Cyberpunk 2077 will not have Ray Tracing on AMD RX 6000 GPUs at launch

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illrigger:

Yes, those 1000 people world wide that managed to get an RX6000 need to be able to make a clear choice about whether or no to buy literally the most anticipated game of the last 3 years! Or are you talking about the people making a decision between an AMD card they won't be able to buy for months and an nVidia card they can only buy now if they are SUUUUUPER lucky? Bud, please. ALSO, considering how much slower the RT implementation on RX6000 is, if that's really your deciding factor then you aren't going to pick AMD.
You've made your choice, many more haven't. I've already pre-ordered, but, my comment wasn't about me, its about everyone else.
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Moderator
Alright gonna make a couple statements here. 1. Do not double post, just edit your post. It's easy. 2. Some of us here are getting a little too heated. Let's calm down it some.
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Funny how no one mentioned that GodFall is doing the exact same thing, at launch only AMD cards will have ray tracing. Perhaps CDPR is sending a message to AMD .... don't bring console exclusivity to PC's.
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At this rate the game will have RT support added by 2077..........a year after its launch. 😛
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dmoros78v:

I understand not caring about ray tracing, in most games its not so noticeable, but DLSS??? that's voodoo magic that will actually help you reach 60 fps at 4K (albeit not native but it can look the same... even better some times if you watch digital foundry review of the tech)
I do indeed suggest you watch digital foundrys latest vid on the subject till the end. [youtube=3IiFbahWaqk] Dlss does NOT provide an image on par with a native res image, and certainly not a better one - especially in motion, where dlss has all sorts of issues that native rendering doesn't. And lastly, i don't need dlss to hit 4k60...
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They said "at launch", so it meaning it would supported maybe through next game updates. As Radeon RT in 6000 series is something very new, They might don't have time to optimized it with RT ON. Another delay or postpone may hurt CDPR badly.
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I do not get why cd project gets so much hate lately. Sure delay after delay are frustrating but i so much prefer delays over half assed broken releases . Their market practices are the best too ... No drm ...no predadory gambling loot boxes .... You can download and actually own a copy of the game you brought ...i do not mind waiting an extra year if i have too they gained my trust that they will deliver especially with witcher 2 and 3.If they break it then i will change stance towards em , like i did with blizzard.
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XP-200:

At this rate the game will have RT support added by 2077..........a year after its launch. 😛
It's also the year the bombs dropped in Fallout 😛
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Good job Nvidia! Damn this is the best move ever, just like good old days...
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Dragam1337:

I do indeed suggest you watch digital foundrys latest vid on the subject till the end. [youtube=3IiFbahWaqk] Dlss does NOT provide an image on par with a native res image, and certainly not a better one - especially in motion, where dlss has all sorts of issues that native rendering doesn't. And lastly, i don't need dlss to hit 4k60...
They also have videos showing that it does provide image on par or better than native res image for 4K. They've covered both sides and both are true depending on game at hand.
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Stormyandcold:

They also have videos showing that it does provide image on par or better than native res image for 4K. They've covered both sides and both are true depending on game at hand.
I highly disagree - I have tested all the games with dlss support, and all looked worse with dlss enabled vs native res... upscaling will always look worse than native res or downsampling, for obvious reasons. I don't care if other people have so bad eyes they can't tell the difference - im never going to use dlss. It's like my dear old mother who can't tell the difference after i upgraded her 720p tv to a 4k one...
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Stormyandcold:

They also have videos showing that it does provide image on par or better than native res image for 4K. They've covered both sides and both are true depending on game at hand.
Good point. I saw that video a while back and the first thing that came to mind is they likely didn't have enough 8K images (ground truth) to provide good upscaling. I think the image quality should improve over time as more 8K are processed.
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I'm running a RTX 3080 FE and i've tried turning on raytracing in several games but to be honest, it really isn't that much more noticeable than rasterized rays. So AMD card owners aren't exactly missing that much. Game artists have gotten really good at 'faking' rays. The true benefit of raytracing goes to the game devs themselves since it means they have less work to do if the GPU can draw the rays for them. But until all GPU's properly support that feature, then game devs will continue to rasterize rays manually, regardless.
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Lol so much AMD salt in here its hilarious. I knew as soon as the AMD cards had horrible RT performance we were going to see all the apologists tell us DLSS is trash (Even though AMD is making their own) and RT isn't needed. The mental gymnastics are astounding. Yeah CDProjekt sure are jerks for not including some half baked AMD beta feature... *Facepalm*.
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Moderator
Syranetic:

Lol so much AMD salt in here its hilarious. I knew as soon as the AMD cards had horrible RT performance we were going to see all the apologists tell us DLSS is trash (Even though AMD is making their own) and RT isn't needed. The mental gymnastics are astounding. Yeah CDProjekt sure are jerks for not including some half baked AMD beta feature... *Facepalm*.
We are not going to make blanket statements like this. There is no warning on these anymore, if anyone here wants to stay here you'll be respectful towards others. It's as simple as that.
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Undying:

Why not? Do consoles have raytracing on amd hardware? Very questionable decisions from cdpr maybe its time they delay the game again.
Apparently, the game will only be available to the new consoles via backward compatibility at first, the proper "next gen" console patch including Raytracing is scheduled for some time in early 2021. I'd assume the PC version will get a patch for AMD Raytracing around that time as well since it should be very similar to what the Xbox Series X version will get in regards to Raytracing. I'd also guess since Nvidia's cards sadly are a bit more powerful when it comes to Raytracing (which was to be expected, this is AMD's first attempt at real time Raytracing on consumer cards after all - I'm sure it will improve in future generations), they'll have to optimize it's use for AMD cards to not tank performance too much on the Radeon cards. Also, AMD seems to be using lower quality Raytracing than Nvidia in various games, so that may also be worth a consideration. And yes, they could delay the game a couple of more months (I'd personally welcome it if it needs more time instead of launching with problems), but it'll be alright if they patch some features in later and ensure they work, too. From a business perspective, releasing the game now with so many people in lockdown and having enough time to spend on gaming makes perfect sense, as sales will likely be higher than later on when the majority will be vaccinated and the whole situation will hopefully improve.
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Syranetic:

Lol so much AMD salt in here its hilarious. I knew as soon as the AMD cards had horrible RT performance we were going to see all the apologists tell us DLSS is trash (Even though AMD is making their own) and RT isn't needed. The mental gymnastics are astounding. Yeah CDProjekt sure are jerks for not including some half baked AMD beta feature... *Facepalm*.
Actually, most people giving DLSS a thumbs down in this thread own Nvidia... The real question is how long it'll take AMD to fix their DX:R implementation as currently it's not working properly in a few games. There also seems to be some disparity between the actual quality vs Nvidia's RTX implementation when it is working, though that's probably still bugs with their implementation. The foundation for Microsofts DirectML is also based on Nvidia's DLSS, which Nvidia donated to MS. The problem is how to implement it in RDNA2 without crippling performance. To coincide with this thread; [youtube=8xHOuklSj2A]
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I going to have to AGREE with CDP's decision. They have to weigh a business (sell games) vs optimizations. They can provide a patch later and as others have said, I CAN wait for a patched version because I can barely buy a RT GPU anyways! No, I won't buy a 3070 because it is overprice here plus I am looking long term ownership of the GPU thru the life of the next system. I just don't have time to swap parts or phones as before. Time is money. Also, DLSS 2.0 has good potential if the SOURCE if good enough. I wonder how it would look to upscale 4K to 8K vs 1440p? The source material does matter as I find native 4K better looking to in those videos vs DLSS8K from 1440p. That 1440p sourced DLSS just looks like melting ice cream to my eyes. No way I would use that mode if I can get away with it. I am sure there will be a better balance over time. This is one technology I hope AMD can get going after improving RT though or we have to look at SLI/CFX again to get GOOD 4K RT or 8K performance.
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vbetts:

We are not going to make blanket statements like this. There is no warning on these anymore, if anyone here wants to stay here you'll be respectful towards others. It's as simple as that.
He's not entirely wrong though, I've already seen a few posts by infrequent posters saying things like "DLSS Degrades quality". AMD wants to produce an open source ML super sampler, but I'm not convinced it'll run well, DirectML/WinML substitutions work for static images, but i'm yet to see them do it on realtime gaming without a latency penalty.
Stormyandcold:

Actually, most people giving DLSS a thumbs down in this thread own Nvidia...
Err, wrong?