engine licensing business?
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GamerNerves:

Seems like CD Projekt's best talent is for impressive engines. Should they move to engine licensing business?
You do realized TW3 is one of the best pc games of all time?