Cyberpunk 2077 will not have Ray Tracing on AMD RX 6000 GPUs at launch

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This game will require another year after the RELEASE until its READY :/ And thats when I will play it.
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Only pathetic no worrying no lifers shall play this wtf game. I finished witcher 3 twice when it did become GOTY with all patches and dlcs. I'll do the same with cyberpunk 2077. I won't pay for an unfinished game.
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I guess I'll wait for Tseeberpunkin's release and see what the 2080TI can do with ray tracing and DLSS, an then decide on the next GPU buy. Was the plan after all, just seems more clear now that the features aren't there from the start with the AMD cards. Still curious to see how long it will take until the next gen version is live, since I guess then RT on AMD tech will come as well for the PC GPUs.
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itpro:

Only pathetic no worrying no lifers shall play this wtf game. I finished witcher 3 twice when it did become GOTY with all patches and dlcs. I'll do the same with cyberpunk 2077. I won't pay for an unfinished game.
Are you alright? This is only video game that we are talking about.:D
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Why not? Do consoles have raytracing on amd hardware? Very questionable decisions from cdpr maybe its time they delay the game again.
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I dont care for ray tracing. Just hope for 100fps+ on my 6800 ultra settings
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kapu:

I dont care for ray tracing. Just hope for 100fps+ on my 6800 ultra settings
its only on launch. maybe wait for the support then give them money.
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itpro:

Only pathetic no worrying no lifers shall play this wtf game...
Show us on the doll where CDPR touched you.
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When you look at the non-RT requirements, it seems to demand more from AMD hardware than Nvidia. It's going to be a heavily Nvidia optimised on PC, which means they needed to build the graphics engine twice: once for the consoles, once for the PC. Even though in reality AMD RT is missing in the beginning due to their deal with Nvidia, I also wouldn't be surprised if it's simply also challenging to implement because the engine will run inefficiently on AMD GPUs. The AMD RT is a lot weaker than Nvidia's, to boot, which certainly would require additional optimisation to not make it unplayable with AMD RT turned on. I understand it's very attractive for game studios to make a deal with either Nvidia or AMD, but it also means extra work, so it's not entirely free money.
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kapu:

I dont care for ray tracing. Just hope for 100fps+ on my 6800 ultra settings
Same, i dont give a rats arse about raytracing OR dlss... screenspace reflections will look just fine, just as they do in all other games. I want 60 fps at native 4k with ultra settings.
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Kaarme:

When you look at the non-RT requirements, it seems to demand more from AMD hardware than Nvidia. It's going to be a heavily Nvidia optimised on PC, which means they needed to build the graphics engine twice: once for the consoles, once for the PC. Even though in reality AMD RT is missing in the beginning due to their deal with Nvidia, I also wouldn't be surprised if it's simply also challenging to implement because the engine will run inefficiently on AMD GPUs. The AMD RT is a lot weaker than Nvidia's, to boot, which certainly would require additional optimisation to not make it unplayable with AMD RT turned on. I understand it's very attractive for game studios to make a deal with either Nvidia or AMD, but it also means extra work, so it's not entirely free money.
I am 99,9% sure it's because the requirements listed by cd project red includes the use of dlss... otherwise it makes no sense. But with dlss, it makes perfect sense... even if it is super lame, and comparing apples to oranges.
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Dragam1337:

I am 99,9% sure it's because the requirements listed by cd project red includes the use of dlss... otherwise it makes no sense. But with dlss, it makes perfect sense... even if it is super lame, and comparing apples to oranges.
Ah... I totally failed to consider that. An excellent point!
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My only concern about the game is how good it´s going to be. I care little for RT at this point, so no problem for me.
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Undying:

its only on launch. maybe wait for the support then give them money.
I give them money anyway. I have trust in cdpr. Game is great i dont mind missing rt, id would lag the game to hell on my 6800 probably
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Its like old Glide days, we need good RT standard.. if Nvidia way much better than universal Microsoft way to make it, it will take a while, but this it will probably won.. or die as GPU PhysX.. we will see. So far only game where i saw great RT effects was Metro Exodus, its not too much.
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If you enjoy living by others' directions or dictations, be my guest. I won't buy something CDPR says I need, without asking me first. I live my life, for myself. They should postpone this launch to satisfy both RDNA2 users and next-gen console gamers. A flock of PC nerds is a meaningless minority.
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This sorta reminds me of when Intel was the absolute dominant CPU and games were optimized to run on Intel. It's a pity I'd already pre-ordered Cyberpunk 2077, they had optimized it to run on nVidia RTX cards that they had not considered AMD. But I'd have thought since RT is supposed on Xbox One series, shouldn't it also run with RT on AMD cards?
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Undying:

Why not? Do consoles have raytracing on amd hardware? Very questionable decisions from cdpr maybe its time they delay the game again.
Why? Because it does not support a AMD technology that is clearly not mature enough for PC hardware??? Did you saw red when you read this???:p I don't think that it is only dlss here - it's the same problem with first gen RT from Nvidia - not powerful enough - not deserving the trouble and headaches from the developers - I bet they made some tests before they decided this - so they will try some optimizations techniques with AMD later that will be hit or miss - like in BF1.
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Undying:

Why not? Do consoles have raytracing on amd hardware? Very questionable decisions from cdpr maybe its time they delay the game again.
They didn't, actually. The game was not supposed to be a next-gen title at launch; they always intended it to be a "current-gen+" title, with a true next gen version coming later for free - all of the press stuff they released said as much. They only shoe-horned some next gen features in at the last minute (probably to appease MS and Sony), that's why they delayed the launch this last time. As to all to butt-hurting over an "unfinished game", well, I guess you all play all of your games a year or more after launch then? Because there is NO title finished at launch in the last 5 years or more. If so, more power to you, but why the fuck are you here complaining?
Stormyandcold:

I think this is a BS move. They need to implement it asap so everyone can make clear purchasing choices. https://www.hardwaretimes.com/enable-ray-tracing-rtx-in-almost-every-game-w-amd-radeon-gpus-using-this-mod/
Yes, those 1000 people world wide that managed to get an RX6000 need to be able to make a clear choice about whether or no to buy literally the most anticipated game of the last 3 years! Or are you talking about the people making a decision between an AMD card they won't be able to buy for months and an nVidia card they can only buy now if they are SUUUUUPER lucky? Bud, please. ALSO, considering how much slower the RT implementation on RX6000 is, if that's really your deciding factor then you aren't going to pick AMD.